Odyssey Progress

зашли с козырей) видимо увидели какое бурление и пустили к публике аж самого Брабена
 
still unable to jump the carrier that is not fixed there are cmdrs out there stuck and no way to get back when that is fixed then i will give praise to whoever
 
Thanks for the info. Best of luck to you and the team with resolving the current issues. Hope you can get the problems sorted out quickly.

If I might make a general suggestion, if feasible it would be worth considering a different release approach for critical releases.

A couple of options to consider:

  • A quick one day / half day closed Beta as close to release as possible to get player assessments of the state and suitability for release.

  • Have a longer period of downtime for the release, do the server update, and then do a brief closed release of the update to a pilot group of players to assess the status before commencing to the full release to the entire playerbase. (You'd need a good spread of players to cover various RL locations, system specs, and locations and activities in the game. Ideally you'd have them feeding back live to the FD team reporting how it goes.)
There's cons to both of these obviously, and I won't suggest they'd be a panacea for all ills. I also obviously don't even know if they would work in practicality for how things operate at FD, and am just setting them out in general principle for consideration.

On the performance not directly correlating to system spec, this has always been the case in general as far as I can recall. What I can say for me personally, always playing on the same machine is that performance has never been a constant and has directly related to things at, for want of a better term, the server side. For example performance has always dropped when there's been a Beta going on, and I've been playing the main game. (Having rubbish onboard graphics sometimes makes certain things stand out more.)

I'm sure it'd be possible to find players who'd be more than willing to participate in some co-ordinated, focussed testing to try and get to the bottom of things like that.

o7
Here's another proposal: actually follow an alpha/beta structure. The alpha was clearly put out while some features will still being added and refined. That's not how alpha's work for updates. If you have done a full release, the alphas stop being "check this out while we work on adding some features", and start being "okay, we added the features, now can ya'll stress test them? thx". By releasing the alpha before they were ready to freeze features and switch to bugfixing mode, they invited this breakage.

If any sane person can start up the game and immediately see game-breaking issues, then you shouldn't release an Alpha. Spend a week fixing those up, and THEN release.
 
thank you... I spent a lot of time in the Alpha and was truly looking forward to playing the release version. Today has been the first day without major crashes (at one point it seemed to have corrupted Horizons too) I want this to be a great experience for everyone who plays and understand the massive undertaking involved, and i sincerely hope matters will be resolved soon for the benefit of both the game designers and programmers and for us end-users, who have so so much passion for the game
 
still unable to jump the carrier that is not fixed there are cmdrs out there stuck and no way to get back when that is fixed then i will give praise to whoever
this is not a bug but intended to take stress of the servers. They said that right at the beginning of the release.
 
One thing I found: just try to play the game. My FPS readings say I should be experiencing abysmal gameplay but that's not what I'm experiencing. Yes, older gear: i7-4790 at 4.4 ghz with 32 gigs of ram with Radeon R9 M290X with 2 gigs of VRAM. Obviously updating the GPU would make a difference but actually playing the game has been a revelation. It's better than the FPS would have you believe. Could the framerate algorithm be displaying incorrect information?
Yep. Pretty sure that's it. They even managed to make the GeForce algorithm display the same wrong information :rolleyes:
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David


While you're at it.. could you bring back Sandro from Jurassic Park and put him back in charge of Powerplay? :)
 
Thank you for your message. I really appreciate the ED team working late on a Friday, and am looking forward to a more stable game in the coming days. In-between the various problems I've experienced, this looks like it could be a big improvement to the game, and I can see there has been a vast amount of work put into it.
 
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Thank you very much for coming on to the forums to give us an update, and thank you for the honest appraisal.

The hotfixes are greatly appreciated, I know there is still a lot of work to be done to make the game truly stable, but given how hard the team have been working in the weeks leading up to release I hope that they do not overwork themselves in the coming weeks.

I echo this message!
 
what are the cmdrs supposed to do out ther just hang around for what could be weeks i am lucky i am in the bubble but still need to use my carrier
 
Amazing.

We get sold a bag of dog turds.

Get a generic "We're sorry we sold you a bag of dog turds, but we promise we'll polish these turds!" and everything is forgiven and everyone is happy?

Pathetic.
Please. Don't pretend you were expecting a magically bug free release, when they committed to a release date months ago and were only able to have a feature-limited alpha. They're clearly working on fixes: and those who are responsible for the too-early release aren't the ones who are working themselves to the bone doing fixes.
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David
This is what I needed to hear (not so much the apology - we all still owe you for making the original along with Ian Bell) but you've convinced me that you guys are totally aware of the problem and that you're gonna figure out how to fix it.
 
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