Thank you so much David Braben. You are one of my hero.
Possible solution for the low FPS and some positive views on Odyssey.
Tl;dr: I had an idea and I suspect it could be possible. Why not having separate graphic settings for both in space and on foot? Be patient everyone, this is just the beginning of Odyssey.
First of all, sorry for my Frenchglish.
It’s a well know fact that most of us were capable of running Horizon with very good performance and that with Odyssey even commander that have very powerful computer have difficulty to attain good FPS.
I have experienced the same and I also share the same frustrations of many. My rig is a 9900k CPU, 1080 Founder Edition GPU, 32 gig of ram, Elite on SSD, OS on M.2, 2K monitor, all this on a very clean system. Of course, like we have all experienced, I have tested all the possible graphic settings with some success.
The thing that bother me the most, is that in order to have good performance on foot, we need to sacrifice graphic quality in space (which for the most part is really an improvement).
I had an idea and I suspect it could be possible. Why not having separate graphic settings for both in space and on foot?
We know that we can change graphic setting and that the effect are live except for one or two options. Since there is already a transition to black when we switch from cockpit to SRV or on foot, I think this could be very well be implemented. Graphic setting could be switched between both mode in that transition without artifacts.
For example, in space we could have all the bells and whistles of supersampling, shadows, fx, bloom, etc., and on foot, we could have some conservative setting. All that to achieve playable FPS!
I ask for the members of the forum that are more advanced in programming to think about this proposition and to do some push if this sound a good idea. I wonder if Frontier have even think about that?
Of course, I know this will not resolve the current challenge aka need for more optimization, but I feel that this could also be a serious take for how graphic would be handle in the future in Odyssey: separate setting for on foot/srv and in ship.
I will like to point out, that Frontier have made an immense achievement with Elite Dangerous. Every step closer to be the perfect space sim game. I know, I know, a lot of passionate people that are bashing ED will tell you that they do this because they love the game, but I feel a lot of those people could be more open on the side of being grateful and positive.
It’s not rare to see people like myself who have more than a thousands of hours if not thousands hours in game that are still enjoying and finding new stuff to do. Maybe this is a sandbox, but only shallow depending on how much we are capable to pour imagination and role play.
Frontier Development as managed to make a game, a world which only rare people have managed to do and even more that have succeeded. When I saw David talk to Bruce today, I was still feeling that this game as the same love and care since almost 40 years!
Call me a white knight if you want, I have my own disappointment, like VR not at launch and no ship interior. On the later subject, I would say that even if I really respect Bruce an all the right thing he has brought to Elite as a very sensitive intelligent humble community manager, I think that no ship interior is a mistake! Of course, this was not Bruce’s decision.
The arguments for not having ship interiors, are flawed since it was based on the idea that people would get tired of walking a significant time from the ladder to the cockpit. I wonder then why we have to walk also for a significant time from the bottom of our ship to the elevator in the docking port! Lol!
Friends, it’s really hard to please everyone, but for now, almost everyone at Frontier probably know our disappointment with performance and to be beta tester for console. I think there is a good chance that things will get resolved in a couple of weeks.
I really do enjoy Odyssey and even if I was not necessarily asking for a first person shooter, I know that this is only the basis for more content (thargoid, more exploration, ect.)
So yes, thank you Frontier Development for this majestic DLC!!! I know I will have many many more hours of fun and continue on this evasive safe place that I have in my life. Thank you also to all the positives members in the forum that don’t succumb to easy negatives non constructive criticisms.
o7