Great to know, thanks for answeringHey FunGaming,
The dev team is looking into it and the save games have definitely helped![]()
Great to know, thanks for answeringHey FunGaming,
The dev team is looking into it and the save games have definitely helped![]()
i guess the eyeshadows of the binturong where more important than a working game.
its not frontier, its people in the forum that distract from the important stuff by screming loud about makeup-tipps. then there is no time to fix the real problems.This isn’t fair. The binturong took up one weekend, most likely from one of the artists. Clearly something (I’m guessing the water changes) had a big impact on the code. With the sheer number of systems out there, some issues were almost guaranteed. It’s felt worse than the others but that may just be recentcy bias on my part. This is a small team struggling to respond to community requests and, of late, they have done brilliantly at that. I’d give them the benefit of the doubt that there is more going on than we realize.
Not everyone have the same problems with the game. I got some issues but nothing game-breaking. So yes, I will keep reporting those "unimportant" (to you) things you talk about.its not frontier, its people in the forum that distract from the important stuff by screming loud about makeup-tipps. then there is not time to fix the real problems.
Planet Zoo isn't developed by a single person. I doubt the modeler who touched up the binturong was also responsible for the game's coding, and many of these issues were likely unknown to Frontier before the update was pushed out.its not frontier, its people in the forum that distract from the important stuff by screming loud about makeup-tipps. then there is not time to fix the real problems.
That's still irrelevant, read the post above. Your argument doesn't hold.if just one person cant play the game, it is still more important , than 1000 people that dont like the binturong-face.
You are opening a very subjective can of worms here.if just one person cant play the game, it is still more important , than 1000 people that dont like the binturong-face.
if just one person cant play the game, it is still more important , than 1000 people that dont like the binturong-face.
phonecall the guy that is responsible for quality management.What, specifically, do you think the character artist could have done to improve stability over one weekend?
What makes you think he didnt? Because the binturong got fixed first? I imagine a visual fix for something is way faster to implement than the whole programming thing which takes a bit more time and again, is done by different people.phonecall the guy that is responsible for quality management.
You can't be serious.phonecall the guy that is responsible for quality management.
Fairly certain the couple of people working on the looks of the animals aren't skilled in the coding mechanics of the game and vice versa...i guess the eyeshadows of the binturong where more important than a working game.
This happened a few Days ago when I've traded Penguins with someone. I've also needed to reload for them to dissappear from the Trade CenterHello, is anyone else experiencing issues with animal market since the update. Now when I am selling animals on the market the conservation points come through but the animal does not disappear from my trade centre. The only way I can get it to update is to save, close and reopen. This has only been an issue for me since the update.
I still can’t put my animals into quarantine it still says “No Path to Destination” even though the path is connected to the quarantine I don’t know if I can play the game anymoreHayo Zookeepers!
Thank you all for sharing your feedback since the launch of Update 1.5 and the Southeast Asia Animal Pack. It's been wonderful to see everyone get to know these incredible new creatures! The team has been busy addressing various bugs and issues to make your experience even better, which leads to today's news: Update 1.5.1 is now available. Take a look at the Update Notes below:
This update contains bug fixes, updates, and some new content.
Please continue to share your feedback with us both on the forums and on the issue tracker, and we can't wait to see more of your creations!
- General Bug Fixes and Improvements
- Animals
- Fixed a small number of animation issues where the Binturong would misshape.
- Fixed a dark visual issue on the side of the Binturong nose.
- Fixed an issue when animals jump into water where they would teleport to water surface.
- Fixed an issue where the female Binturong would not interact with the Tree Forager food enrichment.
- Fixed the Dhole tongue being detached from mouth before fight animation begins.
- Fixed a small number of animation issues when the Clouded Leopard used the Hammock.
- Increased the Gharial deep swimming speed slightly.
- Fixed an animation issue where animals can jerk when jumping.
- Fixed an issue where animals would rotate in the air while jumping.
- Fixed an issue where the Malayan Tapir, Proboscis Monkey and Babirusa could spawn without proper textures.
- Scenery
- Four new billboard assets were added for more customisability in your zoos:
- Screen Panel 1m x 1m (+ a Lit version)
- Screen Panel 2m x 2m (+ a Lit version)
- Added new Babirusa animal sign for Southeast Asia pack owners.
- Fixed the education speaker showing an override texture option.
- Game Modes
- Sandbox
- Fixed an issue where animals were still becoming pregnant if the ageing and birth was disabled in the sandbox settings.
- Scenario
- Fixed a small number of geometry issues in the following scenario reward statues:
- Bornean Orangutan
- Giant Panda
- Indian Rhinoceros
- Japanese Macaque
- Lion
- Siberian Tiger
- Staff
- Fixed the Keeper not accessing the Underwater Feeder in certain circumstances.
- Fixed an issue when an Animal Talk point gives out a notification saying it is not accessible when it actually is.
- UI
- Help Topics
- Added guest spawner to the help submenu.
- Misc
- Replaced the old Binturong icons with new updated version.
- Added new icons for maturation and conception in timeline.
- Fixed Flexicolour palette resetting to red when selecting any shade of pure grey.
- Fixed Information boards custom tab having very little space when adding custom media due to the requirement text window below.
- Stability
- General Crash Fixes.
- Performance
- General performance tweaks and optimisations.