Love the footprints in the snow! They also remind me of a white sandy beach too. Kudos on the Belgian Brick, that's a really nice texture, same with the tile piece, can think of many uses, especially since it's 3-way recolorable.
Interesting read about the converter and how it treats your models. As someone who's struggled lately to even have a slight understanding of Blender I don't pretend to understand the frustration on trying to figure that out!
As always, thank you for sharing and enjoy your break - Happy Holidays!
Thanks

i'm glad you like them! I have a variation of the Ceramic Tiles,
with a Pearl Effect, but i'm undecided whether it makes sense to upload.
It's a really cool effect but it's only visible in sun/light reflections.
It'd only work in specific conditions and i worry ppl will just think it's broken.
I'll post a picture below.
Blender isn't easy to figure out at first, and me personally,
i don't like it at all. It's counter-productive in a quick workflow.
I mean, it's starting to become more accessible in recent versions,
but it's still way overcomplicated, or maybe i'm just gettin' old..

Blender now has different workflow profiles, you could check those out, maybe.
It defiently takes some figuring out Blender, don't be discouraged. It's normal.
Happy holidays to you, too! Stay safe throughout this tough winter!
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Update:
The Mysterious Case of the Bone Twister: Part 2
'Tis was a mysterious lookin' bone i tell 'ya. 'Tis thee Euler i tell 'ya.
It was a cloudy day, the air cold and crisp. A fume of fog erupted into the sky when he shouted 'Eureka!'.
Could it be? Did he find the passage to the Bone Twister's Lair?
But it dawned on him, as the cold breeze freshened up, the canyon ahead was steep and dangerous.
And he walked on.. knowing there was no point of return. He needed to face the creature, and defeat it!
Sorry, couldn't resist to poke some fun at it. Anyhow, the key to the solution of the bone issue is not an obvious one at first,
it's the Euler rotation. I did a lot of testing (and don't forget, sometimes it can take hours until you get to the end of the TMTK converter queue)
While i tried to figure out the angle of the tilt i noticed the closer i get to a certain value it influenced the angle lesser and lesser.
So there's an exponential value somewhere in there. And what's causing it is the Euler rotation axis order being shuffled.
Well, at least that's one part of the problem. Euler usually follows XYZ order, but it seems to be YXZ instead.
This explains the rolling behaviour when i upload a rotation object into the game. It makes sense, especially when takiung into account
how the December patch was supposed to fix Blender issues. Without conversion adjustments,
Blender interprets scale and rotation differently from how Max and Maya do.
But it wouldn't be so much fun to go mad over it, IF that was the whole solution to the issue....nooo, there's more.
More soon. I'll keep you updated!
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The animated OPEN sign is now up for grabs in the Workshop,
combine it with those short chains i recently made and you can hang it up right by the shop window.
Only 2 years late, no biggie.

PS: the snapshot is a bit stylistic,
but i left it like it was in 2018.
That concludes my uploads for this year.
See you in 2021!

Happy Holidays and a BETTER New Year!
Cheers,
Arti
PS: