Bud, the scary thing is that no matter how ridiculous you make the analogy, this forum's probably got it covered...Hmm. I need to make my analogy more ridiculous.
Pretty much what the title says, no VR in Odyssey was never acceptable, so we kicked up a stink, and Frontier met us half way with "VR in cockpit as it is just now but switching to a virtual flatscreen rendered in the headset when on foot". This decision strikes me as the company being wary about adding VR with 3d headlook on foot as it can be a nausea trigger,
But if we don't push this hard enough, we will instead have a choice taken away from us.
I`m genuinely fascinated to understand why you think you have any choice at all on this topic. Is it that you think you are an equal partner in a negotiation for the outcome you seek? Or is it just a bit of hyperbole to try and inject some urgency into proceedings?
But there do seem to be grounds for pushing FDev on this front, from a VR fan’s perspective.
Yes, as my mother says if you don't ask you don't get.A friend of mine once said that "if you don't ask for something, you know what the answer will be". And if it's reasonably practicable, we want head look rather than virtual flat screen, so we are asking for it. We are also explaining why we think it is possible, and acknowledging that the bare ones be headlook we are asking for may well be less than perfect. We are also starting that we can probably live with the rough edges.
We can also see reasons why they may have decided be virtual flatscreen was better than headlook. One example was cited by senseimatty, a vr supporter, who thinks vr headlook combat might be a bit too intense for headlook, however, later on the same post he said it would be OK for exploring or other slower paced activities. That's like the perfect illustration of why, in the opening post, I suggested that VR headlook be an option, with the players able to switch between vr headlook and virtual flat screen in graphics settings. Because my VR legs are stout enough for constant headlook mode, and as such I'd feel anything other than "real vr" would be a diminished and gimmicky experience. Matty seems to be in the middle and would enjoy be headlook in the less intense moments, but need to switch out of headlook in more intense moments, such as combat. Others may not be able to handle headlook on foot regardless of the context. However, all levels of VR legs / tolerance are covered by making it optional.
We are also explaining why we think it is possible
From the two sides in this debate, comprising of those who want VR headlook, and those opposed to or concerned about the implications of pursuing its implementation, neither side is emphatically right, as neither side is in full possession of all the facts.
I'm obviously very keen to see VR headlook on foot, as are some other people, in general between this thread and its corresponding suggestion that Golgot posted, there has been more proponents than opponents to its implementation, or more support than opposition to it. But I don't want to railroad my wishes over other peoples interests... Which is why even in the opening post I was saying things like give us the option of VR headlook on foot, rather than mandating it be the only VR mode. I realise that Frontier will have made a decision that VR virtual flatscreen was best for on foot gameplay. But that was an internal discussion that led to that decision, and we don't know the reasoning behind it. We do however know that virtual flatscreen is a new addition to the game, and there will thus have been development resources spent on its creation. We therefore know that it was an informed decision to go down that route, albeit we don't know why. But real world "life experience" tells us that one solution does very rarely really "fit all".
See, nobody is "against" what you want. Any sensible person would accept that the Addition of VR to Odyssey would be fantastic.
Neither are we concerned - Frontier will manage their own affairs to their own standards. I`ve simply been pointing out that you are overstepping the mark in terms of what you, as a customer, can speak about with any authority.
This. Nobody without VR gives a damn if you do or don't get to play with a brick strapped to your head, OP.Quoted because I can't seem to tag people with [VR] in their name, and I want Jay Le Chardon to see this.
See, nobody is "against" what you want. Any sensible person would accept that the Addition of VR to Odyssey would be fantastic.
Neither are we concerned - Frontier will manage their own affairs to their own standards. I`ve simply been pointing out that you are overstepping the mark in terms of what you, as a customer, can speak about with any authority.
The whole premise of your post is wrong. We do know it's possible, of course it's possible. They're not idiots. Nobody is even suggesting it might not be possible, certainly not me.Yeah, we don't actually know if adding in the VR headlook is possible, or as simple as I suggest it would be in the opening post. But conversely we don't actually know that it is impossible. However, as we have said a few times, there are a few pointers to suggest it could be done while there are also things that suggest it cannot be done.
Forgive me, but if I search back through your posts will I find one that actually THANKS fdev for doing what most of us VR players asked for? ie VR for flight/srv in EDO? Something you asked them to do I believe?I don't know why you don't see how this is indeed a negotiation? It's almost a reverse randsom demand, I'm holding my debit card hostage, if they want my money, they have to acquiesce to my requested feature, if they add VR headlook on foot, I'll release my hostages, namely the scheckles used for buying the game. It might sound a bit narcisstic or grandiose to think that I, as one bearded imperial renegade boxhead, could make a hundred million pound company change their mind, but if you follow the numbers, and remember that I'm not the only nutter who wants this feature, and apply some deductive reasoning, you'll see that it could happen.
THANK YOU FOR ADDING VR TO ODYSSEY!!!
But be advised - we will want proper VR 3D Head-look not virtual flatscreen in the future...
Forgive me, but if I search back through your posts will I find one that actually THANKS fdev for doing what most of us VR players asked for? ie VR for flight/srv in EDO? Something you asked them to do I believe?
You know, like your signature?
Just a thought, and I'm aware I'm probably gonna get branded a white knight* for posting this; but there's obviously been a lot of behind the scenes work that's went into bringing us all the good things that came to the game this week, such as Galnet, Narrative, Odyssey VR, Station Interiors (coming in future dev diary) etc... So after three months "in the trenches" fighting for the future of VR, I'm obviously a very happy CMDR now, and the cup runneth over with Galnet etc, so I'd like to take this moment to say thank you to the people who have been listening, and advocating the wishes of the community, and everyone who has been or will be involved in the recent wave of good things.
I hope everyone involved has a great weekend and a few well deserved beers, and I'd also hope that others who've benefited might chime in here to say cheers o7
*it would be oh so ironic to brand me a white knight after three months of forum guerilla warfare on VR, but hey, that's how this place rolls sometimes.
Better to start campaining before alpha, whcih is before beta, which is before launch, than a month before launch. And by throwing it in as a bonus feature in alpha, expectations would be low and or tolerances would be high, so if VR headlook alpha'd and flopped, it wouldn't be the publicity disaster that it could be if it flopped at launch.So the "future" you referred to was ... a month before the alpha?
Could we make a new forum game, see how close to the original meaning we can get without getting snagged by the swear filter, frack/fracked seems to sneak through.Hey mods, can you disable the swearing filter for me for a few moments? I need something fruity to go with "What the actual .."
Even if Virtual flatscreen when on foot actually is the best solution for 80% of VR players, given a reddit survey suggested around a third of Elite players, slightly more than a third IIRC, (who also use that subreddit, and took part in that survey) use VR. Rounding numbers to simplify the verbal arithmetic that is about to follow, leaves approximately 24% of all Elite players satisfied with the virtual flatscreen solution, with ~10% of the player base not completely satisfied by it.
I’m extremely happy at the level of VR implementation we’re getting in Odyssey - it is, after all, 100% more VR than what we were originally getting at launchAnd I'd like to point out that those VR players that were satisfied with virtual flatscreen, are generally satisfied with it as a stop-gap until full VR headlook is implemented, not as and end solution.