So where haven't we looked for these two places?
Who made the statement?
Which part as I'm stupid?Yes, thats a problem.
Think that is rumors from the forum so it can be a lie.Who made the statement?
That you play on Xbox.Which part as I'm stupid?
Might not be anything anyway, lol. It all just sort of jumped into my lap when I was thinking about the Guardian language (could be Thargoid too, but that would be more difficult to translate for someone like me who needs to use tools to do anything).That you play on Xbox.
Thats a pitty we cant share instances.
Very insightful actually, but then who added the codex info to the game? Why put it in there?I do not believe Raxxla was in the original game and do not believe it is in this one.
Unless by original you mean the Acorn version and then I am almost 99% certain it was not.
My reasoning for not believing in Raxxla are for the 48k Spectrum port the game was almost entirely built from scratch by a Portugese programmer called Ricardo Pinto. There wasn't a lot of collaboration other than a shared Hex dump of numbers. They learned more by playing the Acorn version and making it look similar.
So if they didn't find Raxxla then, they wouldn't have put it in.
My reasoning for not believing its in this game are that it would have come to light by now. Something would have been found other than some pointless leads on a codex text file.
Indeed - the act of looking for it, and following up on even red herrings, encourages people to look into the game beyond the basics of trade/fight/mine/honk.The fact that it hasn't been seen gives it huge gameplay value - just in this thread OP claims it occupied him for some time, there are numerous other threads and many people that play to try and find it.
Myth has huge gameplay value - if it was found, it's gameplay value would have been greatly diminished, especially because I don't think it would have any particular game function or mechanic attached to it.
Well yes there is the thargoid machine reaction and its star map, the pictorgram, all that, an unknown planet, then the reaction to guardian tech which is violent malfunctions, what do you mean about thargoid and guardian language.Might not be anything anyway, lol. It all just sort of jumped into my lap when I was thinking about the Guardian language (could be Thargoid too, but that would be more difficult to translate for someone like me who needs to use tools to do anything).
You can view polaris via system map and a cartographic data on a fleet carrier, its interesting lookingCant be, it has been visited before. Polaris has been permit locked from the start.
That is a good point. Personally I don't like puzzles or mechanics that are frustratingly difficult (or impossible) as they turn me away from the same types of puzzles in the future. YMMV though.The fact that it hasn't been seen gives it huge gameplay value - just in this thread OP claims it occupied him for some time, there are numerous other threads and many people that play to try and find it.
Myth has huge gameplay value - if it was found, it's gameplay value would have been greatly diminished, especially because I don't think it would have any particular game function or mechanic attached to it.
You could do that for a short while, by buying the data while docked at the carrier, but you cant do that anymore. Also a system map is interesting at it is pointlessYou can view polaris via system map and a cartographic data on a fleet carrier, its interesting looking
DB lied about a lot of other things as well, especially during kickstarter (DDF, its members getting godlike powers, stowing away on ships, etc.). Even if it is in the game. Ask yourself, what gameplay value does a feature have that hasn't been seen in 6 or so years?
How they speak to one another. I hope you don't think they communicate in English, lol. And since the only Guardians we meet are machines, that means they 'speak' presumably in binary. Thargoids is much more difficult of course, as we are essentially translating random noise.Well yes there is the thargoid machine reaction and its star map, the pictorgram, all that, an unknown planet, then the reaction to guardian tech which is violent malfunctions, what do you mean about thargoid and guardian language.
She.. not him.. and no i don't spend all my time hunting raxxla, but the rest of your statement is possible yesThe fact that it hasn't been seen gives it huge gameplay value - just in this thread OP claims it occupied him for some time, there are numerous other threads and many people that play to try and find it.
Myth has huge gameplay value - if it was found, it's gameplay value would have been greatly diminished, especially because I don't think it would have any particular game function or mechanic attached to it.
I apologise if the 84 fact is wrong, maybe false information by other usersRaxxla hasn't been in elite since 84. People have data mined the game and found nothing, its such a small game too, that if it was there it would be easy to find some reference. Its been in the lore since 84 though.
Personally I'm not even convinced it's in the current game, even if DB himself said 'of course it is'.
There's absolutley no direction, no clues apart from heresy and references. People are not even sure its a planet. It certainly is an awesome aspect to an otherwise empty universe, but I just can't see Fdev being legit on this, especially since 2014.
I can add one thing.Indeed - the act of looking for it, and following up on even red herrings, encourages people to look into the game beyond the basics of trade/fight/mine/honk.
Every time there's some theory posted about how a particular system might be associated with it, people discover that the system contains installations / surface settlements / signal sources of a type they've never personally seen before. There's not normally a direct incentive to look into those things, despite them having some of the more interesting content in the game.
Similarly the multi-year search for the Zurara ... for most of which people didn't even know it was the Zurara they were looking for ... got a lot of people looking at the more interesting and less mainstream bits of the game.
As far as "surely it would have been discovered by now if it was in-game and accessible" goes, I can think of plenty of places where it could have been placed in 1.0 which fit that criteria but have basically zero odds of discovery without further hints. For one example:
Hundreds of commanders could pass through and honk that system without noticing anything out of the ordinary. People could fully map every planet in the system without realising what they were missing. Even if it was somehow leaked that Raxxla was in a place like that, there are so many possible candidates, and they're so tedious to individually check, that it might still not be found for years.
- pick a basic red dwarf plus iceballs wide binary system about 1000LY from the bubble, not in the same direction as any particular landmarks
- stick Raxxla inside one of the rocky belt clusters surrounding the B-star 400,000Ls out
- don't give it any indication of presence from supercruise/FSS
(And even if it was discovered "too early", make it "inactive" or "damaged" and the mystery about what it is and why it's important can still continue for years or decades until Frontier want to proceed. It's not hard to make "finding Raxxla" only the first and easiest step.)
But it's important to have mysteries in the game.
Sorry.She.. not him..
I must admit this is a brilliant effort the whole turning the wheel, i am a member of the DW In shinrarta, i will have a look at lft, i am page 360 something on that original thread, was trying to her idea for a voyageIf you're interested in the original it is worth taking a look at the information describing how the names were created. Oolite has a base in the original (essentially reverse engineered) and has used and explained how the names were created:
Galaxy lists http://wiki.alioth.net/index.php/Oolite_planet_list
Systems gal 1 http://wiki.alioth.net/index.php/Sector1/Systems_in_Galaxy_Sector_1
Section index http://wiki.alioth.net/index.php/Sector1/Index#The_Dark_Wheel
Randum number generator http://wiki.alioth.net/index.php/Random_number_generator
I thought that raxxla was so called because it was either a product of the naming creation system or was not possible in the system however I think I've read elsewhere that Robert Holdstock, the author of the original book "the dark wheel" , had used the name previously. It is worth continuing to read the Raxxla thread as significantly more knowledgable people have looked in to this at greater depth.
I feel that LFT509 is a strong contender for the dark wheel station and have been adding my small amount of help to the huge effort that is turning the wheel, where some of the theories are being tested. Check out the first post to read about some of the theories.
The co-creator of elite has a site here with some further information and a copy of the original book.
Finally, Mark Moxon has put up a commented version of the original source code if you fancy going over it for evidence of raxxla.