Odyssey trailer - thoughts?

Of course this assumes that the FPS portion doesn't mimic the spaceship portion where we have the suit equivalent of G5 godships (frag FDLs, infinite shield Cutters, etc). If that's the case, well then that kills my interest in FPS PvP - I'll just stick with Overwatch, Battlefront, Fortnite (gasp), etc.
Unfortunately this is inevitable; FD have shown they aren’t that imaginative and I’m committed to believe that ‘feet’ will devolve into carpet bombing and G5 modded / Guardian suits and bullet sponges. FD seem to indicate that it won’t, but they were wrong before and underestimated players abilities constantly.
 
Unfortunately this is inevitable; FD have shown they aren’t that imaginative and I’m committed to believe that ‘feet’ will devolve into carpet bombing and G5 modded / Guardian suits and bullet sponges. FD seem to indicate that it won’t, but they were wrong before and underestimated players abilities constantly.

Not disagreeing with you at all on ship PvP but I wonder if it might be more doable, to balance when you've got only three (is it) very different task based suits and critically ground cover, which you don't get in space?

You might be a tanked up mega soldier with a stupid big gun but I'm engineered especially quick on my feet (smaller hitbox?) and can get behind buildings quickly? Sure I can't kill you but I can get in and out with your base's power coupling. And you can't stop me doing that but if you do hit me, you'll blast me to kingdom come.

It's quite difficult to find a heavy trade ship's advantage against a fast AND tanky gunship? (Might be easier in FPS suits, dunno).
 
Sure.
It's just that - I don't know about you - but frankly I'm much more demanding as a gamer nowadays. While I agree that making comparisons to other FPSes is a tad bit unfair especially since EDO isn't just the FPS combat, but speaking of FPSes, Steam is full of generic shooters that would've been great fun back in the 00s, but I have no intention of buying them now.
I understand your stance completely - there are some 'old' games I still have that no longer see 'action' on screen.

We differ in that I see the addition of FPS combat and whatever the PvE exploration etc. being offered in Odyssey might be as just additional facets of a fun game, so being 'state of the art', or not, is of no consequence, just as long as I find it enjoyable - from what we have already been shown over the last 6 months or so, I think it will enhance my game, I'm quite happy.

But, in self-defense, I have been criticised on how I build my ships as they are very 'casual'... So I may not be as 'dedicated' as others ;)
 
But, in self-defense, I have been criticised on how I build my ships as they are very 'casual'... So I may not be as 'dedicated' as others ;)

I absolutely refuse to dedicate all but one of my utility slots to shield boosters, I'd rather die .. and quite often do ;p

Oh and it's got to be Chieftain. I run several builds with no shields - on armour that thick?? - as having one slot too few for a standard multirole loadout is just another reason to love my multirole Chief even more.
 
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The Chally in my sig is one I've built for the alpha, pretty weak, but fast recovery, shields, lots of hull (including Reactive) and 6 AMR all Hi-Cap... I may not be discreet if I get a base raid mission... 🥳
 
I can easily see how the current components (materials/commodities/outfitting/bases etc) can fit into an FPS scenario, and the 'on foot' doesn't really extend the model much (apart from the FPS bit). Each of the elements can be crafted/changed.
This works well in the X-series ... relatively simple things combine into very different scenarios.
What I miss is something like the X-series 'Mission Director', which brings together all the scenarios in larger-scale storylines ...
I'm Odyssey-pre-paid and ready to stroll.
o7
 
It's tricky to unpack what's going on exactly without having hands on the demo but I think the energy weapon is using new clips for "ammo" (a battery from your previous post) rather than drawing on suit power isn't it?

The shield definitely is using suit power (which is less than 100% on both players) but it does look to me like the shield is the only draw when firing the weapon ... maybe someone analysed it more carefully than me though.

(No idea where the jetpack energy is coming from, even though there does seem to be a sound coinciding with the jump. Could be a coincidental sound, could be don't know where the jet is drawing power from. Again tricky to unpack. This demo raises more questions than answers!!! hehe)
It is a bit tricky to unpack everything, so I went back and watched the playthrough (again) in slow motion - sound off, there was no need for creepy 25-50% speed commentary. Bearing in mind the previous Dev post about the Odyssey Hud, it's possible to understand some of what is going on:

1. The Combat suit can carry 5 med kits vs the Maverick suit which can only carry 3

2. There are 5 icons on the Suit Power bar (Yellow bar on the lower left Hud). These icons light up when power is being drained for different actions - from right to left:
  • 02 Icon: Life support, possibly default, it is lit up most of the time. It is not lit up when Circe is inside the building.
  • Shield: This lights up occassionally and appears to coincide with the fire fights and shield regen (6:00 - 6:40)
  • Tools/Utilities: this lit up when the Ark Cutter was used (3:55), and the Energy Link has the same symbol on it. There was also a massive power draw when the EL was used to overload the Door/Airlock (4:20)
  • Weird 'Arrow': This kind of looks like a jumping icon? Maybe the jetsuit jump assist? - this never lit up.
  • Temperature Guage?: Well that's kind of what it looked like to me - this never lit up.
  • EDIT: the last Icon (Temp Guage) does not appear in the screenshots shown in the Odyssey Hud Breakdown from December, so that's a new addition since then.

They definitely had some difficulty with the mission (ie it wasn't a single play through). There were times when Nestors shield was completely gone, but then it was full in the next cut scene. Also, it looks like Circe repowered his suit inside the building during one of the takes - his suit power jumps from 52% to 100% after the cutting/overload scenes - but then is back down to 38% during the runaway scene.
 
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Pretty much as expected: more arcade experience but now with a floating camera "person" view. And expect highly repetitive procedural respawning fodder.

Looks like something designed back in the late 90's TBH. Should be fun for the young kids though!
 
Pretty much as expected: more arcade experience but now with a floating camera "person" view. And expect highly repetitive procedural respawning fodder.

Looks like something designed back in the late 90's TBH. Should be fun for the young kids though!
Nope, PEGI 16+. :3
 
Nope, PEGI 16+. :3

Big kids then (hardly any of those around here)

And expect highly repetitive procedural respawning fodder.

I don't think they were respawning .. weren't they coming from elsewhere in the base? (they weren't being put down properly, I suspect on purpose because animations incomplete).

Is difficult to know until we're in situ I think, trying to work out how to open the door under fire or able to see if there's any difference in archetypes (soldier v pirate) .. A guess I know. Maybe optimistic even but INSIDE a military base I'm not massively shocked to see a load of stand up soldiers going for a strong arm out-flank. (20 of us and only 2 of you, they wouldn't necessarily be shy.)
 
Unfortunately this is inevitable; FD have shown they aren’t that imaginative and I’m committed to believe that ‘feet’ will devolve into carpet bombing and G5 modded / Guardian suits and bullet sponges. FD seem to indicate that it won’t, but they were wrong before and underestimated players abilities constantly.
I'm actually cool with carpet bombing, because that's realistic. If Frontier gives us (or NPCs) suits that can absorb dumbfire rockets, and if they give us shoulder-launched weapons that take down ships in just a couple of shots, this would be terribly unbalanced and unrealistic. The best counter for a ship should be a ship of your own supporting you, along with ground cover to hide behind, tanks, etc.

I can also see a stealth aspect to being on foot - making it difficult if not impossible for ship weapons to lock onto you, except perhaps at really close range. I doubt we'll get it, but one can dream.
 
It's funny really because for years a legs expansion was one of the most requested expansions on the forums.
I've only been around for a little over 2.5 years and 'legs' were a regular topic since then.
Even the FPS part of Odyssey, which is unlikely to bear any resemblance to current 'state of the art' is, to me, natural progression given the 'ship' side which has quite a heavy focus on combat, mission wise (even just trade, as the risk of pirate / hired killer encounters exist in abundance) so why should surface activities not include them?

Even in our ships we are in First Person Perspective...
 
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