Space Engineers - "Open" Changes Everything

Thursday Night

I have to admit, a proper night not only makes the game more interesting, thanks to low night-time visibility, but it makes the game beautiful at times. The sight of my asteroid-based shipyard, looking almost like it was decorated with Christmas tree lights, was a sight to behold. Keep in mind this is what it looks like during the day, in the shadows. Sadly, I didn't think to turn off the HUD. :(


@Old Duck was having better than normal internet that evening, so he risked a visit to my base.




One of the more novel aspects of his ship is a small-grid drill that can be deployed through the utility hatch on the ship's belly. It can also be used for other things, such as dropping or retrieving satellites.




Eventually, we needed to return to our tasks at hand, so he jumped out:


I, meanwhile, launched my refueling rocket, in a bid to return to the surface. As I drifted to my "insertion point," I flipped the ship over to view the asteroid cluster I'm based in. It's about halfway above "Mars"... I think.


As my ship plummeted to the surface, I kept an eye on the ice lake, waiting for the inevitable ugly scar to appear. It didn't. I did notice the shadows of several asteroids moving across the surface of the planet, as the sun moved across the sky behind me. :)


The parachute worked as expected, and my Dragonfly recovered the rocket, attaching it to its launching arm. I decided to attach two pairs of large hydrogen tanks, since I had extra lift capacity. This allows it to carry 2.5 million liters of H2... or about 1/6th the capacity of a single large grid large tank.


Rocket prepared, I then turned my attention to filling it. It was time to build a mining rig, since mining with the Dragonfly would take forever. Night quickly fell, and as I waited for my on-site assembler to spit out a batch of parts, I saw a sight that caused me to turn off my suit's light, so I could see the phenomenon properly: the starry sky, reflected on the icy surface of the lake around me. The alien planet's "auroras" made it appear even more otherworldly.


Eventually, I got the drill set up. Once it started running, it didn't take long at all for it to fill up all the storage I'd set up. H2 takes a lot of power and time to produce from ice, so after making sure the on-site power supply was sufficient, I logged out for the night.


Friday Morning

I was quite happy to discover that everything had been processed, the tanker was full of fuel... and the main hydrogen tanks were at 11%. I wanted to build some living quarters at the launch pad, so I drove the Ant over to my hidden base, and filled it to capacity with about 40 tons of iron, plus a ton of nickel and 3 tons of silicon.


Night came quickly, though. Sadly, I didn't think to take a screen shot... primarily thanks to my ice mining rig turning out to be a fair bit more finicky than I'd hoped. I'd originally planned to do most of the mining below the surface of the ice. Sadly, I had to enlarge the original hole, thanks to increasing amounts of "clang" as drill head angle increased. Between tending the drill, and working on the "foundations" of my living quarters, dawn came quickly, and I was treated to the sunrise. Again, I feel like the screen shot doesn't to justice to what I saw in the game.


Once the drill had filled all available storage, I shut down the rig, and called it a morning. It was time to face the adventures of real life. :)
 
Impressive drill rig. Mind if I steal the designs? I took your earlier advice and stuck a piston and drill setup on the side of my base. Worked great except it was one piston and the drill so I've now got this cylindrical hole the drill fits into and it no longer collects so I have to redesign it anyway.
 
Impressive drill rig. Mind if I steal the designs? I took your earlier advice and stuck a piston and drill setup on the side of my base. Worked great except it was one piston and the drill so I've now got this cylindrical hole the drill fits into and it no longer collects so I have to redesign it anyway.
Go right ahead. It wouldn't surprise me at all if others have had this idea.
 
One of the more novel aspects of his ship is a small-grid drill that can be deployed through the utility hatch on the ship's belly. It can also be used for other things, such as dropping or retrieving satellites.
That drill ended up being more cute than practical (and it's not like this is a mining ship), so I replaced it with the following grapple / hoist / lift / anchor:
lift1.jpg


lift2.jpg

The idea is that I fly over a satellite, open the hatch, "swallow" the satellite, and then use the grapple (which is on a piston) to slowly lower and grab it, holding it in place. Then I can raise it, close the hatch, pressurize the cabin, and disassemble said satellite from the peace and warmth of my cozy ship. I also want to so some "science" with this grapple, like bringing one of those long-range satellites on board and then jumping with it to see if the long-range signal follows me. My luck it will explode and destroy my ship, LOL.

Of course as soon as I built this, there wasn't a signal to be found, anywhere, for like an hour.... What's up with that?

In other news, my Internet has gotten so rubbish that I'm entertaining the idea of starting a new "second life" in a solo save, but with the exploration enhancement mod which fills the world with buildings and ships and ruins and such. I have no idea if the mod is good or not (though it does get 5 stars), but it will give me something to do when I can't log into "Open" (which is still my preferred game right now). Stupid internet...
 
Last night (my internet was stable, surprise surprise) I did a bunch of housecleaning, freeing up more PCU. I scrapped my fuel depot along with a small-grid scout ship I never use anymore. In the future I will use a small drone to do my scouting, since that doesn't require life support (less PCU), and I won't die if it gets shot down.

Now I'm considering my beloved "first love", the HMS Pearl (originally called the Evelyn Star). Originally designed as a small exploration scout ship, she's seen a lot of modification since I first built her, becoming basically a mining and utility vessel. HMS Valkyrie has replace her as my explorer, and this has me thinking that it's time to design a mining utility vessel from the ground-up with this specific role in mind. This would also free up PCU, once I decommission Pearl, as it would be very specialized and not a "jack of all trades" ship. This will likely be my next big project, which I will prototype in creative on days when my Internet is rubbish. After that, the final project is to build a proper space station. Then I will have everything I need to explore and conquer the galaxy, muhahahaha!!!

In honor of the Pearl:
 

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A quick peek at what I'm working on - a function over form "git 'r done" design. Focused specifically on mining and cargo hauling, this weighs in at almost half the PCU and physical weight of Pearl, yet it is a much better miner with more mining-specific functionality. Using the station printer, I can easily swap out those drills for welders or cutters for future construction projects (like my upcoming space station).
miner1.jpg

Another bonus is no subgrids - the ship itself acts as a rotor and piston (using gyro overrides) to corkscrew deep into asteroid deposits, quickly and easily.

I may not even have to decommission the Pearl, as I could remove all the mining gear from her, strip her down a bit, and convert her to an atmospheric planet explorer. If I do have to remove Pearl to free up PCU, I don't think I'll decommission her in the traditional way, but rather I may go out in a blaze of glory, a fitting end for such a glorious ship.
 
Preparing to print out my new mining ship! I took a page from @Darkfyre99 's book by attaching a "umbilical cord" to my "mother" ship, so that after the mining ship is printed, I can easily transfer fuel and oxygen over before separating the two. Very clever, Dark!
prework.jpg
 
The finished version of my miner on the live server with a "fresh" coat of paint! I'm delivering a large cargo hold full of ice so that my station can generate fuel for me (which allowed me to decommission my separate fuel depot).
miner3.jpg

People complain about the drill limit, but this thing eats through ores and ice and stone like crazy! I don't see why anyone would need more drills unless they are going through a battleship a day in crazy PvP wars.

Speaking of stations, that's my next project - to build a proper space outpost!
 
Friday Evening

Friday evening was spent alternating between tending my ice mining drill, and construction of living quarters on my launch pad. Which turned out to be kind of ironic, in the long view. (more on that later) It began with a bit of a glitch, though




Saturday

Saturday started with me launching into space. After the many disasters I've had, thanks to a complexity addiction, it's always a bit harrowing at the start. Thankfully, my "refueling rocket" is rather simple, so launching wasn't a problem.


The next bit of nerve wracking activity was finishing the last assembly of my prospector. Mindful of "clang," after moving the main body of the prospector to its oversized sensor survey array, I turned off inertial guidance, turned off power to the hinge, and then connected the two together. The whole process went without a hitch. :)


As it turned out, the Cornucopia Cluster had more to give, namely a uranium deposit deep within the asteroid my base was attached to. I immediately started burrowing into the asteroid to reach that treasure trove of concentrated power!



I then spent the rest of the day, as time allowed, prospecting nearby asteroids for valuable minerals. I found ice, gold, silver, iron, cobalt, magnesium, nickel, and silicon... but not any platinum. Which is sorely needed for ion thrusters, but (looking it up just now) not for a jump drive. So it's definitely time to make a jump capable ship!

Thankfully for my long-term sanity, my prospector carries a cryo-chamber, so I could log out when it was necessary.


By the end of the day, though, I'd had enough prospecting for a while, so I returned to base to start making my base livable. I ordered up most of the parts I thought I needed, gathered whatever ores necessary to build the parts, and logged out for the evening.

Sunday Before Work

Sunday, I intended to start construction of my Starbase's living quarters. There was just one teeny, tiny, hiccup: I ran out of PCU about halfway through construction. Which means if I want to keep building in space, it was time to dismantle most of my planetary infrastructure. Especially the decoy structures I'd built. They were fun to build, and a bit of a distraction, but they were no longer necessary... assuming they'd been necessary to begin with.

My plan is to recycle everything on the planet, and launch it into space for my next project: a proper space ship.
 
I just performed my first successful satellite capture! Another player showed up at the strong signal source, but luckily he was a friendly. After giving him tour of my ship, I didn't have much time to grab the satellite and experiment with it, so I immediate "claimed my reward", which also disables the auto-destruct (along with the signal generator). Here are some pics:
catch1.jpg


catch2.jpg


catch3.jpg

I have all the controls mapped to a tab on my main flight seat, allowing me to open the hatch and fly the ship while looking through the grappler camera. This satellite was bigger than most, so I had to cut off the solar panels before bringing it on board.

Once on board, I was able to close the hatch and repressurize the bay. Then I was able to jump to safety (just in case anyone else showed up) and then salvage the satellite for parts in comfort and safety. I kept the remote control intact, because there is rumor one can do "interesting things" with an NPC AI block. :unsure:

I really didn't need any of these parts, but the gameplay was great fun!
 
@Darkfyre99 - proof that I pay close attention to your screenshots, I didn't know I could create GPS bookmarks using the chat window! Awesome!

Before you dismantle your lake base, I'd love to see it. This would also give me a chance to test my atmospheric landing ability in my new starship. I should do this while you're around, in case something goes wrong (I may need your help). Let me know if you're up for this adventure, and if so, I'll pack my bags and start my trip.

ps - I've heard rumor of gifting PCU in game, at least between faction members. I can loan you 4000 PCU to get started if you decide to hold of your planetside deconstruction phase for my visit. I'd hate to put your game on hold while you wait for our schedules to sync up. Of course, this assumes PCU loans are possible. I have no idea how if this is true.
 
@Darkfyre99 - proof that I pay close attention to your screenshots, I didn't know I could create GPS bookmarks using the chat window! Awesome!

Before you dismantle your lake base, I'd love to see it. This would also give me a chance to test my atmospheric landing ability in my new starship. I should do this while you're around, in case something goes wrong (I may need your help). Let me know if you're up for this adventure, and if so, I'll pack my bags and start my trip.

ps - I've heard rumor of gifting PCU in game, at least between faction members. I can loan you 4000 PCU to get started if you decide to hold of your planetside deconstruction phase for my visit. I'd hate to put your game on hold while you wait for our schedules to sync up. Of course, this assumes PCU loans are possible. I have no idea how if this is true.
I'll be saving the lake base for last, primarily because it's my planetary launch site. I've got two decoy mines, plus my "hidden" base, to dismantle first. Not to mention all that refined hydrogen I want to bring up into space. It'll take me all week... assuming I don't get distracted in the process! :) If PCU becomes an issue, I'll let you know.

I've got tomorrow off (split week at work), so I'll be on at 5a-7a Central (11:00-13:00 UTC), and hopefully my 6p-8p Central (24:00-2:00 UTC) will be available tonight as well.
 
Sunday Evening

My Sunday Evening turned out to be a lot shorter than I'd hoped. And I spent it all flying from my Starbase to my launch site. I'd already cut up much of my Refueling Rocket for parts and PCU (what's remaining are two hydrogen tanks attached via connector), so I took the Starbird mining vehicle to my “drop point,”, and then “parachuted” down to the surface. Once I got down there, I liberated some PCU by removing the scaffolding, attached additional cargo pods to the Ant's connector, and a cryo-pod to its bumper. Sadly, I forgot to take a screen shot of this awkward-looking to vehicle. I then drove it to the Silver mine, and logged out there.

Monday Morning

The morning was (mostly) spent dismantling my Silver Mine as I waited for @Old Duck to log in. For something that took a while to build, it took a surprisingly short time to dismantle. What took the most time was ferrying it back to my Hidden Base for recycling. The side cargo pods turned out to be a bad idea, so I removed them after the first trip. By the time I was done, all that remained was several holes in the ground.



I then turned my attention to dismantling my starting base. Night had fallen by then, so I did most of my work lit by my suit’s light. Soon enough, all that remained was even more holes in the ground.



The time I needed to log out was approaching fast, and there was still no sign of Old Duck, so I hauled some of the vast stores of refined metals and silicon I had back at my hidden base over to the Launch Site. It turns out that 60+ tons of machine and cargo was enough mass to crush the Cryo-Chamber on my bumper when driving down the ramp. :eek:

As I entered the valley that leads down the ice lake, I could just make out the window of my living quarters on the launch pad.


With Old Duck still not online, and not enough time to make another round trip, I decided to log out. Which turned out to be the right move, because if I hadn't, I would've been late for my appointment, thanks to snowfall during rush hour traffic. :eek:

Monday Afternoon

What little time I had Monday afternoon was spent hauling metal ingots and hydrogen over to my launch site. I “strapped” on some hydrogen tanks to my Ant to help with the process. I’ve recently discovered that as far as PCU is concerned, this tiny hydrogen tank is identical to the massive one... which is really going to affect how I design ships from now on.


Night came quickly again, which made the trip to the launch site rather harrowing at times.


Sadly, by the time I had taken care the rest of Real Life's demands on my time, I had developed a migraine, and decided I'd rather try to cuddle up and sleep through it, than try to play games. :(
 
Nifty designs right there.

Trying to buggy it out on the moon cured me from any road-rage I ever felt. Had a sort of wheeled strip mine excavator thing once. Large scale rock and ore abrasion, right? But in the end the rotors and pistons went haywire at some point and that was just too much time wasted on such a big thing.
 
Nifty designs right there.

Trying to buggy it out on the moon cured me from any road-rage I ever felt. Had a sort of wheeled strip mine excavator thing once. Large scale rock and ore abrasion, right? But in the end the rotors and pistons went haywire at some point and that was just too much time wasted on such a big thing.
Been there, done that... only with Earth gravity. Once vehicles have sub-grids (which includes all wheeled vehicles) the physics take a turn towards the more realistic. I’m amazed my “Sidewinder” from the EGS vs SE thread actually flew... though I did place the various thrusters with Center of Mass and Center of Thrust in mind.
 
Been there, done that... only with Earth gravity. Once vehicles have sub-grids (which includes all wheeled vehicles) the physics take a turn towards the more realistic. I’m amazed my “Sidewinder” from the EGS vs SE thread actually flew... though I did place the various thrusters with Center of Mass and Center of Thrust in mind.
The moon drove me crazy with its cratered rugged landscape. It's hell for buggies and no fun.
 
The moon drove me crazy with its cratered rugged landscape. It's hell for buggies and no fun.
Haven’t been there myself. I’ve really been in only three environments so far: Earth-Like World, Alien World, and Space.

Once I’ve kicked the dust of the Alien World off my feet, next on my agenda will be Titan. There’s platinum down there, and as soon as I get a jump drive online, I’m tempted to do some prospecting. Depending upon conditions I find down there, it might be worthwhile to do ice mining down there as well.
 
Haven’t been there myself. I’ve really been in only three environments so far: Earth-Like World, Alien World, and Space.

Once I’ve kicked the dust of the Alien World off my feet, next on my agenda will be Titan. There’s platinum down there, and as soon as I get a jump drive online, I’m tempted to do some prospecting. Depending upon conditions I find down there, it might be worthwhile to do ice mining down there as well.
For real? I would have assumed you have explored it all now. Titan is nice for a start. Low g and you have a not too cragged surface for driving too. I'd say it's one of my favs unless I confuse it with another.
 
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