Three simultaneous CG's all requiring the same two commodities, who's brilliant Idea was this? I understand the narrative behind the CG but having to go halfway across the bubble & dock at multiple stations just to fill a cargo hold with some medicine is a bit ridiculous when you times it by three.
Also, I'm not sure if it's a bunch of Type 9 pilots or FC's, (I'd highly suspect it's those broken Fleet Carriers,) but within 20 minutes of INARA updating a stations commodity list, the darn station is almost completely sold out.
Did nobody at frontier even consider the implications of having a mobile safe house of 25k tons that could be parked right next to a limited supply of commodities? Running cargo between a station & FC is a quick turnaround that's effectively the same as rescuing station civilians without the heat sinks or danger.
A++ to FDev for rewarding players that abused exploits (for something like 2 years?) by giving them more ways of exploiting the game.
That being said. The bounty hunting CG was at least fair to everyone when they locked FC's out of the Sirius system.
And before someone comes up with "you're just jealous" or something of that sort, NO I'm not jealous that you spent over 50+ hours of your life exploiting LTD "eggs" or surface mining for who knows how long.
I don't like FC's, Their implementation or the effects they have on the game. (Ok as an explorer, I am jealous of the 500ly jump range, but I'd rather have a piece of equipment in a class 6 slot that had 3 or 4 uses before needing to be recharged at a station that gives an exploraconda a 500ly jump boost. no emergency synthesis either. miscalculate jumps and it's off to the rebuy screen )
If CG's continue to be fetch quests then it would seem the "Elite" in ED seems to have a different meaning than originally intended.
Also, I'm not sure if it's a bunch of Type 9 pilots or FC's, (I'd highly suspect it's those broken Fleet Carriers,) but within 20 minutes of INARA updating a stations commodity list, the darn station is almost completely sold out.
Did nobody at frontier even consider the implications of having a mobile safe house of 25k tons that could be parked right next to a limited supply of commodities? Running cargo between a station & FC is a quick turnaround that's effectively the same as rescuing station civilians without the heat sinks or danger.
A++ to FDev for rewarding players that abused exploits (for something like 2 years?) by giving them more ways of exploiting the game.
That being said. The bounty hunting CG was at least fair to everyone when they locked FC's out of the Sirius system.
And before someone comes up with "you're just jealous" or something of that sort, NO I'm not jealous that you spent over 50+ hours of your life exploiting LTD "eggs" or surface mining for who knows how long.
I don't like FC's, Their implementation or the effects they have on the game. (Ok as an explorer, I am jealous of the 500ly jump range, but I'd rather have a piece of equipment in a class 6 slot that had 3 or 4 uses before needing to be recharged at a station that gives an exploraconda a 500ly jump boost. no emergency synthesis either. miscalculate jumps and it's off to the rebuy screen )
If CG's continue to be fetch quests then it would seem the "Elite" in ED seems to have a different meaning than originally intended.