Was that a jetpack? Or just a long low-G jump?
There you go on 6:54 but i dunno if that is the full thrust.One thing I am a bit disappointed about by the gameplay demo .. where are the jetpacks?
Soon tm?
You have a valid point - the old arguments are getting rather hackneyed... There must be huge mileage to be made comparing Odyssey to every game released since the 1980's that had even the vaguest of FPS actionI think its adorable people are running over each other to claim its DOA or it doesn’t compare well to other FPS titles.
I’d bodes well for future forum lolz because I dunno about you but I was getting bored of the Elite v Eve/NMS/SC. Can’t wait for Elite V CoD/ME threads.
I hope so. Sort of. I am assuming that the 27 settlement layouts they spoke of are all custom builds (nothing procedural)... and have been thoroughly tested for exactly where players could access, sight angles, camping blinds, etc.That's really the question. As will be the jetpack capability .. 0.5g boost up on the roof and snipe down from there??
The first I get (and which can be avoided by unbinding keyboard binds) since I play with an Xbox pad on PC, but the latter, is that really the case on PS4? Sloppy/lol.That is not true. When I play on PC with a controller, or PS4 with a controller, it still says 'press J' to disengage. Really, that's not annoying at all on PS4.
A typical "trademark" of low level FPS titles from small 5-people amateur studios. I really hope they can improve these visuals for when the alpha comes out.
Thank you for the timestamp - I was just about to switch from phone to laptop to have another look and that helped. I'm going to call that a low-G jump with a sound effect... or maybe a pack-assisted jump, but... have a look a look at the lower left Hud display - in the stream, they spoke about needing to manage our suits power, much like pips on our ship.There you go on 6:54 but i dunno if that is the full thrust.
Certanly not game breaking at all, but from an immersion pov, it is a bit annoying. That hasn't stopped me from enjoying ED for the past 5-6 years and I still play on a daily basis.Hi Frillop
Yes quite...we, as in the present game still have the spaceships undercarriage dropping below the station floor when landing and then coming back up to sit where they should be, a minor thing, but just adds to the feeling of , well, sloppiness to be honest.
Jack![]()
That is the general 'tag line' of many of the 'caring' members here...I'm more concerned about Frontier's reputation as a professional studio
I don't think you have to spend time being concerned about that. They have so many games out now.Not game-breaking, true, and if it was a one-man project I certainly wouldn't mind. I'm more concerned about Frontier's reputation as a professional studio.
I preferred the first Mass Effect where we effectively had infinite ammo but could overheat the weapon, requiring a brief cool-down period, to the later Mass Effects which had heat-sink ejection (magazines in all but name) but a finite supply of them.Someone on youtube complained about energy weapons needing a reload....
My take is that I would rather have batteries (in other words; ammo) that I carry with me to reload an energy weapon, compared to energy weapons using the suit power.
Any thoughts on that?
I work at one of the large gamepublishers and developers in the industry and for the games I worked on, Alpha was about 2-3 month old branch that got polished until 1 month ahead of Alpha release.That is the general 'tag line' of many of the 'caring' members here...
Will you have the alpha to play? If things are still 'amiss' at least feedback duing the alpha stage may raise their awareness of the issue.
I guess it just depends on exactly how 'old' the 'old build' the trailer was made on, and how much 'progress' will be apparent in the build we get to use.
Yes! Something along the lines of being in a Med CZ in my all multi-FDL and realising I'm out of synths when engaging Spec Ops Beta & Alpha....I quite like the idea of running out of main weapon ammo as long as there’s interesting situations that you can get into because of it.
Ahh... that is a good mechanic.... but as you also say... it is an interesting game mechanic if you actually run out of ammo. During the livestream following the mission playthrough video, they mentioned that there are places where you can recharge your suit. I do wonder if that would also recharge/restock your ammo when it comes to energy weapons... hmmm.I preferred the first Mass Effect where we effectively had infinite ammo but could overheat the weapon, requiring a brief cool-down period