Space Engineers - "Open" Changes Everything

Works for me. Either way I'll be around, just probably not as much.
Ironically, I logged in to find a note from Casey at my base, which pretty much killed the remaining enthusiasm I had for continuing on that server. All I really wanted to do was play the game in a way I find fun, which is not being provided help, gifts, being drawn into group projects, private lessons, or other excessively social activities in general. Game time is me time, so that I can destress from having to deal with customers all day at work. I can handle small doses, but it's becoming clear that they're they don't come in small doses.

Keen, here I come!
 
Ironically, I logged in to find a note from Casey at my base, which pretty much killed the remaining enthusiasm I had for continuing on that server. All I really wanted to do was play the game in a way I find fun, which is not being provided help, gifts, being drawn into group projects, private lessons, or other excessively social activities in general. Game time is me time, so that I can destress from having to deal with customers all day at work. I can handle small doses, but it's becoming clear that they're they don't come in small doses.

Keen, here I come!
Yeah I started to get this feeling too. At first I welcomed a highly involved server admin, because it was nice having someone handy to help with all the server glitches, but then that group started to feel a bit too "clingy". I get the sense that it's just their group and a few randoms like us, so that we become their content. It's a weird feeling of being crowded (they are always right there) but also being too alone, because they are the only ones on that server. I also started thinking, "What's the point?" to building XYZ, since a relatively empty PvE server isn't much different than Solo, and this entire thread is about how multiplayer is better than Solo.

My biggest complaint about the Keen server is stability. I can live without the PCU, without scripts (I've yet to use any since switching), and even the limits on welders and drills. I just want reliable, stable, smooth gameplay. I also want some sort of "end goal", which right now is a combination of exploration and poking the base griefers.

Now I know you are not into collaborative gameplay, but what do you think of sharing certain resources once you are established? For example, my ships are hydrogen-based, so I need frequent refuels. I have a very basic H2 refueling station, but if you build your new base on an ice planet, perhaps I can use your refuel facilities? In other words, I can see certain scenarios where you are helping me instead of me helping you (since you prefer soloing your own challenges). Another example is that I'm redesigning my Valkyrie with multicrew in mind, so if you're interested in some PvP later on, you can join my crew for a session, man a turret, help with damage control, etc. Again, you're helping me rather than me helping you (though I'm always available if you ever need a hand). Speaking of, what is your primary gameplay objectives in SE - are you primarily a miner / builder, or do you want your own warship someday? I'm just thinking of ways to collaborate (primarily to share PCU for otherwise redundant things like fuel stations) in a way that is rewarding to both of us. But if you rather be 100% solo, I can totally roll with that!

BTW, did you get a screenshot of Casey's message? I'm curious now. They are a friendly group, just a bit too friendly for the gameplay I'm looking for. My buddy ELP was perfect - there when I needed him, but not too needy / clingy. Unfortunately he left after the big crash..
 
BTW, did you get a screenshot of Casey's message? I'm curious now. They are a friendly group, just a bit too friendly for the gameplay I'm looking for. My buddy ELP was perfect - there when I needed him, but not too needy / clingy. Unfortunately he left after the big crash..
Didn’t think to take a screenshot, but basically she wanted to know if I’d like to work on a script-based communications network with her, to “help with our immersion.” She’d erected a comm board near my base. I was already feeling crowded after that “ship show,” and that was pretty much the final straw. I’d already mentioned to her several times that “group projects” weren’t my thing, so between that and the frequent requests to “help” me, I decided nope. I left her a reply that I hope wasn’t harsh, but you never know with text. 🤷‍♀️

As for what I’m planning on doing on CA2... I checked this morning, and my base and ships are still intact. Starbird, original version, is still waiting on its docking port, fueled up and ready for launch. After reviewing Titan’s information, I’ve come to the conclusion that it’ll be even easier start than the Alien world, despite the lack of oxygen in its atmosphere, so I’m just going to pick up where I left off. Ironically, Starbird’s less than optimal configuration as a scout vehicle may make establishing my orbital infrastructure more “interesting.”

As for a refueling station... I’ll have to take a “let’s see” approach. Right now, I’m purely focused on getting my orbital infrastructure for small ship operations up and running. At the scale I’m planning in operating at the moment, my Star base’s (future) hydrogen reserves wouldn’t even amount to 3% of your ship’s total capacity. On the multi-crew/PvP front, my answer at this time would be a tentative, but secretly curious, “no.” ;)
 
As for a refueling station... I’ll have to take a “let’s see” approach. Right now, I’m purely focused on getting my orbital infrastructure for small ship operations up and running. At the scale I’m planning in operating at the moment, my Star base’s (future) hydrogen reserves wouldn’t even amount to 3% of your ship’s total capacity. On the multi-crew/PvP front, my answer at this time would be a tentative, but secretly curious, “no.” ;)

Wow, you are way more antisocial than even I assumed! No problem, I can work with that. It will make me miss ELP all the more, LOL. I'll just have to find a new partner who can help me when I get into a scrap. I'd love to know which server all those guys ended up on..
 
Back to my own narrative, I keep vacillating on what server I want to invest time in. I was just on CA2 when this came across the wire:

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I'm not scared of this "Trump", but the problem is that he and his kind ruin one of my primary reasons for playing on a server - exploring other people's bases and ships. If he's destroying every base in the open, then that is "problematic" for my exploring.

On the other hand, a PvE server has very little risk (except for annoying omnipresent space pirates), so that also presents a "What's the end game?" question.

I guess I can't have my exploration and eat my PvP cake too... 🤷‍♂️

I need to give this some thought. There are other servers out there, so maybe I should keep looking - perhaps the "just right" one is still waiting for me to discover it.
 
Wow, you are way more antisocial than even I assumed! No problem, I can work with that. It will make me miss ELP all the more, LOL. I'll just have to find a new partner who can help me when I get into a scrap. I'd love to know which server all those guys ended up on..
There's a reason why I generally play single player games, or MMO-games like they're single-player games. After dealing with customers all day, I'm pretty much peopled out. Combine that with a limited window to play games, that frequently gets either interrupted or preempted by the needs of RL, and you get someone like me. 🤷‍♀️
 
There's a reason why I generally play single player games, or MMO-games like they're single-player games. After dealing with customers all day, I'm pretty much peopled out. Combine that with a limited window to play games, that frequently gets either interrupted or preempted by the needs of RL, and you get someone like me. 🤷‍♀️
I can understand that. My work is more solitary, and it comes in waves, but when the "tide comes in", it's often intense troubleshooting, during which time I don't have any brain cells left to spare for games like Space Engineers. That's usually when I go hunting or fishing in RDO. I still haven't fully recovered my brain cells from the last "king tide", LOL.
 
<<< Grumbles irritably about kids, lawns, and the removal there of

Curse you Old Duck! You just had to plant the notion of a "refueling depot" in my brain, didn't you? ;)

I can make no promises on any kind of timeline, but I think I'd like to give it a try. Once I've established a good location for my orbital station, I'll let you know where it is.
 
I can make no promises on any kind of timeline, but I think I'd like to give it a try. Once I've established a good location for my orbital station, I'll let you know where it is.
No problem at all. I'm basically thinking about assets that we can share "down the line" to free up PCU for both of us. I already have a refuel station, so I'm good right now, but I'm also down to my last 5000 PCU. I have been redesigning my warship to use less PCU, so that should help.

My other line of thinking is that you don't want help because you like "hard mode", so I figured if instead I asked you to help me, that would actually make the game harder for you rather than easier, and it would give you some other objectives once you're established and have nothing else to do. For example, you may not be interested in PvP, but perhaps you would find enjoyment in providing support for my PvP efforts. If nothing else, I could use a hand repairing my battered ship after an intense battle. Again, this is after you're well established and thinking to yourself, "Now what?"

The biggest obstacle I see to this collaboration is your distance - the alien world is multiple jumps away from the core worlds where I'm operating from. You know, if you are looking for a real challenge, you should build a base on the moon, LOL - it's no-man's (or woman's) land down there ;)

Today I'll be spending time in creative mode, working on my new design for the HMS Valkyrie. I've got the exterior and core components to where I want them, but the interior is not exactly what I want. Then I'll begin construction on CA2. This time I won't be using a fancy automated printer, rather just a simple "drag and pull" system like I used to build HMS Pearl on Casey's server (but with a single welder). On a server where PCU and welders are limited, KISS wins.
 
I think we've got ourselves a plan, then. One orbital R&R Station has been added to the end of my building queue. I'll probably build it over Titan, rather than the Alien world, to save on launch loss. That'll give me an opportunity to play around with the jump drive.

Currently, I'm working on making my base power secure. The alien desert on Casey's server provided abundant power, thanks to frequent sandstorms. My location on the plains, on the other hand, suffers from infrequent power failures, thanks to how foggy this location is... just enough to kill me in my cryo-chamber on occasion. Naturally, I'm almost out of nickel, and I haven't yet dug my way over to the nearby nickel deposit. It's "only" 45 meters, but it's through the iron deposit, and I don't want to waste any of it by clearing it out, rather than mining it.

Regarding the distance from my world to Earth... it may be worthwhile once I get that station up and running, for me to build a relay of jump drives to speed up travel. I'm not sure how many you'd need, but I could probably spare the PCU for four of them... assuming that Space Engineers wiki is accurate. They'd probably take 12 hours to charge fully, but it's not like they'd be used too frequently.

Something to think about, at any rate. :)
 
Of the many differences between the Keen server and Casey's server, there are two things I'll really miss on Keen, both related to mining. First is the ability to mine with warheads, and second is Keen's crazy respawn rate for ore. I guess one kinda offsets the other, but combined it puts a big dent in my mining immersion.

If money were no object, I'd be very tempted to rent my own server, then I could set it up exactly how I want it. Oh well, I'll focus on what I can control (designing and building a cool new starship) for now.
 
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"Why does this always happen to me?" Commander Inga Stevenson wondered aloud as she ejected from the doomed Krait Phantom. "Everything was going well, and then 'bam,' some weird time-space phenomenon ruins your life... again."

The good news was that this system was inhabited. The bad news was that the planet she was dropping towards wasn't. The best news that was Commander @Old Duck, a friend of hers, was in the system. The badder news was that his signal was from a completely different planet than the one she was on. The worst news that there were apparently quite a few pirates, thieves, and cuthroats living in the system, based on the warning messages she'd gotten, as well as potentially friendly faces.

The better news? Well... two out of three is pretty good in her book.

At any rate, the escape had survived entry into the atmosphere, and was descending towards a verdant, though thoroughly alien, plain below:


The temperature of this ammonia world was quite frigid, which was sure to stress Remlock's enviromental capacity to its limit. The atmosphere was think, almost soupy at times, but with trace amounts of oxygen... assuming that one had the equipment to extract it. At least the gravity was a comfortable 1.1 gravities: not nearly as high as her home world Emerald, but still familiar enough not to drive her batty.

Still, time was of the essence, so it was best to get her starting base up and running as soon as possible. She quickly cannibalized parts of the escape pod to rig up an oxygen extractor, so she wouldn't waste the survival pod's limited supplies on oxygen production. She then started setting up her base. Between salvaging some parts from the survival pod, and using its limited fabrication capabilities for others, along with a couple of "emergency pods" that landed nearby, she soon had a primitive assembler up and running, along with a windmill to supply it power.

She was using her jet pack's limited supply of fuel to return from another salvage trip when the Phenomenon struck for the first time. Her world went, for want of a better term, wonky. She lost fine motor control, and the world seemed somehow stuttery, as if she was seeing it through a fast slide show.

She also ran into a tree about 500 meters from her new home. Somehow, despite the pain and the bizarreness of the Phenomenon, she staggered back to camp. And that was when she realized that the Phenomenon wasn't just affecting her, but her survival pod as well. In particular, the pod's power system.

"Fusion cells damaged... two hours to containment failure." The pod helpfully informed her.

It wasn't as bad as it sounded... a containment failure could easily be avoided by simply discharging the cells into the ground. But that would mean she would lose all their stored power, and it was a lot. Power she wanted to use to get her base up and running, and ideally transfer into a more secure storage.

On the other hand, a containment failure would completely destroy what was left of the pod. And she wasn't sure that the Phenomenon wouldn't do more damage to her, or the pod's fusion cells.

It was time for plan "B": try to salvage what she could. First, she removed the survival kit from the pod, and attached it to her new base. No matter what else happened, that piece of kit was the most important. It would take some of her precious metal grids, but she added some cargo capacity to her base. She ripped out the gas generator next, and used the parts to create an oxygen extractor instead, and put what was left into storage.

As she was tearing out more parts of the survival pod, the Phenomenon passed.

"Fusion cells damaged... forty minutes to containment failure."

Unfortunately, the effects still lingered. Despite only fifteen minutes passing, her survival pod wasn't long for this world. Still, there were problems to solve, so she'd better start solving them. Starting with installing a primitive refinery, which would then feed her assembler the material she needed to construct the last key component of her starting base: a battery for energy storage. It was a long cycle of mining, refining, and assembling, but eventually both vital pieces of equipment had been installed.

"Fusion cells damaged... 20 minutes to containment failure."


Okay... she might not be able to salvage every kilo-watt-hour of energy remaining in the battery, she should be able to salvage most. She hurriedly attached a connecter and sledge to the battery, and added another to the base.


She stepped behind the sledge, and with her Remlock's artificial muscles assisting her own Heavyworlder physique, she starting shoving it closer to the base.

"Fusion cells damaged... 10 minutes to containment failure"

It didn't budge at all. The effects of the Phenomenon still lingered. She reluctantly discharged the cells, and salvaged what was left for parts.

Completely exhausted, as well as battered and bruised, she attached her Remlock to the survival kit, and allowed sleep to claim her.

She had survived the crash.

Tomorrow, she vowed to thrive.

Thanks to work, even on my days off I'm up well before the sun. So I planned on getting as much of my starting base up and running as possible before it got busy on the server. I'd rehearsed my opening gambit a couple of times this after work, in anticipation of this morning.

The one thing I didn't anticipate was the massive lag spike that struck about 7am. As I told Old Duck when it happened, it was Star Citizen levels of jankiness, which lasted around fifteen minutes. I would've logged out, I would've lost all the progress I'd made to that point. While I'm sure Comcast's "wonderful" broadband was probably a contributor to the problem, 40 minutes later Keen restarted the server.

I have Comcast as well maybe I'm just lucky but there's usually a five minute period everyday where everything "updates" tvs will go to a updating screen and net will drop or crawl. I usually miss it when I do game so like I said maybe luck, I wonder If that's what it was for you for you.

By the way glad to see your back and writing, I really enjoyed your SE - EGS series you were writing. I fell off my routine for awhile (Was trying to conquer insomnia by not using my phone and reading all night. Instead just ended up trying to sleep and not sleeping and losing out on all the things I would have read).

Seeing you team up with old Duck (Who's SE I really enjoy) is fantastic. I know I'm late to the party but I hope this continues.
 
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Good news is that I start my new position at work today, so I start at 7am rather than 5. Bad news is that I'm swapping two hours of customer-free time, for two hours of pre-rush hour customer service. :( Good news is that my health club has once again resumed opening at 5am on weekdays, so I can exercise before work. Bad news is that I can't get home at a reasonable time by cutting short my workout like I have been doing lately. Mixed news is that they still open at 8am on weekends, so I can't do that on the weekend days I work. Good news means that I can log in to get some stuff done. Bad news is that the simulation speed on the server was 0.03 -> 0.2 this morning. Good news is that the issue was quickly resolved by KEEN.
 
What are the bandwidth requirements?
I don't expect bandwidth requirements are excessive as long as player cap is within reason (Keen caps at 16 at one time), however my current bandwidth situation is far from reasonable. Someday I hope to change this, but not anytime too soon. And then there are the electrical costs of running a server, and the cost of the hardware / software. Now if SE Server ran on Linux, I'd be much more open to the idea of building my own server, but SE is heavily dependent on Windows, so much so that they have zero plans to release the game for PS4. I might be able to get SE to run on Mono... I'll have to check that and Wine to see if anyone has gotten the game itself to run on Linux. If the game can work, then the server should be able to work (though it's still a lot of futzing).

Most people just rent a virtual server from one of the big companies for $20 something a month. Obviously this isn't a huge cost, but I'm not necessarily THAT much of a fan of the game.. The other problem would be getting people to play on my server. The internet is full of SE servers that hardly anyone uses. Meanwhile everyone continues to flock to Keen's servers, despite them being pretty rubbish in comparison to the private servers.
 
Saturday Morning

I got up early yesterday morning, and I used the time before the server was crowded, the neighborhood wakes up, and my household as well, to implement my new plan to build some space infrastructure... after putting in some power redundancies at my base. (see above) While I already had the Starbird Mk I built and prepped for launch, what I really needed was a proper launch platform, one would let me move large amounts of hydrogen into space. The nearby ice lake would be ideal. If I put a minimal hole in the ice, it (hopefully) wouldn't be (too) noticeable from space. Construct a mining rig under the surface, and I'll have H2 for days!

Naturally, I was greeted by the Alien world's frequently foggy climate :


I chose a spot by totally on purpose putting a small dent into the ice with my Dragonfly miner, and not because I couldn't see how close to the ground I was. :whistle:

Now that I had a location chosen, jet packed over to my Silver Mine, where I last had my Ant ground vehicle. I drove the Ant over to my main base, removed the cargo container, and replaced it with a survival kit. I then loaded a ton of refined silicon, nickel, plus 50kg of silver and 200kg of cobalt, and as much iron as it could carry, and drove it over to my main base.


It was time to make a test run of my new base/station construction strategy:
  • Start with a Vehicle with a Survival Kit and a fully charged battery
  • Load it with refined resources
  • Use the Survival Kit and the vehicle battery power to construct a power generator, connector, and Basic Assembler
  • Use the Basic Assembler and vehicle battery power to produce the regular assembler and base batteries
  • Deconstruct the Survival Kit, and attach it to the new base
  • Build a Cryo-chamber
  • ???
  • Profit!
It turned out to have one flaw: the survival kit can't build the 12 small tubes necessary for the connector. Thankfully, small tubes are small, so they won't take up too much volume.

But before I actually started building the base, I wanted the sun to come up, in order to align the base with it. So I made sure I had a full hydrogen bottle, and jetted up into the sky. It was time to add a new "orbital insertion point," a spot directly above my launch pad that would make round trips easier for me to do. I made it up there with no issues.

During the return trip, I spotted a huge issue right away.


Unlike my other bases, it was very obvious that someone had been mining down there. The little bit of ice I'd collected at the edge of the ice lake could also be seen, but it was miniscule compared to that very visible eye sore. Curse you Keen! You need better LOD scaling for your game!!!

This is what it looked like on the ground:


The sun soon came up, so I quickly erected the "core" of my future launch pad, so that if I ever decided to add solar panels, I could attach them to rotors for maximum effect.


I then built just enough infrastructure to get my vehicles docked, my new base powered, a cryo-chamber for me to rest in, an O2 tank to collect oxygen while I'm offline, and logged out for the morning to attend to the needs of real life.


...

Mental note, move the ramp to point away from my base, not towards it. No sense making it obvious to any potentially hostile player.

Saturday Afternoon

When next I got a chance to log in, I quickly constructed a proper assembler, added power and speed modules to it, and finished fleshing out the base. That included adding a small hydrogen tank to the base, as well as harvesting some ice so I could fill it later. I also chose a color and texture that would hopefully provide some visual camouflage to my base. I used the "frozen" texture, appropriately enough.

I now had a crude launch facility, that I could use to supply my future space station with hydrogen, oxygen, as well as refined ores, should the need arise.


The only thing I was missing was a destination to launch supply rockets too. Thankfully, I already had the to solution to that problem waiting for me. I just needed to wait until that evening to use it. I rocketed over to my main base, and hopped into the Starbird's Cryo-Chamber. Right before logging out, I fabbed two small rotors for the Starbird, moved the parts to the connector, and logged out.

It was also about this time IIRC, that @Old Duck started negotiations to create an alliance to deal with the new "villains" of the server. My window to play was rather short, so I didn't pay too much attention to the chat.

Saturday Night

Recalling my past problems launching the Starbird Mk II, I chose not to attach those rotors right away. Instead, I launched it into space as soon as I could. Once I got into space, I looked around for a good asteroid cluster to explore.


The closer asteroid to my left turned out to be a dud as far as I can tell. The asteroid cluster dead ahead, on the other hand, had several deposits of iron and silicon. There were also deposits of nickel and cobalt in nearby asteroids, which covers about 95% of what I need to start space-based manufacturing. The rest I can either import from the planetary surface, or in the case of platinum... find a source for.

Of course, it didn't go completely smoothly. When it came time to return to base, I finally attached the rotors. Only I misattached on one of them, far too close to the lateral thrusters. When I tried to remove it, the much faster grinding speeds, over what I'd gotten used to on Casey's server, meant that I accidentally punctured the ship's full O2 tank. I lost all that precious O2 to the vacuum of space. :eek: I improvised quickly, though, reconfiguring the Starbird's onboard Cryo-chamber into a Survival Kit. If I didn't return to the surface for some reason, at least I'd be able to respawn near the ship. It was going to be necessary anyways, in order to start construction of my new star base, but losing that O2 was was still a blow. :(

Solar panels in place, rotors aligned and timed, it was time to do a HALO return to the surface. In the past, I'd bring the ship with me, but I'd recently realized that if I didn't have anything I needed to bring with me, it was just best to save the H2 and return Ironman style.


I landed within walking distance of the launch pad, logged out for the night.

Sunday Before Work

As I wrote above, my health club doesn't open until 8am on the weekends, and I now have one of the few remaining 7-4 jobs in the company I work for. So I decided to prepare the first of my supply rockets. Naturally, when I logged in, the server was having a meltdown. 🤦‍♀️Once Keen had resolved the issue, I removed the Survival Kit from the Ant and attached it to my new base.


I then made some necessary adjustments to the launching arm, so I could easily build supply rockets.


My bright idea brought with it surprising benefits:


Tonight, I have every intention of rendezvousing with the Starbird, and then start construction on my first station. My supply rocket should be able to lift over 40 tons of cargo, along with 500kL (minus launch consumption) of H2, and 50kL of O2, into space.

edited to fix some spoiler tags
 
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I spent the weekend in creative mode, finally getting paste my designer's block when it comes to the new design of my starship. Here are some pics:
Val2-1.jpg


Val2-2.jpg


Val2-3.jpg


Val2-4.jpg


Val2-5.jpg

As you can see, this ship has been designed to be able to land on planet surfaces. I won't be able to do a whole lot of flying around since there are no atmospheric thrusters, but I will be able to visit bases and have enough fuel to return to space again.

Here are some interior shots. I'm very pleased with certain sections, whereas other sections may need a little more "sculpting" to get exactly right.
Val2-6.jpg


Val2-7.jpg


Val2-8.jpg


Val2-9.jpg

I decided to throw PCU to the wind and make this a highly functional space exploration ship. It includes a full basic refinery and assembler, a full medbay, two cryopods for multicrew ops, a "battle bridge" as a backup of for the main bridge (and a station for a second crew member), and a large bay with a hangar door that lets me bring satellites on board, as well as potentially add an auto-assembling bombing mechanism.

Once I go over the design one last time and tweak a couple of things, I will move over to the survival server. I'll need to scrap my first version of this ship to free up PCU and materials, but this new ship is better in almost every way. I won't be creating a fancy 3D printer to make this, however. I'll just use a "printing glass" along with my other ship to build this new ship, which should be almost as fast while allowing me to easily hand-weld some of the components that won't easily auto-print.
 
Back to my own narrative, I keep vacillating on what server I want to invest time in. I was just on CA2 when this came across the wire:

View attachment 209226

I'm not scared of this "Trump", but the problem is that he and his kind ruin one of my primary reasons for playing on a server - exploring other people's bases and ships. If he's destroying every base in the open, then that is "problematic" for my exploring.

On the other hand, a PvE server has very little risk (except for annoying omnipresent space pirates), so that also presents a "What's the end game?" question.

I guess I can't have my exploration and eat my PvP cake too... 🤷‍♂️

I need to give this some thought. There are other servers out there, so maybe I should keep looking - perhaps the "just right" one is still waiting for me to discover it.
Games like this need some curated stuff. Griefers kicked and banned and an objective to fight over. A base, a moon, death star, whatever. Some sort of safe base that can't be camped, staging area in between safe base and objective.
 
Tonight, I have every intention of rendezvousing with the Starbird, and then start construction on my first station. My supply rocket should be able to lift over 40 tons of cargo, along with 500kL (minus launch consumption) of H2, and 50kL of O2, into space.

One of these days, I'll learn not to tempt fate like this. ;)

Anyhoo, last night's session turned out to be a lot shorter than anticipated, which wouldn't provide me the necessary window to get anything done in space. So I focused instead on phase two of my launch pad's construction: expanding hydrogen storage. I found out the hard way that the H2/O2 generator, when it has ice waiting to be processed, continually drains power... even when gas storage is full. And it consumes more power than a single wind turbine generates on the Alien world. So I went about fixing that particular issue.


I then checked my gold reserves, and decided to mine some more before I launched into space. As I traveled back to my main base to process the ore, I had an idea that might help further camouflage my base: paint the wind turbine to look like the surrounding trees.


I can’t wait to get back into space. I had one of those epiphanies at work yesterday, and I can’t wait to see how well it works out. If it works like I think it should, prospecting asteroids for ore is going to get a lot slightly less tedious. ;)
 
I had a little free time this afternoon, so I began the decommissioning of the HMS Valkyrie. I'm trying to be thoughtful about this instead of just grinding her up, so that means unloading cargo, and also consumables like uranium, hydrogen, and oxygen (oh, and ammo). As for cutting up the ship itself, I originally planned to just shove it into the station's grinder, but this often doesn't work as expected. So instead I'm decommissioning it just like a real ship. That means cutting up all the lighter interior components by hand in a systematic way so that I still have power and a conduit to the station's storage modules, which allows me to feed components in via cargo ports on the ship itself. Once I strip it of all the small and light things, then I will use my hand grinder to cut it into sections, which will be much easier to grab and maneuver using my small tug. Those sections will be fed to the station grinder, which can make much quicker work of heavy armor and other heavy components like the frame shift drive.

There are a couple of components that I'll separate from the rest of the ship and keep intact. For example, I have a full H2 tank (once I transfer 1/2 tank to the other 1/2 tank) and no place to put that H2, so instead of wasting it, I'll just cut that tank free, and move it somewhere out of the way with my tug. I'll have to strap a reactor to it to keep it powered, but that's a small price to have a tank full of gas ready to go. I'll need that once I build my new ship. Same goes for the O2.

I'm actually enjoying cutting up this ship. I can see why Hardspace: Shipbreaker is a successful game!
 

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