Game Discussions Star Citizen Discussion Thread v12

Anyone got an insight into how the EDO missions compare to SC ones? From what I've seen/read it seems that the SC ones are quite predictable and linear - is that true? To me at least some of the issues with the EDO missions are that they have lots of wrinkles and get frustrating if you come up against one you don't know how to solve (well, plus the NPCs that keep insta-gibbing me, but that's down to me).

So - how do SC missions compare?
 
Anyone got an insight into how the EDO missions compare to SC ones? From what I've seen/read it seems that the SC ones are quite predictable and linear - is that true? To me at least some of the issues with the EDO missions are that they have lots of wrinkles and get frustrating if you come up against one you don't know how to solve (well, plus the NPCs that keep insta-gibbing me, but that's down to me).

So - how do SC missions compare?
Poorly :D

In EDO, once I had sussed out what all those bits of shiny space plastic I was carrying were actually for, namely the scanner and power transfer utility tool...and picking the right missions to start off until I had enough to buy a Maverick suit with the cutter tool and the right weapons, it was easy meat. The missions were boringly similar but I'm looking more at how they'll play out once the Alpha has been released as Odyssey and I'm there in the full game with a full variety of missions to chose from with my own ships and gear.

I still give a sigh at fading to black getting into a ship though...that'll never go away. Otherwise, FDev done pretty good :)

My one minor complaint as a direct comparison between both games is that the lighting and atmosphere for the stations in EDO is a bit too shopping mall bright, SC's locations are very, very good, differ greatly between locations and the atmospheric lighting overall is top notch...apart from that, I can live with it...

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Viajero

Volunteer Moderator
But yeah, the fact they charge money for it is wonkey. The fact I paid it probably says something about me too. :p
What we really pay for is actually simply playing earlier rather than later, bugs and all. We are an impatient bunch!

Though considering I have experienced zero crashes and only one disconnect in 10 hours or so of EDO I am pretty sure this went through extensive in-house testing anyway. Its not or/or, and I believe that this can only help with optimization.
Another dual SC / ED streamer agrees:
 
What we really pay for is actually simply playing earlier rather than later, bugs and all. We are an impatient bunch!


Another dual SC / ED streamer agrees:
Not a streamer of course...but it also has my vote. I played last night with a couple of mates who are all regular Star Citizen players along with me...we had several hours of fumbling about trying to work out what we were doing before we realised we hadn't had any crashes or server disconnects, only one period of desync where we warped about for a few seconds before it righted itself, one instance of a mission pickup not registering and failing to complete between all of us and getting into a game together had been seamless... chalk and cheese to Star Citizen in the main...especially considering EDO is still early alpha :D
 
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We can all agree the only thing that matters is whether I am personally having fun in the alpha. ;)

And your personal opinion also renders all disagreeing views worthless 😇

So guys, i know i've been a long time critic of the game and swore that i'd never give CIG so much as a bent copper, but today i decided to get myself a SC pack.

Knowing how rubbish the starter ships are, i decided to add a bit extra and shell out a few hundred for..... lol, no, i can't go on. Not even for April 1st.

Never giving that conman a penny.

Ahhhhh :D:D:D you had me there. April first damn you ^^
 
And buying the alpha of EDO is Pay to Debug ?

The LEP holders were promised certain things, like free access to the Alphas / Betas etc for buying the LEP at KS stage. If Frontier now ignore that and give it to anyone its a slap in the face to those LEP. So they charge a minimal amount to non LEP just to make the distinction and honour that agreement.

Plus the amount of players who play the Alpha v the amount of players who actually provide useful feedback and bug reporting will be small, metrics excluded, so they can pay for the privilege of early access in my book....or even making money off it on streams for some. Also a lot of people complained about 'special' people getting access to Frontier or previews in the past who in the Community eyes, were not special enough to warrant it, it backfired spectacularly on the forums at least and still leaves a nasty taste in some threads. This way its fair, bar the limited free advertising keys, everybody pays who isnt an LEP. (I would however refund anyone who reports a certain number of bugs with proper documentation after the event but thats just me and doubtful to happen)
 
And buying the alpha of EDO is Pay to Debug ?
Let's be real here, the majority who payed the extra 5-10 bucks did so to try the long awaited expansion before everyone else, not to debug.

Testers who get paid for debugging can't just log in and do what they want. They're given a set of areas to test and have to replay a certain scenario/mission hundreds of times and then give feedback to the developer. It's incredibly boring and repetitive, which is why testers get paid.

What we have in ED is more "early access" than real debugging.
 
Poorly :D

In EDO, once I had sussed out what all those bits of shiny space plastic I was carrying were actually for, namely the scanner and power transfer utility tool...and picking the right missions to start off until I had enough to buy a Maverick suit with the cutter tool and the right weapons, it was easy meat. The missions were boringly similar but I'm looking more at how they'll play out once the Alpha has been released as Odyssey and I'm there in the full game with a full variety of missions to chose from with my own ships and gear.

I still give a sigh at fading to black getting into a ship though...that'll never go away. Otherwise, FDev done pretty good :)

My one minor complaint as a direct comparison between both games is that the lighting and atmosphere for the stations in EDO is a bit too shopping mall bright, SC's locations are very, very good, differ greatly between locations and the atmospheric lighting overall is top notch...apart from that, I can live with it...

lYoilyi.png


fPOgyaQ.png


bOddWDm.png


YePQAvB.png
Yes need more gritty places in EDO, and SC was always good regarding graphics and design, I really like some of their stuff (design)
However until now It's fun and even though the missions are a bit copy past I hope layers will be added later in this test phase.
 
The LEP holders were promised certain things, like free access to the Alphas / Betas etc for buying the LEP at KS stage. If Frontier now ignore that and give it to anyone its a slap in the face to those LEP. So they charge a minimal amount to non LEP just to make the distinction and honour that agreement.

Plus the amount of players who play the Alpha v the amount of players who actually provide useful feedback and bug reporting will be small, metrics excluded, so they can pay for the privilege of early access in my book....or even making money off it on streams for some. Also a lot of people complained about 'special' people getting access to Frontier or previews in the past who in the Community eyes, were not special enough to warrant it, it backfired spectacularly on the forums at least and still leaves a nasty taste in some threads. This way its fair, bar the limited free advertising keys, everybody pays who isnt an LEP. (I would however refund anyone who reports a certain number of bugs with proper documentation after the event but thats just me and doubtful to happen)
What goes into the bank stays in the bank :devilish:
 
Not a streamer of course...but it also has my vote. I played last night with a couple of mates who are all regular Star Citizen players along with me...we had several hours of fumbling about trying to work out what we were doing before we realised we hadn't had any crashes or server disconnects, only one period of desync where we warped about for a few seconds before it righted itself, one instance of a mission pickup not registering and failing to complete between all of us and getting into a game together had been seamless... chalk and cheese to Star Citizen in the main...especially considering EDO is still early alpha :D
Btw, were those folks people who jumped to ED with the new alpha, or also existing players?
 
Yes need more gritty places in EDO, and SC was always good regarding graphics and design, I really like some of their stuff (design)
However until now It's fun and even though the missions are a bit copy past I hope layers will be added later in this test phase.
I suspect that is what the anarchy stations will be like. They said all the BGS status/factions have a distinct look, and it feels Alpha1 is in a fairly upstanding part of the bubble. :p
 
Btw, were those folks people who jumped to ED with the new alpha, or also existing players?
Practically all my current group of mates started off playing ED on the Xbox during the Xbox GPP in 2015 and it's where we all met. Then to PC when we switched back to PC gaming at the same time. We all bought into SC at roughly the same time too. We're all multiple thousand hour veterans of ED as well as having been regular players of SC since 2015...so we're no strangers to either :)
 
Practically all my current group of mates started off playing ED on the Xbox where we all met, then to PC when we switched back to PC gaming at the same time. We all bought into SC at roughly the same time too. We're all multiple thousand hour veterans of ED as well as having been regular players of SC since 2015...so we're no strangers to either :)
Cool, interested in hearing you lot's comparisons as the alpha continues. Not many people are in the 'both' camp which makes most comparisons a bit... coloured. :)
 
Cool, interested in hearing you lot's comparisons as the alpha continues. Not many people are in the 'both' camp which makes most comparisons a bit... coloured. :)
From knowing my mates really well, I'd say we're all in the same camp and don't really make too many comparisons between Elite and Star Citizen barring the obvious, a couple of us prefer SC's design of mining for instance...and we all like the base implementation of space legs, ship interiors and attention to detail in the personal armour and weapons etc. We all love ED's vastness, exploration, ship design, flight model and game stability, but we'd be hard pressed to pick a favourite... in a gameplay sense... between the two, they offer different things.

Star Citizen does some things well from a design or gameplay sense, some poorly with poor design choices driven by marketing...all marred by perpetual mismanagement of course. Elite does some things really well from a different angle, some things badly from a design or implementation side...FDev as a company and game developers, they plainly do what's said on the tin and we all hugely respect that. Conversely, we're all persistent detractors of Ci¬G's business practises, management and leadership despite being long term backers of the project.

We universally like both games, mainly because of the differences in design and approach to gameplay. All leaving aside Ci¬G's utterly mismanaged marketing driven focus of course...but that's company politics and not gameplay.
 
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