Odyssey Progress

And then people wonder why the Devs and David don't post on the forum as often as they used to :rolleyes:

I do wish those making rude, obnoxious and negative posts would appreciate that this is counter-productive and absolutely not helpful to anyone. If you were working flat out to make something better and someone else posted what you just posted, or are about to, how would that make you feel?

You believe he's been working flat out to deliver this?

Watch, he won't even reply to this thread.
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David
Grounded in an Orange Sidewinder over here.
This message is much appreciated. :)

EDIT: applied hotfix 2 and still getting Orange Sidewinders.
 
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Personally, I haven't had any issues with performance and only a few crashes, but the biggest issue for me right now is the mission system. The missions I like only point to Colonia. And why aren't there any missions for navy promotions? I had a imperial navy promotion missions in the ship missions, but why don't we get any in the on-foot missions that could work as well? Or is the explanation that the "navy" is only for pilots perhaps?

Anyway, I will turn off the game for a few days and when I come back I hope there are missions in the bubble that I like.
 
Please. Don't pretend you were expecting a magically bug free release, when they committed to a release date months ago and were only able to have a feature-limited alpha. They're clearly working on fixes: and those who are responsible for the too-early release aren't the ones who are working themselves to the bone doing fixes.
If they couldn't produce a bug free release they should not have committed to a date and then be sorry about it.
 
You're joking surely.
With these new planet textures and the added interest/POIs on the planet surfaces, I am finding exploring interesting in ways it never was before. This DLC will revolutionise this game. It needs more work, but this is good so far.

There's nothing wrong with the UI.

As to the planets all being smoothed, my SRV heartily disagrees with you.
I cant speak for the UI look on Odyssey, but the UI displaying of stats and such has been broken in Horizons when playing Powerplay forever, and they've not bothered to fix it.. so it wouldnt surprise me if they have UI display errors in Odyseey too.
 
If they couldn't produce a bug free release they should not have committed to a date and then be sorry about it.
There is no bug free major software in existence. Every software have some bugs to various degree of severity. And well, releasing software to multiple peoples with very many combinations of hardware and software tends to bring out bugs, that developers even did not know about.
 
Nice to see the old bugs reappearing such as the station not pointing the right way, having to replot routes. Performance wise it’s been fine and looking forward to the upcoming fixes.
 
Thank you so much David Braben. You are one of my hero.

Possible solution for the low FPS and some positive views on Odyssey.

Tl;dr: I had an idea and I suspect it could be possible. Why not having separate graphic settings for both in space and on foot? Be patient everyone, this is just the beginning of Odyssey.

First of all, sorry for my Frenchglish.

It’s a well know fact that most of us were capable of running Horizon with very good performance and that with Odyssey even commander that have very powerful computer have difficulty to attain good FPS.

I have experienced the same and I also share the same frustrations of many. My rig is a 9900k CPU, 1080 Founder Edition GPU, 32 gig of ram, Elite on SSD, OS on M.2, 2K monitor, all this on a very clean system. Of course, like we have all experienced, I have tested all the possible graphic settings with some success.

The thing that bother me the most, is that in order to have good performance on foot, we need to sacrifice graphic quality in space (which for the most part is really an improvement).

I had an idea and I suspect it could be possible. Why not having separate graphic settings for both in space and on foot?

We know that we can change graphic setting and that the effect are live except for one or two options. Since there is already a transition to black when we switch from cockpit to SRV or on foot, I think this could be very well be implemented. Graphic setting could be switched between both mode in that transition without artifacts.

For example, in space we could have all the bells and whistles of supersampling, shadows, fx, bloom, etc., and on foot, we could have some conservative setting. All that to achieve playable FPS!

I ask for the members of the forum that are more advanced in programming to think about this proposition and to do some push if this sound a good idea. I wonder if Frontier have even think about that?

Of course, I know this will not resolve the current challenge aka need for more optimization, but I feel that this could also be a serious take for how graphic would be handle in the future in Odyssey: separate setting for on foot/srv and in ship.

I will like to point out, that Frontier have made an immense achievement with Elite Dangerous. Every step closer to be the perfect space sim game. I know, I know, a lot of passionate people that are bashing ED will tell you that they do this because they love the game, but I feel a lot of those people could be more open on the side of being grateful and positive.

It’s not rare to see people like myself who have more than a thousands of hours if not thousands hours in game that are still enjoying and finding new stuff to do. Maybe this is a sandbox, but only shallow depending on how much we are capable to pour imagination and role play.

Frontier Development as managed to make a game, a world which only rare people have managed to do and even more that have succeeded. When I saw David talk to Bruce today, I was still feeling that this game as the same love and care since almost 40 years!

Call me a white knight if you want, I have my own disappointment, like VR not at launch and no ship interior. On the later subject, I would say that even if I really respect Bruce an all the right thing he has brought to Elite as a very sensitive intelligent humble community manager, I think that no ship interior is a mistake! Of course, this was not Bruce’s decision.

The arguments for not having ship interiors, are flawed since it was based on the idea that people would get tired of walking a significant time from the ladder to the cockpit. I wonder then why we have to walk also for a significant time from the bottom of our ship to the elevator in the docking port! Lol!

Friends, it’s really hard to please everyone, but for now, almost everyone at Frontier probably know our disappointment with performance and to be beta tester for console. I think there is a good chance that things will get resolved in a couple of weeks.

I really do enjoy Odyssey and even if I was not necessarily asking for a first person shooter, I know that this is only the basis for more content (thargoid, more exploration, ect.)

So yes, thank you Frontier Development for this majestic DLC!!! I know I will have many many more hours of fun and continue on this evasive safe place that I have in my life. Thank you also to all the positives members in the forum that don’t succumb to easy negatives non constructive criticisms.

o7

peasants-revolting.jpg
 
There is no bug free major software in existence. Every software have some bugs to various degree of severity. And well, releasing software to multiple peoples with very many combinations of hardware and software tends to bring out bugs, that developers even did not know about.
Various degrees - and this is about as bad as releases get.

The state was poor in Alpha and it was obviously not ready.

It got pushed out anyway.

Now they are 'sorry'?

Give me a break.

Playing apologist for this awful release is pathetic.
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David
Hello, I have a couple of questions. Thanks in advance.
1 When will the 6-7 year old bugs that were there when I bought the game and that are still there?
2 What will happen to bgs and soloprivate cheaters and why does solo still affect through bgs?
3 Why are the desires of the pvp community ignored in favor of casual players, if pvp players know much more about the game and have a much better idea and competence about balance, and is this due to the fact that there are more casuals and their desires are easier to satisfy?
4 Why does your development team completely lack basic logic and priorities (instead of bringing the product to condition and then only introduce new content - you do the opposite?
5 Why break and destroy something that worked fine and well as in the case of shipyard?
6 Why should we pay you to be able to test the game and not you pay us? Why hasn't the netcode been rewritten yet?
7 Why was promised better instancing a year ago and it still isn't there?
8 Why are you cheating the community and not keeping your promises?
9 Will there be any compensation beyond a verbal apology?
10 Why has absolutely no work been done since alpha testing started before release?
11 Why are you releasing a raw and unworkable product?
12 Why don't you have any testing staff?
13 Why are the servers constantly lagging and crashing?
14 Why was promised that the release timer will be increased and it is still not done?
15 What are the terms of bringing the game to a normal state?
16 Is it connected to the fact that you do not work well?
17 How do you plan to fight with the combat loggers
18 Why doesn't the blacklist work as it should (only to block chat messages)?
19 Why do you turn a blind eye to cheaters and not give them a permanent ban immediately after using them?
20 Why are exploits only fixed after a year or more?
 
Here's another proposal: actually follow an alpha/beta structure. The alpha was clearly put out while some features will still being added and refined. That's not how alpha's work for updates. If you have done a full release, the alphas stop being "check this out while we work on adding some features", and start being "okay, we added the features, now can ya'll stress test them? thx". By releasing the alpha before they were ready to freeze features and switch to bugfixing mode, they invited this breakage.

If any sane person can start up the game and immediately see game-breaking issues, then you shouldn't release an Alpha. Spend a week fixing those up, and THEN release.
Sure, but plenty of people have said there should have been a beta already. Saying it again wouldn't have been adding anything. And having been round for the 3.3 beta, where there were major issues in the actual release which weren't in the beta whatsoever, I can tell you that just having a beta (or something called a beta) isn't enough to guarantee that the release will go well. If more assurance over the quality of a release before putting it out to the playerbase is what's wanted, then more is needed than just having a beta.
 
I can’t believe you are apologizing. Nobody has gotten any new game or update without its issues in years. You guys keep doing your thing at fdev. There’s always people that you can’t satisfy nor will those people have any understanding outside of what only effects them. 36 years of fdev running and I look forward to the next 36. I suppose I just wish all the developers were so lucky to continue making video games for over 30 years. Either way, I assure you some of us have extremely valid faith in you. O7
Are you serious!!!! I've alot of time for David and will always be grateful for his part in bringing Elite into the modern day era BUT, he is the CEO of Frontier, he was the face (amongst others) of lots of broken promises from the Kickstarter, I'm not sure how responsible he is for the current state of the game as I heard the Frontier board have more to do with the games state now than he does personally.
From the "offline" mode to Powerplay being so exploitable and beyond its original vision of player interaction (its now anything but player vs player interaction).
I'm sorry if it offends white knights on here but as a kickstarter backer and alpha pledge, David Braben at the very least owes an apology for his teams efforts, for a fully paid DLC Odyssey (2 years in the making) and the effect it has had on Horizons, its basically almost at a state where refund claims are not exactly unreasonable. That's why you're seeing a public apology from Frontiers' CEO.

When Obsidian Ant is posting videos saying Odyssey shouldn't have been released in this state thats bad and justified IMO
 
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