I think it's performance related and they simply can't do it in VR. Current engine struggled in stations on a 1080Ti, so...
Yeah could be. Guess we’ll see what the performance hit is like in ship VR come EDO.
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I think it's performance related and they simply can't do it in VR. Current engine struggled in stations on a 1080Ti, so...
He might be on to something there, maybe you can launch in 2D and tinker with vorpx then... but I still wouldn't.Not really mate, because vorpX acts as a bridge between a non VR game and the VR API, whereas Elite is already a VR game, and will be taking owndership of the VR hardware, effectively locking vorpX out, even though when on foot it's just going to treat the VR headset like a flatsreen monitor.
Re: head-peeking-through-wall it is really not hard to prevent
So, turn off native VR to enable hacked in VR, and it's not going to be jankier than anything Frontier could do?He might be on to something there, maybe you can launch in 2D and tinker with vorpx then... but I still wouldn't.
Hey, a man has gotta have options. I don't even have VorpX to be honest, but it's a possibility. And knowing their "not on launch" I'm afraid that's the only option we are gonna have...So, turn off native VR to enable hacked in VR, and it's not going to be jankier than anything Frontier could do?
I'm all for options, that's why I'm asking for a VR 3D head look "option".Hey, a man has gotta have options. I don't even have VorpX to be honest, but it's a possibility. And knowing their "not on launch" I'm afraid that's the only option we are gonna have...
I'm not keen on going down the route of pinning our hopes on VorpX, there isn't any previous VorpX implementation on Cobra engine, which will make it harder to implement, having no previous examples to work from. I also think that it's unlikely that we'd get widespread VorpX community support for patching it in as they'd be like "why do you wanna VorpX a VR game?"Hey, a man has gotta have options. I don't even have VorpX to be honest, but it's a possibility. And knowing their "not on launch" I'm afraid that's the only option we are gonna have...
I'm not saying it's impossible to make it work, just that it would take a lot of faffing about on our part, I'm also cognisant of the fact that it will require someone, a few of us to "learn" VorpX and hack it in, and even then there's no guarantee we'd get the results we are after.
As long as that someone is the CEO of the company explaining how making it work was faster than preparing business paperwork to make it happen, then sure, you do you. But unless that's true, you simply troll.What we need now is for someone to chime in and say that they heard someone put VorpX in in a day and therefore its easy
Sorry. Couldn`t help myself.
But unless that's true, you simply troll.
Meh, it's just that a joke repeated a few times stops being funny. Also being obtuse on purpose is funny the first three times, later it just becomes tiresome.
I`ve already explained some of the most important high level reasons why, in as much detail as someone outside the project reasonably could. If you want to get some better appreciation for this stuff, read my earlier post.If a CEO says that implementing that took less than a week, then it was easy. Period.
I`ve already explained why they wont do that. The reasons why they won`t explain are pretty obvious if you think about it from the other guys point of view, assuming your confirmation bias doesnt completley cloud your thinking.They only choose not to, for entirely understandable business reasons, as it is their right to do so, and we have no say in that. It just would be nice if they told us why to stop the speculation of it ever going to be implemented or not.
I'm trying to figure out if it's going to be yourself or thistle that takes me most to task on what I'm about to say here...I`m simply trying to break down some of the misconceptions on display here, if you read my posts you`ll understnad that quite clearly. I`m not making jokes, I`m giving you a tiny window into how complex software development is.
I`ve already explained some of the most important high level reasons why, in as much detail as someone outside the project reasonably could. If you want to get some better appreciation for this stuff, read my earlier post.
I`ve already explained why they wont do that. The reasons why they won`t explain are pretty obvious if you think about it from the other guys point of view, assuming your confirmation bias doesnt completley cloud your thinking.
I'm good, thanks. No need to have random person on the internet offering me a window into what I'm doing for a living since 20 years or so, both from developer and management perspective. It's not that complicated as you make it out to be, and if somebody more important (CEO) says it took them less than corporate paperwork, that's a pretty good estimation of a small story. And something tells me he knows much more about it than you. Or me. Sometimes you plug in premade stuff (library/framework) and "It just works", that's all.I`m giving you a tiny window into how complex software development is.
I read it, I simply disagree with it. Especially with the overarching consequences in disjointed systems (if you use hacked VR look, FSD stops giving milk. Or something). They already have pipelines for VR rendering in place. There was no point in tearing that down at all (no VR at launch). And the relatively fast reaction to the forum ruckus further proves that it was a business decision, not a technical decision. it's obvious to someone who has been managing at least medium sized project with deadlines. Stuff ends on a cutting room floor for less serious reasons. And no, you don't know the reasons either, because they won't say anything besides drivel like "experience up to par" etc.I`ve already explained some of the most important high level reasons why, in as much detail as someone outside the project reasonably could. If you want to get some better appreciation for this stuff, read my earlier post.