I also just get a Ctd with the G2.Just confirming that I get the same result as you using the G2. Odyssey crashes if VR is enabled. It does bring up the Frontier crash report tool though.
I also just get a Ctd with the G2.Just confirming that I get the same result as you using the G2. Odyssey crashes if VR is enabled. It does bring up the Frontier crash report tool though.
From the Phase 2 patch notes:
“Oculus Rift HMD does not display the game“
Uh oh! And I was just getting to enjoy the sorta-first-person VR view on foot
(Nervous waiting for download intensifying)
Sigh of reliefThis might be the existing issue where the game boots in VR mode, displays in the mirror and tracks the HMD, but doesn’t get passed through to the HMD itself.
It’s a bit voodoo, but I find booting via Steam to flat mode, closing, then opening the launcher afresh and booting up, and switching to VR, usually works. Usually...
Sigh of relief
Everything seems to be functioning as before in Phase 1
Sidey cockpit is looking more detailed, the SRV has a new bay, and the new hyperspace graphics are very swish - almost like the skybox stars are moving into their new positions.
I had to turn my normal graphics settings down to get the Alpha to run in VR - I’m not sure which of the Ultra settings was causing the game to crash, but I knocked them all down to High and HMDQ back to 1.0 - I’ve since dropped HMDQ to 0.75 so I can mess around with the SRV and pretend-first-person VR with the vanity cam (a bit like playing on the original Rift, resolution wise) without too much stutter.Just been playing (testing!) Alpha 2 in pancake, not tried VR yet, not had the time. I run an Oculus Rift S, is there anything 'special' I need to do to get this to work in Alpha2?
Liking the look of the new planets and lighting, looking forward to doing some low level flights in VR.![]()
been playing in vr on the rift s, launching from the steam using the elite dangerous vr option that launches horizons, then quitting out waiting for the launch options to appear on the launcher .. then launching the alpha. everything seems to work pancake on foot has a nasty grey background thats distracting and the ship broker can cause some serious glitching and pov problems. but flying and srvs are absolutely fine and playable. dont forget to check you hmd res settings it seems to default to .5 which is horrible hope this helpsJust been playing (testing!) Alpha 2 in pancake, not tried VR yet, not had the time. I run an Oculus Rift S, is there anything 'special' I need to do to get this to work in Alpha2?
Liking the look of the new planets and lighting, looking forward to doing some low level flights in VR.![]()
Not sure if there is any high-res OLED HMD on the horizon unfortunately, I can only give you my humble opinion based on my experience with Pimax 8KX HMD.Btw, anyone know of a new HMD as described on the horizon?
EVGA 3090 Ultra graphicsI had to turn my normal graphics settings down to get the Alpha to run in VR - I’m not sure which of the Ultra settings was causing the game to crash, but I knocked them all down to High and HMDQ back to 1.0 - I’ve since dropped HMDQ to 0.75 so I can mess around with the SRV and pretend-first-person VR with the vanity cam (a bit like playing on the original Rift, resolution wise) without too much stutter.
Apart from that, I can change VR / Flatscreen on the fly from the 3D menu in Graphics Options - all existing 3D options are listed. VR is still a bit off, quite a few things don’t work correctly yet, but it’s still worth a look to see what’s coming![]()
mine isBtw, anyone know of a new HMD as described on the horizon?
EVGA 3090 Ultra graphics
i9-9900k cpu
32Gb ram
All SSds
Talking of VR settings, using my Valve Index in ODYSEE VR, at the moment, I struggle when roaming around planets/inside settlements in the SRV. Same when approaching Coriolis starports.
In HORIZONS my in-game settings are all at high or ultra with a 90Hz refresh rate. Under all circumstances the picture and graphical enhancements (shadows, textures etc) are excellent.
In ODYSEE I now have to turn most graphics setting down to low or off and even then reprojection is around 42%. Frame rate is 45 or sometimes less and cpu frame timings are really high. Its playable but I'm so aware of the small micro-stutters. The visuals may have been improved but they are really affecting the computing/graphical power needed to produce a decent VR framerate. Supercruise and hypercruise are fine, however. And, yes, I do understand that VR is only unofficially supported in the alpha
Swapping from VR to pancake 'in game' carries over the low VR graphics settings, so although you may have enough graphical power for a really good monitor display, everything is 'turned down' due to your VR settings requirements.
I also have to manually change the audio output when swapping from VR (VR headphones) to pancake (my own headphones), and have to re-adjust the monitor window size.
The HMD transition that Frontier has implemented is not good at all, immersion and realism goes out the window when you transition as it looks like your seeing things 3 rows back at a cinema while watching through binoculars, but I'm sure its the best they could do at this time (and probably for the foreseeable future - my opinion).
When on foot, I find it easier to travel short distances by staying in pancake mode and flying my ship, or even taking a shuttle.
Odysee is great for flat-screen gamers, it is a seamless space-flight to planet-on-foot sim, but for VR enthusiasts it will be a big hassle in its current form swapping and changing from flat to VR and, in my opinion, only really used for Horizon style play - thats if they can optimise the VR to run a lot better than it does at the moment.
You need to downgrade your graphics to VR Medium then the Rift works. As soon as you upscale the graphics again then you juet end up with a black screen in your headsetFrom the Phase 2 patch notes:
“Oculus Rift HMD does not display the game“
Uh oh! And I was just getting to enjoy the sorta-first-person VR view on foot
(Nervous waiting for download intensifying)
My Rift S worked fine with the same settings as Phase 1, I fortunately didn’t need to tinker with anything.You need to downgrade your graphics to VR Medium then the Rift works. As soon as you upscale the graphics again then you juet end up with a black screen in your headset![]()
Rift S and Quests seem to be fine, but those of us with just plain Rift headsets are getting shaftedMy Rift S worked fine with the same settings as Phase 1, I fortunately didn’t need to tinker with anything.
Tomorrow I get to play with getting my new-today Quest 2 working with ED![]()