Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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Eve Online was at peak brilliance in 2008 but every year since it has been made steadily worse and now is a pay to win playground. It disgusts me what CCP has done to Eve. It was wild and beautiful once.
 
Eve Online was at peak brilliance in 2008 but every year since it has been made steadily worse and now is a pay to win playground. It disgusts me what CCP has done to Eve. It was wild and beautiful once.
i am not a fan of "events" - but otherwise I like the changes - just think about how terrible research was in the past, with endless waiting lists to research blueprints. The whole industry sector is by far better, we have even own stations which are specialized for certain industry sectors - those citadels have enriched game play a whole lot. You might not like the changes, but imo they are great changes which created so much more emergent game play.

It is not pay to win either - you can buy skill point injectors - that is true, but that does not make you a better pilot able to actually make use of those skills in a meaningful way. You still need the experience and you cannot buy it. If you just buy the skills and buy an expensive ship you are basically an easy prey once you undock - there have been guys which tried to just buy a win - but they had to experience pretty quickly, that it doesn't work like this in EVE - it's definitely not pay to win. But pay to really enjoy - and it was always this way, EVE is a subscription game and still is, even it has free to play - but if you really want to enjoy it long term, it is still a subscription game like it always has been.
 
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i am not a fan of "events" - but otherwise I like the changes - just think about how terrible research was in the past, with endless waiting lists to research blueprints. The whole industry sector is by far better, we have even own stations which are specialized for certain industry sectors - those citadels have enriched game play a whole lot. You might not like the changes, but imo they are great changes which created so much more emergent game play.

It is not pay to win either - you can buy skill point injectors - that is true, but that does not make you a better pilot able to actually make use of those skills in a meaningful way. You still need the experience and you cannot buy it. If you just buy the skills and buy an expensive ship you are basically an easy prey once you undock - there have been guys which tried to just buy a win - but they had to experience pretty quickly, that it doesn't work like this in EVE - it's definitely not pay to win. But pay to really enjoy - and it was always this way, EVE is a subscription game and still is, even it has free to play - but if you really want to enjoy it long term, it is still a subscription game like it always has been.

My main gripe with Eve is that it has got steadily safer over the years, it's now less violent and dangerous than it used to be and there's no real penalty for death any more. It all started going down hill with the introduction of easy mode scanning. It's like having a beautiful, tempestuous ex girlfriend who you know was bad for you but you'll always love and then seeing her shopping with her accountant husband who you know beats her when no one is looking, forcing the wildness out of her, making her submissive instead. That is what CCP has done to Eve Online.
 
So I've cashed in my EDO DLC for a refund. The £40 can go on something else for now.
I'll get this non-explorer update when it's at rock bottom price down the road...
Third times the charm? Nope, nobody cares. Maybe you should start yet another thread announcing this?
 
Hello. As im probably one of the skeptics here, after trying the alpha, i feel like i should give a quick review here. Its probably not as valuable in the alpha forum itself because this late into the picture, frontier just don't make major changes. They never have in the past at least.

Anyways.. im kinda encouraged. There is a way we get a win/win, be safe not buying odysee but look forward to the qol changes that come to base game anyway.

But heres mine:

- I was looking forward to station interiors the most. An epic let down sadly. Why? Mentioned a few times similarities with x-rebirth. I was actually floored when it turned out that odysee station interiors ARE x-rebirth stations. They're identical in concept and function. Lesser in implementation. x-rebirth has a more appealing gritty atmosphere, odysee feels out of place to thargoids and powerplay, more like a earth bound airport. Also each shop that i've seen has the exact same 3d modelling regardless of what station its in. This might be okay, but it has panels out of place for maintenance and crates that are mid use etc. The same in every station. I was really hoping this one would work.

- I didn't try the fps and scanner game. I don't care about these. Im sure i'll try them one day, and just leave it so if there's anything positive it can just be a bonus.

- Every single UI in the game has had a carriers makeover. The same problem that came with the carriers ui has been reimplented with all the ui now. Ie, its obvious that the person making it has never played elite, or even knew it was supposed to be for a video game. Second time round it wasn't a shock, that's just how their ui team rolls. The new outfitting ui though gets bonus points, because its embarssingly bad. Just wow its so bad, youd do a double take on why we as players even had to take that seriously.

But!!! I'm still excited.

- The planet makeover isn't near what's been sold during the livestreams or marketing. Its absolutely the same heightmap stuff as we've always had. But it has had a typical next patch iteration.. and its really good! I like it alot. Especially on odysee planets with the slightly tinted skybox, it looks really good. If you consider it as only a bonus feature its a definite win. And delete the selective marketing pictures from your memory, or go look at them closely and see they actually are the same and have been selected really well.

- The lighting overall has had an upgrade, and its good. The whole space game looks better. Absolute upgrade. Love it.

- The changes to the skybox are significant. They're a bit of a miss, but old ducks mod has been able to put them back so no need to complain if there's choice.

- The hyperspace jump animation upgrade is real, and its actually a step forward rather than a step backward like the last one. Really nice.

TLDR: So yeah just for graphical upgrades, something positive is coming. If you don't buy odysee you'll be safe and sound in that conclusion, its only a win then. I'll probably keep it, but i feel good about suggesting to hold off and wait until you know its right for you. Don't even be tempted to buy it because of the hype, at least not yet. I wasn't expecting how large the miss in hitting it kinda is. I think you'll need to like fps and see real value in it for the odysee purchase to be justifiable.
 
My main gripe with Eve is that it has got steadily safer over the years, it's now less violent and dangerous than it used to be and there's no real penalty for death any more. It all started going down hill with the introduction of easy mode scanning. It's like having a beautiful, tempestuous ex girlfriend who you know was bad for you but you'll always love and then seeing her shopping with her accountant husband who you know beats her when no one is looking, forcing the wildness out of her, making her submissive instead. That is what CCP has done to Eve Online.
Hm, eventually my view on it is different, because i changed over the years from mainly wormhole pvp to highsec industry and market pvp (yeah, a carebear now) - so I pretty much never experience combat anymore and see just the advantages made in the industry and trading area. Death still matters though, given fully equipped T2 and T3 ships and a couple of billion isk in form of implants in your clone. You are still loosing your ship and your clone, when you get killed, so death does matter.

Afaik though, wormhole pvp got a totally new dimension, because you can have own stations (citadels) in wormhole systems as well and it got overall more competitive. wormhole pvp has never been easy mode or any safe and that is good that way - so maybe you will find what you are looking for if you'd move to wormhole space.
 
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Of course nobody cares... That's why EDO is in the poo poo that is in...

There should be plenty to like about Odyssey once the bugs & missing features are ironed out, I'm sure it'll be discounted at some point after launch & will then represent enough value for money that you'll be motivated to get back into it & enjoy the parts you do like (if any) :)

There seem to be quite a few people that have stated they share your disappointment but there will be a lot more that have simply chosen to not buy it without a word. If people said nothing FDev would have no feedback to act on.
 
There should be plenty to like about Odyssey once the bugs & missing features are ironed out

It does seem like some players are looking forward to EDO, and I'm happy for them.

I've got to admit though, there isn't much I find appealing about EDO. The new planetary tech is about the only thing, and even that isn't yet what FDev was selling it to be previously. I really wanted Space Legs but I wanted it for EVAs and ship interiors and surface caves and salvaging ship wrecks in space, sadly we aren't getting any of that. I'm not interested in FPS combat, nor do I want to do a twitchy QTE while exploring on foot, so EDO Legs don't appeal to me at all.

In fact, when I really look closely at what EDO includes, there isn't much about it I'm finding interesting.

Limited station interiors.
No new ships.
No new SRV's.
No multiple light sources.
No caves.
No ship interiors.
No exploration missions.
No proc gen surface POI's, just a limited amount of more static assets.
No EVA's.
No space wreck salvaging.
No surface mining.
No planet weather.
No water worlds.
No lava worlds.
No substantial atmos.
No atmospheric flight affecting ship handling.

EDO is like the lowest implementation of Space Legs I was expecting. Given how long it's taken FDev to develop EDO I was hoping for more effort than this.

I have to say I'm with Susanna, I'll be waiting for a deep sale to ever buy EDO, if at all. Maybe in a year or two. Maybe.
 
I have to say I'm with Susanna, I'll be waiting for a deep sale to ever buy EDO, if at all. Maybe in a year or two. Maybe.

Me too.
In fact I'm actually happy now that the console version is released half a year later then the pc version.
Maybe by then they've made some acceptable changes and if not then I've had plenty of time and opportunity to make a good assessment of whether EDO is worth my money or not.
 
It does seem like some players are looking forward to EDO, and I'm happy for them.

I've got to admit though, there isn't much I find appealing about EDO. The new planetary tech is about the only thing, and even that isn't yet what FDev was selling it to be previously. I really wanted Space Legs but I wanted it for EVAs and ship interiors and surface caves and salvaging ship wrecks in space, sadly we aren't getting any of that. I'm not interested in FPS combat, nor do I want to do a twitchy QTE while exploring on foot, so EDO Legs don't appeal to me at all.

In fact, when I really look closely at what EDO includes, there isn't much about it I'm finding interesting.

Limited station interiors.
No new ships.
No new SRV's.
No multiple light sources.
No caves.
No ship interiors.
No exploration missions.
No proc gen surface POI's, just a limited amount of more static assets.
No EVA's.
No space wreck salvaging.
No surface mining.
No planet weather.
No water worlds.
No lava worlds.
No substantial atmos.
No atmospheric flight affecting ship handling.

EDO is like the lowest implementation of Space Legs I was expecting. Given how long it's taken FDev to develop EDO I was hoping for more effort than this.

I have to say I'm with Susanna, I'll be waiting for a deep sale to ever buy EDO, if at all. Maybe in a year or two. Maybe.
Had EDO contained all those things in your list, then I would have been one of the first to put my order in. As it is, EDO contains much of what I don’t want, so haven’t ordered it.
 
Well. I'll buy it at some point in time - but for now I am more likely to try out NMS - I don't like the colors of NMS, but at least there is a lot of content to play with and all kind of things to discover - as freaky as they might be, it's actual content, which will last me a while - not just a few bits here and there.
 
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Well. I'll buy it at some point in time - but for now I am more likely to try out NMS - I don't like the colors of NMS, but at least there is actually a lot of content to play with and all kind of things to discover - as freaky as they might be, there is actual content - not just a few bits here and there.
I used to hate how NMS looks too, but the exploration gameplay is so damn good that I got past it in time. NMS can sure give you some wonderous screenshot moments, the planet variety is astounding and sometimes it still marvels me at how incredibly atmospheric it can be. Sure it has a cartoony look, but frack if it isn't so much fun!

Plus the constant substantial updates have improved that gameplay by leaps and bounds, their development of NMS has been so incredibly impressive.
 
It does seem like some players are looking forward to EDO, and I'm happy for them.

I've got to admit though, there isn't much I find appealing about EDO. The new planetary tech is about the only thing, and even that isn't yet what FDev was selling it to be previously. I really wanted Space Legs but I wanted it for EVAs and ship interiors and surface caves and salvaging ship wrecks in space, sadly we aren't getting any of that. I'm not interested in FPS combat, nor do I want to do a twitchy QTE while exploring on foot, so EDO Legs don't appeal to me at all.

In fact, when I really look closely at what EDO includes, there isn't much about it I'm finding interesting.

Limited station interiors.
No new ships.
No new SRV's.
No multiple light sources.
No caves.
No ship interiors.
No exploration missions.
No proc gen surface POI's, just a limited amount of more static assets.
No EVA's.
No space wreck salvaging.
No surface mining.
No planet weather.
No water worlds.
No lava worlds.
No substantial atmos.
No atmospheric flight affecting ship handling.

EDO is like the lowest implementation of Space Legs I was expecting. Given how long it's taken FDev to develop EDO I was hoping for more effort than this.

I have to say I'm with Susanna, I'll be waiting for a deep sale to ever buy EDO, if at all. Maybe in a year or two. Maybe.

Would you pay a fiver for an expansion that added tenuous atmospheres to the list of landable planets & some more plants to scan from your ship/SRV & park an Asp in front of?

How much is it worth to you for the parts you are interested in? When it gets that cheap, buy it. If it doesn't, don't.
 
Plus the constant substantial updates have improved that gameplay by leaps and bounds, their development of NMS has been so incredibly impressive.

Won't buy it because releasing it in the state that the dev did was something I have zero tolerance for, but I've been paying attention to it.

NMS's development cycle as compared to ED's development cycle is a class study on the difference between developers who are passionate about their project and developers who are being run into the ground by business types with no concept of how to make a complete experience.
 
All i know is that id offer a standing ovation to some little things like adding far more and different types of commodities other than eng salvage to acquire during salvaging both in USS's and post ship destruction and to include a lot more pods. Those pods could be taken back to the station for a reward at the security office kinda like RDR2 does for bounties. Maybe new opportunities arise from interogations of these obtained pods such as search and rescue etc

Ships available in supercruise to interdict other than harmless sidewinders and its cousins. Ships worth the interdiction not only due to threat and their bounty but on board loot and allow for much more loot to drop from the destroyed ship ..these cargo containers could be designed to withstand all that stress.

In systems where any faction not just the controlling one that is suffering from conditions such as drought or famine etc have scenarios asking items related to their issue as they sometimes do during outbreak re medicine.

Basically...flesh out what is currently going on :)
 
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