OK, something else on the list to retest sometime then, always seem too busy for it though. 

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OK, something else on the list to retest sometime then, always seem too busy for it though.![]()
did they appear, or were they already there?
I ask as it could be the standard hostile bug where if you escape a hostile and drop anywhere in system, even the middle of nowhere, the hostile is there again.
We tried murder as well in an earlier stage and apart from the fact that notoriety can be a pain in the thrusters we found harassing markedly more efficient compared to murder.
Tried not helps, you are hostile. Missions are no longer givenSame issues, been trying for several weeks to force a retreat state onto a minor faction that stole our slot in an expansion target system as their expansion ended one day before ours. We've wasted so much time trying to increase the other factions only for the the retreat target to get small daily increases too. We used to be able to force them into a conflict for a guaranteed 4.5% loss but now factions won't go to war unless there is an asset that can change hands so that method is out of the window.
Recently we've changed tactics and are now pushing their influence down using shady methods. i.e. a couple of cmdrs will stack 20 delivery / data / assassination / donation missions for this faction and then intentionally let them expire after 24 hours. It leaves you hostile with the target faction but they are now decreasing influence every day.
In my case, I go one system over where the target has presence and no control, usually get about 5-6 donation missions putting me 50% unfriendly and they start handing out missions in the system we want them to retreat. It's a long winded way to do it but in my case its working.Tried not helps, you are hostile. Missions are no longer given
Hi, could somebody give me a summary of the timing and the conditions?
1. At what percentage does Retreat go pending & how long does the target faction need to be below that trigger to go pending?
2. How long does it stay pending?
3. How long does it stay active?
4. What do I have to do while Retreat is active?
Cheers & thx in advance!
Need to do mission (Help the retreat of the faction)?1: Non native faction =<2.5%
2: 1 tick
3: 6 days
4: for ticks 1 to 5, nothing (inf can go above 2.5%, but it may cut short the active period). Tick 6 the retreating faction MUST be below 2.5% for it to work.
Mission to do (Help the retreat of the faction)?
1: Non native faction =<2.5%
2: 1 tick
3: 6 days
4: for ticks 1 to 5, nothing (inf can go above 2.5%, but it may cut short the active period). Tick 6 the retreating faction MUST be below 2.5% for it to work.
define your idea of how hard it should be to oppose retreat, as i guess it is "working as intended"?Situation is still the same after two years. It is way too easy to oppose retreat. Faction in retreat state still generates many simple missions to the same destination. All these missions to the same destination (btw same system) at the same time.![]()