Proposal Discussion Anti Botting Agreement Idea 3.1 Player incentivised, VR compatible in-station "not-a-literal-Captcha"

Among the things suggested to fix botting, an effective CAPTCHA would have the worst implementation difficulty to reward ratio while also annoying the hell out of people who aren't affected or don't care.

Can anyone point to any examples of this approach being used in a game effectively? I've only seen it in horrible browser-based games in the early 2000s (pre-reCAPTCHA, homemade, easily broken).

This should be an absolute last resort kind of solution. I'd say it's more likely we'd see open only bgs/powerplay than this as a solution (which is off the table too).

If you're trying to make a serious case for your cause you should try to start with the strongest ideas first and try to bury the bad/controversial ones which will get people to actively oppose you.
 

Jane Turner

Volunteer Moderator
One example of how parts of ED overlap to cause issues:

Combat expansion powers in Powerplay can use AFK turretboat ships with heal beams to rack up mental amounts of merits. Since they use the old style CZ mechanics where there is no 'end' state of the battle they can sit there in a wing of 4 in PG, totally safe healing each other.

Its not bots per se here, but enough of an issue that needs looking at. Here you could:

Use new CZ mechanics (battle has an end) to make people have to leave, starving the turretboat.

CZ POI center 'wanders' so the battle drifts away / around turretboats, meaning less guaranteed kills.

Heal beams removed, or modified so that they can't be continuously used.

The CZ just repawn in the same place btw - so having to relocate a few Mm each time wouldn't affect a human who leaves afterwards anyway. FD managed to make some move so fast you couldn't keep up with them, so its possible.
 

Jane Turner

Volunteer Moderator
If you're trying to make a serious case for your cause you should try to start with the strongest ideas first and try to bury the bad/controversial ones which will get people to actively oppose you.

Actually - looking a for a read on what incentive a player would need to for example select an option that would fox a script. Hence it's called incentivised. Would you make a few more keyboard clicks for twice the reward for example?
 
1.- Yes, there is a bot problem. Many people can testify to this, and although it is hard or next to impossible to prove beyond any reasonable doubt, most people worth their salt would be able to figure out that there's something suspicious about certain activity in the game.

2.- Because there are bots.
You saying there is a bot problem, is not proof there is a bot problem. You even say it's "next to impossible to prove beyond any reasonable doubt" and "most people worth their salt are able to figure out there's something suspicious" is not proof there is something suspicious.
More than 17,000 commanders have signed up to an anti-botting agreement. So at least some see it as an issue.
More than 17,000 commanders convinced enough there is a bot problem is (say it with me) not proof there is a bot problem.
 
1: increase the drop zone around stations so that more NPCs can interact / attack you (security, pirates etc).

This should be a thing in it’s own right. The possibilities are endless for proper piracy, blockades, security scans, more involved smuggling, and even just getting to actually fly sub-FTL a bit more and simply admire the pretty stations.

You could tweak it all sorts of ways and make it dependent on security/system states, or the size of the station (outposts with their smaller ‘footprint’ could let you drop closer to the no-fire zone to make them more useful?), but even in it’s crudest form this is a great idea!
 

Jane Turner

Volunteer Moderator
This should be a thing in it’s own right. The possibilities are endless for proper piracy, blockades, security scans, more involved smuggling, and even just getting to actually fly sub-FTL a bit more and simply admire the pretty stations.

You could tweak it all sorts of ways and make it dependent on security/system states, or the size of the station (outposts with their smaller ‘footprint’ could let you drop closer to the no-fire zone to make them more useful?), but even in it’s crudest form this is a great idea!
And its already "stolen with pride" :)
 
Actually - looking a for a read on what incentive a player would need to for example select an option that would fox a script.
And I repeat my first question ... why should players have to prove they are not bots?
I can prove to Frontier I am not a bot, in fact, I have done so. Would this be sufficient to mark my account as "not a bot" and therefore bypass any anti-bot measure? Or is it the proposal that regardless of whether I have proved I am not a bot (and I have), I still have to periodically prove in-game I am not a bot.

(Oh, if you're wondering how I've proved I am not bot, I have met in person some of the devs and former community managers of Elite Dangerous)
 
You saying there is a bot problem, is not proof there is a bot problem. You even say it's "next to impossible to prove beyond any reasonable doubt" and "most people worth their salt are able to figure out there's something suspicious" is not proof there is something suspicious.

More than 17,000 commanders convinced enough there is a bot problem is (say it with me) not proof there is a bot problem.

Some people will just never believe anything. We've taken this into account, and in fact are happy to put up ideas, possibly on a different thread, on how FDev can implement features to help us identify automation by ourselves.

Of course, it would be a great, great shame if the same people who complain about the lack of proof, also complain about alternative suggestions that would make proof more available.
 
Uhm... What is this hypocrisy!? You dont want bots to ruin your precious litle territories, but its perfectly fine to bring an armada of carriers on auto-flight from the bubble all the way to Carcosa to bring down a single station? Either free for all or no bots at all.
Arrrr!
 
"Actually I would love if cheaters destroyed the work of legitimate players".

I expected to see the usual nay saying, and it is okay because the nay saying usually comes with some legitimate criticism.

However I did not expect to see people just outright defend botting if it means griefing big player groups. Where's the shame?

I don't know if you are legitimate players.

I don't think big BGS-focused groups should exist at all let alone have such massive influence over systems. If someone decided to step up and topple the whole thing down, I would gladly put my red nose back on and watch in anticipation. Not that I would support their means of achieving it, but I wouldn't condemn them either in such a case.
 
I don't know if you are legitimate players.

I don't think big BGS-focused groups should exist at all let alone have such massive influence over systems. If someone decided to step up and topple the whole thing down, I would gladly put my red nose back on and watch in anticipation. Not that I would support their means of achieving it, but I wouldn't condemn them either in such a case.

I don't have any issues whatsoever if people decide to think like this or do this... if they do it legitimately. They do have my animosity if they use cheats or automation. I think yours was a rather unfortunate comment in that regard, as I was sure I wasn't going to find botting apologia at all despite knowing this would have some negativity.
 
I think another way of sorting out the botting problem would be to change how auto-dock (AD from here out) works in the first place. As it stands if you have AD on your ship you don't need to do anything for it to initiate, unlike with super-cruise assist (SCA). So if AD was made to be a Request docking permission ---> Granted ----> Engage AD ---> "Auto-docking acknowledged commander, Flight control is taking over" (For the record, I would actually love this and just might install AD on some of my ships just for the experience, would feel more immersive) And during power-play and bgs events have a semi-frequent "Sorry commander, all FFC staff are currently occupied, please cancel request and resubmit or dock manually" or a "Appologies Commander, connection to the AD computer has been lost, please resubmit request and we will bring you in" - just as / shortly after they pass through the letterbox, thus meaning that bots would then get trapped there and blown up for loitering / running out of time to dock.
 
Uhm... What is this hypocrisy!? You dont want bots to ruin your precious litle territories, but its perfectly fine to bring an armada of carriers on auto-flight from the bubble all the way to Carcosa to bring down a single station? Either free for all or no bots at all.
Arrrr!

I think we'd all rather have no bots at all... except for one person maybe.
 
So how would this realistically solve any kind of botting? bots can read text... you only need to capture the relevant text and run it through an OCR reader and now you got readable text.
And there are now better and better voice to text modules that can do that..

So this would not solve the issue, but it would annoy quite alot of players, in the process. It would only cause the one creating the bots to have to figure out some new mechanics to overcome...



Consider this little thing, how do you think these bots ships fly around stars and fly around planets to reach their destination?
Also a very similar problem to solve is how to line with you next hyper jump destination after leaving the station?

Super cruise assists have made parts of this easier, but it is only line of sight...so you still ned to solve the going around things...
Docking at station is easiest solved via a docking computer,
To leave a station got easier to solve as we now have advanced docking computer to take care of that.


So the more of these QoL things we get, the easier it gets to use them for things like automation, or if you prefer to use the word botting...
 

Jane Turner

Volunteer Moderator
I think another way of sorting out the botting problem would be to change how auto-dock (AD from here out) works in the first place. As it stands if you have AD on your ship you don't need to do anything for it to initiate, unlike with super-cruise assist (SCA). So if AD was made to be a Request docking permission ---> Granted ----> Engage AD ---> "Auto-docking acknowledged commander, Flight control is taking over" (For the record, I would actually love this and just might install AD on some of my ships just for the experience, would feel more immersive) And during power-play and bgs events have a semi-frequent "Sorry commander, all FFC staff are currently occupied, please cancel request and resubmit or dock manually" or a "Appologies Commander, connection to the AD computer has been lost, please resubmit request and we will bring you in" - just as / shortly after they pass through the letterbox, thus meaning that bots would then get trapped there and blown up for loitering / running out of time to dock.

Going to steal that too if you don't mind - the emphasis of the original idea was more at the mission board/market interface, but by extension, there is a similar opportunity at docking
 
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