A modern reimagination of a gamebook.
Instad of watching the hyperspace tunnel (which is a loading screen anyway but at least it's pretty), you're going to sit in the dark and a narrator will tell you what the ship's doing.
Honestly, they could have made the whole game like that. It would by much cheaper.
"A pirate Anaconda has shot a plasma accelerator at you"
a) Thrust up and roll away (go to page 33)
b) Panic and slam on retro thrusters (go to page 210)
c) Ram them (go to page 74)
turns the page 74
"It didn't work. Your Viper barely made a dent in Anaconda's shield as it was splattered across the asteroid field"
a) Return to your previous dock (go to page 12)
b) Free Sidewinder (go to page 1)
Graphical delivery of interactive elements is overated. Pff.