Oh btw
Pay attention to a system's State, as that often creates special trade opportunities. Your actions will influence that state, e.g. bringing food to a famine system helps a little bit to end the famine.
One special case however is civil war. Civil war parties will often tender supply missions for (personal) weapons, and you can supply both sides. The cynical beauty here is that supplying weapons increases the demand. So the more you bring, the better the offers get, until the war is over.
Pay attention to a system's State, as that often creates special trade opportunities. Your actions will influence that state, e.g. bringing food to a famine system helps a little bit to end the famine.
One special case however is civil war. Civil war parties will often tender supply missions for (personal) weapons, and you can supply both sides. The cynical beauty here is that supplying weapons increases the demand. So the more you bring, the better the offers get, until the war is over.