- The NPCs don't act smart, don't seek cover. - These were the lowest level AI available & the 0/1 guards did run when shot, only the 3 stood his ground
- Lack of cover options makes the combat too simplistic (see Mass Effect). - I saw lots of cover & routes, but this scenario was so easy it wasn't needed
- NPCs absorb bullets like sponges. That's not fun tactical FPS combat (check Call of Duty, Battlefield, Escape from Tarkov, PUBG). - The shields did hold up nicely, but the CMs almost never shot any guard after they dropped their shields - I did see one quick death after shields dropped
- No cool interaction with the ship such as calling an elevator, escalator or walk up stairs to the door. - You mean like the 'enter hanger' animation'? Meh.
- The Goliath was not a threat, they ran right past it. - That was a bit disappointing. I hope the Goliath accuracy scales in missions at proper military bases
- The base turrets didn't work - Because they killed the power... did you understand the mission?
- The sneaking around seemed to be unnecessary. Is there a sneak/detection system (see Metal Gear Solid, Deus Ex)? - Because they landed at a non-restricted site, had landing permission to land on a pad, weren't at the base of a hostile faction... did understand the mission?
- No melee weapons is a pity - set phasers to stun would be a nice option - for unshielded victims
- How much variety is there for base mission scenarios? - This was pretty well covered in the stream, which included reference to the number of different base layouts, different base types, mission variability... maybe watch the stream? Or read one of the summaries?
- Add a transparency option to the HUD, in-game color customization. - You mean like the HUD customization for ships?
- Add a prone option - Do we know this isn't available? We didn't see any crouching either, in this lowest level encounter.
- It's weird how the piloted ship could land near the base (7:20) without being bombarded by anti-ship weaponry. - They initially landed at on a landing pad, with permission. The pickup was done after the team killed the power...
- There should be NPC patrols around the base. - This was not a restricted access base, or high sec military base...
- Poor anti-aliasing dates the graphics a lot
- What about civilian NPC traffic around the base? Such as SRVs, NPCs walking around, ships landing and taking off. Let NPCs scan rocks, excavate stuff, move cargo, chit-chat etc. Each NPC should have a schedule with errands, chores. Add a barracks to provide NPC sleeping quarters. This is important to make the world feel alive. - That might be nice, and more relevant on larger/different base types, but for early pre-Alpha... there were NPCs walking about, but we didn't see enough to judge really. I'll criticise that when I've spent some time following NPCs around - not really content for a misdion stream.
- Footprints aren't visible in the sand.
- Walking animations should be improved.
- The base needs large banners, holograms to distinguish it and to show who operates it. - That shows up on the HUD, and would take a lot of banner work... how many different BGS factions are there, how often do assets get flipped, can these bases be flipped?
- Didn't see any new SRVs to protect the base - I don't recall new SRVs on the list for Odyssey, but wouldn't that be a nice surprise
It seeme like there's a fair bit of complete misunderstanding of what the mission shown on the stream was, which has lead to some pretty silly 'criticisms'. This looked like a 'mostly harmless' mission to deactivate the power on a nil-security, neutral surface installation, guarded by a bunch of Paul Blarts who ran away as soon as they took a hit.
I think we already know that this entry level stuff is necessary (not everyone is an experienced pilot, let alone marksman), and we already know that ship based missions & combat cover the full spectrum from Mostly Harmless to Thargoid.
Should we judge the ship combat opportunities in ED based on the difficulty level of being attacked by a Harmless pirate in a Viper at a High Res site? Or ship based mission complexity based on a Harmless data scan mission froma a public data source at an undefended settlement?