Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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using the original sales pitch is being selective about statements now? jesus.
As fennster said.

You know what? Whatever. Space legs are coming anyway, and you're still calling them FPS you don't know the half of them.

And tecnically ED is already an FPS from the start, since it's first person and you shoot things. If you ignore everything else.
 
I'm an alpha supporter and trust me, if I had seen anything that hinted at an FPS and running around generally murdering anybody you see, then I would have noticed, I feel sure.
Show me where it's wrong? It actually states this on the kickstarter page "In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view,". Nothing mentioned about a FPS.

Surely you were both aware, at minimum, that 'Legs' aspects were planned? And it's not like they hid the combative side even in the synopsis ('board enemy vessels' etc).

Elite: Dangerous Kickstarter (2012)
ty2goSY.png

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Source: https://youtu.be/EM0Gcl7iUM8


They went into further detail in Newsletters of the time:

Newsletter 29: Lifetime Expansion Pass - to be withdrawn from sale


expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):
  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players
Alpha and Premium Beta customers, and those who have already bought the £35 expansion pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.

Newsletter 32: 'To Launch, and Beyond with the Lifetime Expansion Pass'

you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force

Just in Kickstarter materials alone there was plenty of forewarning of the direction of travel. (Not that Elite Legs having a 'Combat' strand should be that surprising really).

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It's not like it's all some new development either. They've been trying to get both Legs, and Legs combat, into the Elite universe for over two decades...

 
using the original sales pitch is being selective about statements now? jesus.

Even when you watch the future development videos he doesn't mention having a FPS section. He mentions landing on planets with cities, hunting animals, ship interiors and being able to steel other peoples landed ships. Nothing has been mentioned about the future having team deathmatch FPS. He also mentions he doesn't want to do planet landings and have endless samey empty planets. So you people miss-quoting this "fps was a part of the plan" are the ones being selective about statements.
Just because it doesn't mention shooting, you would have to be a bit dim to think it wouldn't include it as an option, which is precisely what's included. As to the team deathmatch, its not like that, its more like capture the flag, but more then anything, it is it's own thing as it is not a separate game and is an expansion of what you can do in the Elite Dangerous universe. I for one am looking forward to helping some of these settlements get online, and then do missions for them where shooting may or may not be a part of the mission, oh just like the base game.
 
And from where comes your idea, that a game cannot evolve past it's original concept? I don't understand the notion, that ED has to stay the way it was in the 80s/90s, just with some better graphics. If it would, it wouldn't last for long - is that better, to stay like it is for a little while longer and then ED would have to shut down?- Isn't change and some new game elements better, even if you aren't that fond of them?- Others like it and they will buy it and keep the game alive - see it from that side. If ED would get stale it will come to an end rather sooner than later.
New game and ideas are always better. What's not so good is buying into a game and get that game railoaded into a completely different direction - that's online games.
 
Surely you were both aware, at minimum, that 'Legs' aspects were planned? And it's not like they hid the combative side even in the synopsis ('board enemy vessels' etc).

Elite: Dangerous Kickstarter (2012)
ty2goSY.png

Uiwk3ZS.png


N81nByl.png

Source: https://youtu.be/EM0Gcl7iUM8


They went into further detail in Newsletters of the time:

Newsletter 29: Lifetime Expansion Pass - to be withdrawn from sale




Newsletter 32: 'To Launch, and Beyond with the Lifetime Expansion Pass'



Just in Kickstarter materials alone there was plenty of forewarning of the direction of travel. (Not that Elite Legs having a 'Combat' strand should be that surprising really).

---

It's not like it's all some new development either. They've been trying to get both Legs, and Legs combat, into the Elite universe for over two decades...

Don't mind me, just quoting this for future reference.
 
Whatever Odyssey turns out to be, it should be remembered that the devs are real people, take pride in what they are asked to do and that nothing is major is put into Elite without David Braben signing off on it.. If that turns out not to be what you expected, or consider was promised then vote with your wallet and make it known you disapprove of the design decisions. Not the people who enacted them
 
MMmm I remember those cold empty years when it seemed there would never be another canonical entry for the legendary Elite/Frontier. I played X2 and X3 extensively. I pledged money to various places (space engine was one and now it's on Steam :) hoping that just maybe, one day, one day there would at least be a real spiritual successor as they say if not canonical.

And much as I have disagreed with nearly every design decision from the off, ED remains an pleasant experience for me for the most part. It was never a secret that this legs mode as it is now called was one of the major intentions to include with this reboot, and with the absence of anything that really sets it apart from the original games, [edit: notwithstanding the MMO part] I think it is needed even if I personally have next to no interest doing low G swat team stuff. But if it opens the door to ship interiors and EVA, and I can take some nice screenies from up a massive mountain I will admit at last, that ED has truly surpassed its legendary predecessors.

The alphas look clunky as hell, but that is the point of the alphas. to uncover and iron out the clunkiness, like editing a plain manuscript.
 
3 years of secret squirrel Development for a mindless 2015 era space cod clone that doesn't even have a revive mechanic, soulless cardboard cutout stations, and tacked on foot expo mechanics that were clearly not even thought about for more than 5 minutes oh and no VR for legs anyway because it's hard to do???

we STILL can't get up in our ships and make a cuppa or have any agency with our surroundings, yea that went well... I agree with OP. as KK said fade to black.. because in odyssey we are SRP's "surface recon people" :( I am UTTERLY unenthused and I used to love this game how can FD be so ut of touch with its player base?
 
You know what? Whatever. Space legs are coming anyway, and you're still calling them FPS you don't know the half of them.
So you really think there might be about the same amount of stuff that we've already seen in Odyssey that is being held back as big surpise at launch do you?

I have to admit, I really do admire your sense of optimism at this point. I hope you're right.

As for calling it an FPS, every single time I watch a stream of someone playing it, that is all I ever see anyone doing. Gun toting mayhem and murdering anyone and everyone in sight. Looks crushingly mediocre and one-dimensional to me.

Maybe I'll have more fun playing it than watching it.
 
So you really think there might be about the same amount of stuff that we've already seen in Odyssey that is being held back as big surpise at launch do you?

I have to admit, I really do admire your sense of optimism at this point. I hope you're right.

As for calling it an FPS, every single time I watch a stream of someone playing it, that is all I ever see anyone doing. Gun toting mayhem and murdering anyone and everyone in sight. Looks crushingly mediocre and one-dimensional to me.

Maybe I'll have more fun playing it than watching it.
He is saying that there is more in the alpha than just run&gun FPS. He is correct. Whether you've personally seen it on youtube or not isn't really that relevant, I'd say. I can watch people play some new Fender guitar on youtube for hours on end and see nothing but endless and stale pentatonic riffs. Doesn't mean thats all you can do with the guitar, just means thats all youtubers know.
 
3 years of secret squirrel Development for a mindless 2015 era space cod clone that doesn't even have a revive mechanic, soulless cardboard cutout stations, and tacked on foot expo mechanics that were clearly not even thought about for more than 5 minutes oh and no VR for legs anyway because it's hard to do???

we STILL can't get up in our ships and make a cuppa or have any agency with our surroundings, yea that went well... I agree with OP. as KK said fade to black.. because in odyssey we are SRP's "surface recon people" :( I am UTTERLY unenthused and I used to love this game how can FD be so ut of touch with its player base?
I've heard Braben talk about FPS almost a decade ago. I've seen concept art for FPS years ago. I've seen dev interviews where they talk about FPS. I havent seen FD be very excited about bringing 'making tea' gameplay though. Plenty of people are excited by what EDO brings. There is nothing wrong with having different preferences, but if you are 'UTTERLY unenthused' that you 'STILL cant make a cuppa', maybe you simply aren't part of the player base FD is catering to?

On the bright side I've heard CIG talk about their exciting 'mixing cocktail' gameplay plans. It isn't quite a cup of tea, but maybe it is more up your alley? ;)
 
I've heard Braben talk about FPS almost a decade ago. I've seen concept art for FPS years ago. I've seen dev interviews where they talk about FPS. I havent seen FD be very excited about bringing 'making tea' gameplay though. Plenty of people are excited by what EDO brings. There is nothing wrong with having different preferences, but if you are 'UTTERLY unenthused' that you 'STILL cant make a cuppa', maybe you simply aren't part of the player base FD is catering to?

On the bright side I've heard CIG talk about their exciting 'mixing cocktail' gameplay plans. It isn't quite a cup of tea, but maybe it is more up your alley? ;)
you just dont get it do you? elite should be a place we would want to live in and that means tea and custom wallpaper... I must be over the target I'm getting flack already lol
 
I've heard Braben talk about FPS almost a decade ago. I've seen concept art for FPS years ago.
I've seen him spitball random stuff into a webcam about it, sure. Still couldn't care less about this Fortnite-for-dads slideshow that'll need an 8 hour download, no matter what off-the-cuff musings got recorded back in the day.

I get EDO for "free". I likely won't even bother to download it. Path of Exile has my attention at the moment, and that's a game you can play with half your brain missing.

I wonder what Elite 4 would have looked like if Ian Bell had ended up with all the money.
 
I've seen him spitball random stuff into a webcam about it, sure. Still couldn't care less about this Fortnite-for-dads slideshow that'll need an 8 hour download, no matter what off-the-cuff musings got recorded back in the day.

I get EDO for "free". I likely won't even bother to download it. Path of Exile has my attention at the moment, and that's a game you can play with half your brain missing.

I wonder what Elite 4 would have looked like if Ian Bell had ended up with all the money.
Ok, enjoy!
 
3 years of secret squirrel Development for a mindless 2015 era space cod clone that doesn't even have a revive mechanic, soulless cardboard cutout stations, and tacked on foot expo mechanics that were clearly not even thought about for more than 5 minutes oh and no VR for legs anyway because it's hard to do???

we STILL can't get up in our ships and make a cuppa or have any agency with our surroundings, yea that went well... I agree with OP. as KK said fade to black.. because in odyssey we are SRP's "surface recon people" :( I am UTTERLY unenthused and I used to love this game how can FD be so ut of touch with its player base?

Well perhaps Frontier sat down and had a think about what gamers want and realised tea making simulator wouldn't sell as well as pew pew.
 
I've seen him spitball random stuff into a webcam about it, sure. Still couldn't care less about this Fortnite-for-dads slideshow that'll need an 8 hour download, no matter what off-the-cuff musings got recorded back in the day.

I get EDO for "free". I likely won't even bother to download it. Path of Exile has my attention at the moment, and that's a game you can play with half your brain missing.

I wonder what Elite 4 would have looked like if Ian Bell had ended up with all the money.

If Ian Bell had got the money he'd have spent it on 10,000 glowsticks and some other 'consumables' and would still be in the 90s.
 
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