PvP Flag in Open Play for NOPVP players.

Yes, he cant possibly have changed his mind on his own, having been persuaded by new knowledge. Jigs, some people listen and learn some people change their minds. This is pure flaming.

Nobody changes their mind on such a firm conviction in a matter of a few pages in an online debate. Nobody. That doesn't happen.

He simply waved the white flag.
 
I mean, you still didn't provide him with examples of your compromise(s). If you're looking to argue your point fairly, at least afford the opposition some courtesies. Otherwise, it's just flaming and belligerence.

He made three posts saying I was at fault for not going back and reading his posts that I had missed.

So no, this isn't flaming or anything of the sort. I have no more or less expectations of him than those he himself placed on me in this very thread.
 
I'd disagree; the type of person who'd flag themselves NoPVP would more likely just be in Solo or PG anyway if this option wasn't implemented.
At it stands thats is quite true, these nopvp players would be in pg/solo but my point is if there was a flag system in open then every trader would use it making pvp piracy near impossible to do at the cg. The op states that this wouldn't damage pvp.
 
At it stands thats is quite true, these nopvp players would be in pg/solo but my point is if there was a flag system in open then every trader would use it making pvp piracy near impossible to do at the cg. The op states that this wouldn't damage pvp.
Yeah, but Jigs aint down with pirates, you're a problem that needs fixing.

Piracy career path? You must be kidding. You don't get to make a "career" of out forcing others players to be your personal content. That right there is exactly the kind of crap we're talking about!
 
There’s no neat and tidy way to blend modes or switch to Open-only play without a significant portion of the player base erupting. Maybe in the next version of Elite if that’s ever going to be a thing, and then only if it’s carefully planned that way from the design stage.

The only way Open-only could be achieved in Elite Dangerous is if the PvP play became insanely engaging, polished, and balanced, such that all participants in a PvP encounter, whether they be geared for combat or not, will almost always have an interesting experience, with more and better choices in any scenario. If that were done so well that almost no one continued to choose to play in Solo or PG modes, those modes could be switched off, leaving only Open play.

But that is never going to happen, so it is what it is, and players must needs compromise and use the existing modes that work best for them.
 
Yeah, but Jigs aint down with pirates, you're a problem that needs fixing.
If piracy was fair, fun, and balanced for all you would have zero fear of this "career" changing because nobody would turn their PVP flag off during a CG. They would have a blast with you as your "role play" your way to stealing all their hard work or whatever it is you do.

As it is those who don't wish to engage in this behavior with the "pirates", are just in solo or PG's already anyway. While those who enjoy it, as you and ThePirate just said, are already in Open. So where does this idea bring about a sea-change in ANYTHING?

I really would like an answer but this isn't my first rodeo with you, so I know I won't get it.
 
If piracy was fair, fun, and balanced for all you would have zero fear of this "career" changing because nobody would turn their PVP flag off during a CG. They would have a blast with you as your "role play" your way to stealing all their hard work or whatever it is you do.

As it is those who don't wish to engage in this behavior with the "pirates", are just in solo or PG's already anyway. So where does this idea bring about a sea-change in ANYTHING?

I really would like an answer but this isn't my first rodeo with you, so I know I won't get it.
How is PvP piracy unbalanced?
Do you even have a clue what your talking about?
 
How is PvP piracy unbalanced?
Do you even have a clue what your talking about?

I guess if I have to explain the joy of being interdicted in a cargo ship by a fully-fitted PVP ship may make one feel quite on the shorter end of the stick, this is already too far gone to be reasonable.

Also please answer MY questions first. Scroll up. What does this idea personally change for you as a pirate? People are actively avoiding you right now by playing in Solo or PG's. While those who don't avoid you, are in open already anyway.

So what changes for you???
 
If piracy was fair, fun, and balanced for all you would have zero fear of this "career" changing because nobody would turn their PVP flag off during a CG.
Having done some, PvP piracy is probably more fun for the victim than the pirate 90% of the time. Hitting groms, negotiating, and if necessary disabling, is much harder for the pirate given killing them defeats the point. Similarly, the pirate has to deal with serial cloggers, people that wake immediately, and people that try to fight back, while doing so without destroying them.

Consider learning more about Piracy before offering an opinion.
 
I guess if I have to explain the joy of being interdicted in a cargo ship by a fully-fitted PVP ship may make one feel quite on the shorter end of the stick, this is already too far gone to be reasonable.
Except a Pirate ship is so incredibly different from a PvP ship? I cant spend internals on HRPs/SCBs, and instead have to use them for cargo, collectors, hatch breakers. Also can't use high DPS weapons or else accidentally killing them could be an issue. I suspect you dont understand how pvp piracy works.
Also please answer MY questions first. Scroll up. What does this idea personally change for you as a pirate? People are actively avoiding you right now by playing in Solo or PG's. While those who don't avoid you, are in open already anyway.

So what changes for you???
The fact that the people who play in open no longer have anything to lose by switching pvp mode off? Traders would get all the benefit and none of the cost, while PvPers, Pirates, and similar would bear the entire cost.
 
You have a really interesting idea of "fun" lol. I'll say that for you. To parrot the crowd here, where's your evidence for that statement?
People play open to enjoy player interaction
People I pirate and haven't clogged on me and negotiated their way out, or complied, have friended me and thanked me for the encounter

In short, Piracy is fun because it offers them a surmountable challenge and roleplay opportunity. By removing the risk from hauling, you lose all of that from people who have never been pirated before and not realized that it can be an enjoyable and exciting experience.
 
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