Game Discussions Star Citizen Discussion Thread v12

You didn't say put wheels on deck. You said: "...should be a skill that is challenging, encouraged and rewarded."

This is outside the scope of ED. It's not an "issue" with ED. It's not a "problem" with ED. It's not a "weakness" with ED. They didn't leave it out because they're dumb. Or because they can't do it. Or to insult you. Or because of carebears.

To get software released, lines have to be drawn somewhere. There are always folks who come along and complain about the lines, regardless of where the lines are drawn.

Chris Roberts, who is running a confidence scam, is raising enormous money by pretending to not draw any lines.
 
What are your opinions on launch sequences?


meh, its the first patch in the ptu where this feature is being released. i'll wait and see what they go "live" with.

the thing to complain about now is the ptu came out the day the full patch was supposed to be released. i dont get that worked up about that either though.
 
I somehow dont think thats your point at all. It reads more to me as 'SC does x... then CIG are baaaaaaad and we can criticise away. If another company (particularly FDEV) does it, then its totally fine for y/z reason and we shouldn't be criticising.'
The thing for me isn't the this game does this or that or borrows this from that game, etc. It's that SC keeps promising things, and not only not delivering, but being proud of how much money they're making. Go take a look at EDO and as some have said, you'd think maybe FDev borrowed some ways to do things from CIG. But...
Its exactly like SLF docking!

FDev didnt drop any hints or anything about the development of EDO, till they said there is a big update coming, and then that 'accidental' reveal trailer almost a year ago. Maybe FDev kept quiet all these years because CIG started copying their scope, to begin with. CIG's ASP looks a bit different than ED's but it's still just an ASP and everyone knows it.

Sometimes over time things are revealed just by ability and performance. The fact that EDO is working, even with it's bugs, as well as it does, lends to the idea that you can only develop what you know. FDev know what they're doing, and are ~5 weeks away from a fully working Milky Way. SC haven't and maybe cant do that probably because they just dont know how. Maybe because FDev went silent, they haven't been able to 'learn' what it takes. Sure they can make it look pretty, but seeing EDO, maybe they lifted that idea too.

To be honest, to me that just feels weak and easy mode.

Being able to put a SFL down 'on a moving deck' should be a skill that is challenging, encouraged and rewarded.. not circumvented.

But thats my view as a DCS Harrier pilot gamer :D


I was going to say that in a number of years, AI and/or drones would be landing those planes at a rate similar or better than human pilots, and that ED is set in the 3300's so, pretty sure docking sequences would be a given. But, wouldnt it be great if ED had an option for more control, making skill development for such things a thing? But since this an SC thread, I think SC's main skill focus should be them trying to release a game at all. Wouldn't it be great if SC had a release mode? Apply some skills, click some buttons, and released. And we'd all still be in this thread, but talking about how they can improve this or that, or they should remove this or add that to the game? That is actually what this/ese thread/s will lead to. When? Where's my SC game?
 
meh, its the first patch in the ptu where this feature is being released. i'll wait and see what they go "live" with.

the thing to complain about now is the ptu came out the day the full patch was supposed to be released. i dont get that worked up about that either though.

Yeah they might stop making T-shapes with the mother ship ;)

Looks like launchables still don't conserve momentum when undocking though...


I'd imagine that won't get fixed any time soon if they haven't got to it yet. Best not be back-peddling when your support ship heads out ;)
 
Almost 50 and I don't worry at all, I already enjoy the alpha more than all the space games I bought.

Ah, that old chestnut.

No need for release then. Its already the BDSSE! Mission accomplished CR! Things can only get better.

Better buy some more ships though to make sure ;)

What i don't understand is how you get to be almost 50 (we are comparable ages) and not played a better space game than pre-alpha SC?

I mean, Elite, X (starting with the original X and going up), Tachyon: Beyond the Fringe (to my mind, one of the best single player space games ever made), and several others that could be mentioned. And that's just the in-cockpit games, never mind the other types of space games, especially the strategy ones, whether its EvE, Homeworld, or Endless Space.
 
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You must be new around here, or trying to sneakily rewrite history? 😋 Here a few examples of CIG, and Chris Roberts, doing a general fidelity claim about the game and/or some of its key features. It is not hard to find with a simple search including the words fidelity, chris roberts and cig or star citizen.

The thing is CIG and Chris Roberts have abused the poor word so much and so often that by know there is barely not an inch of the project not being described as such at one point or another. Backers use the term because CIG and Chris Roberts do, abusively so, in the first place.

August 2014: "While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,..."
July 2015 : "At the fidelity we are going for we are definitely breaking new ground, but luckily we are working with some of the leading companies and people in the area of scanning real people and bringing their performances into 3D in the most life-like way."
November 2016: "No other game tries to deliver the scale and fidelity that Star Citizen does with its detailed worlds that can have you walking through a dense jungle, wandering the dark alleyways of a futuristic city, landing on a space station orbiting a moon, or piloting a space ship across vast star systems teeming with activity, all from a seamless first person viewpoint."
October 2020 : "No other game has all this functionality at once, done to the level of fidelity that we deliver"

Etc etc etc

The holy world according to Christ Roberts, the lord and saviour of PC gaming!
 
I was going to say that in a number of years, AI and/or drones would be landing those planes at a rate similar or better than human pilots, and that ED is set in the 3300's so...
It's not lore based. :) It's a company focusing on the core gameplay ("Let's allow multicrew with ship launched fighters"). They set the scope to what could be achieved and released it. It's wonky and has limitations but it's there. Sure they could improve it but at the cost of not working on something else.

With SC, everything is promised and nothing is released. Allowing endless dreams.
 
Being able to put a SFL down

So me saying that personally I consider the idea of having the ability to avoid the 'difficulty

You must have missed the bit where I said 'cant be bothered' to do the same action 10,000 times. Once I've learned how to do it and done it multiple times its mundane and repetitive, like running through miles of corridor and 3 lifts just to fill time in a 'game' with little gameplay for example. Some people however have Accessibility issues and may need the NPC to dock for them so the game that allows both options to me is better than one that doesn't.

If my NPC just stood on chairs T posing Id probably not trust them to dock my ship either....but then most of the time I cant even be bothered to wait for them to dock either so I just wake out and lose the SLF, I can reprint or buy another one easily so why wait, too much to do in ED and so little time and they keep adding more gameplay all the time so my to do list just keeps growing.
 
Fidelity to what ?
I still don't understand the fidelity argument when we talk about imaginary planets...
Stanton can be bigger than Jupiter or smaller than Mercury. Knowing that the scale used in SC is 1/6 doesn't change the fact this planet can be any size bigger than a dwarf planet as explained here.

I know a lot of backer use the term fidelity but I struggle to find relevant reference where CIG talked about fidelity as a "must follow" vision. I find some talks about specific topics but I can't find the general claim about CGI's fidelity in every aspect of the game as you reference it...

Hmm... that comment is too low fidelity for my liking. Let's bring it back to SC levels of fidelity...

Source: https://youtu.be/gEK3ANXyA08?t=23
 
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landing a space ship in a space ship game should not be challenging.
Disagree completely. It's the whole point of the game. Heck, we even are supposed to have specialized roles with pilots, gunners, engineers, etc. (yeah from "engineer" and on it's dreams.txt but you catch my drift). There should be definitely a skill ramp for piloting. At the moment it's absolute zero - ships move like a mouse cursor.
 
Disagree completely. It's the whole point of the game. Heck, we even are supposed to have specialized roles with pilots, gunners, engineers, etc. (yeah from "engineer" and on it's dreams.txt but you catch my drift). There should be definitely a skill ramp for piloting. At the moment it's absolute zero - ships move like a mouse cursor.
He means programming that into a space game should not be challenging for the developers. :)
 
It's not lore based. :) It's a company focusing on the core gameplay ("Let's allow multicrew with ship launched fighters"). They set the scope to what could be achieved and released it. It's wonky and has limitations but it's there. Sure they could improve it but at the cost of not working on something else.

With SC, everything is promised and nothing is released. Allowing endless dreams.

I should have started with IC or "In Character" hehe.

OOC, yes I know they do it for game design, and then we or they can make up any lore to support it. In all cases, it comes down to where that line has been drawn. In a flight simulator, I can do startups, the plane flies 'accuarately' etc, but can I hop out and go to the mess hall on that carrier? No, because they know their focus is the flight sim aspects and the many people who have their flight sim, are happy. Then we have SC, where they promise the everything. And you get SC lovers who say it's not released, but at least they can do everything and they're content.

But really? They're conent with SC's scope? Maybe Im just nit picky, but I suppose I'm really waiting for something with even more fidels than the fidelities in SC. In SC, can I walk everywhere in Olisar? Not even close. Any city? You get access to about 3% of a city. Can I go buy a hamburger, at a greasy spoon down the street? Nope. Do the toilets even work? So even they have drawn a line. But where they've drawn is maybe too far from them to reach. Could another developer reach that line? Probably, but with that temptation of free money always there? Maybe not. I just wish they'd made their line within reach, just like anyone else would have.
 
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