Then link to it!
Managed to find Crystalline Shards on several HIP 36601 bodies (using the new DSS heatmap). Not a single Crystalline Cluster attached
Find a suitable body with high G5 raw material rate. Use your DSS to map it
Using the heatmap and filters try to locate Crystalline Shards on surface (No POI anymore , just random wandering on colored location)
Land and embark in your SRV. No way to find crystalline clusters.
What is wrong with your reading comprehension?Never mind, I found what you are refering to, and it appears to have nothing there to support your position, you are wrong, simply wrong!
So nowhere in there regarding the heatmap not working, it's working as intended, this is how a heapmap works, it's a density map and increases the likelihood of finding a particular item in a particular area. This is only about the mats not being present on the shards, and that is correct, they aren't present.
It's blue or transparent. That's it.This is working as expected - the blue areas highlight locations where organic life is supported on this planet. There is no longer a "heat map" as this was causing some confusion.
This is working as expected - the blue areas highlight locations where organic life is supported on this planet.
There is no longer a "heat map" as this was causing some confusion.
What is wrong with your reading comprehension?
It's blue or transparent. That's it.
This is the point where you ackowledge that you were wrong all along, by the way.Nothing, that's a different link to what is saw, and it doesn't matter, that's how it is from now on then, it's not a bug or an issue, because people don't understand how heatmaps work they had to change to it to the simple version so people don't get confused......really......
This is the point where you ackowledge that you were wrong all along, by the way.
No biggie. I know I got confused as hell just trying to find out how it worked from first principles and the Codex entry was so brief it was no help at all. All the google searches I found kept referencing the green of the old heatmap and nothing I was looking at in-game seemed to make sense. Par for the course for ED that you have to figure things out by inference and trial and error instead of there being documentation.Sorry, I thought I had by admitting that's how it now is, if you require an explicit acknowledgement here it is, I was indeed wrong. FDEV have changed it without making a proper announcement as they should have in the release notes or some patch notes but they didn't so I was wrong.
A little less certainty from both of you would be more helpful right now
It's clearly not displaying a heatmap, because there is no colour graduation. But whether it should be or not (regardless of what official sources have said) and whether it will continue to work the way it is right now is far from certain.
A Heatmap makes sense in this circumstance, it's reasonable for Varonica to assume it should work the say s/he describes even if the graduation is only shades of blue.
However the way it actually looks in-game is as Queex describes, the different shades appear to be based on the terrain (which may be linked to bio-density regardless).
Nothing, that's a different link to what I was reading, I was referring to one link and you were referring to another if you had bothered to link as you should have when referring to a statement elsewhere on the thread or the forum then it wouldn't have been a problem , and it doesn't matter, that's how it is from now on then, it's not a bug or an issue, because people don't understand how heatmaps work they had to change to it to the simplified version so people don't get confused......really......?
The correct way of locating geo as I decribed still stands on it's merits, that's the easiest way to do it, land in a blue area, use the SRV to track the sites.
Its astonishing. Went from a great idea to worthless. If the geology or bio is abundant you’ll run into it, if not, well good luck.All I know is that the "heat" map and the so-called "filters", as they currently stand, are not helping me to find Geological Sites on planetary surfaces.....yet weirdly do seem to work mostly as intended when looking for biological sites. Those I am finding with relative ease. Often, when on the the various Geological "filters" (another seemingly meaningless word since the end of Alpha) what looks like a darker shade of the overlay, just ends up being the terrain beneath the overlay.....and I end up fruitlessly searching for the geological sites in my ship and/or SRV, to no avail. 3 days of looking, and I am yet to find a single Geological Site.
I can't say how INFURIATING it is that the Devs took it upon themselves to so radically alter the DSS mechanic we had in the alpha, based solely on the complaints of a few alpha players (funny how I never noticed those complaints in any of the Alpha Feedback threads).....especially given the fact that even they acknowledged that the planetary tech wasn't finished yet. Wouldn't it have made more sense to release the version we got in alpha, combined with the finished planetary tech, and then wait to see if the broader player-base were still confused? Even then, wouldn't it then make more sense to offer up a colour code and/or provide us with a DSS tutorial to help alleviate said confusion, rather than dumbing down the mechanic in a way that actually just makes it WORSE?!?! Though I really don't understand what is confusing about Blue/Green=very low concentrations of Geological/Biological and Orange/Red=very high concentrations of Geological/Biological. Don't need to be a Rocket Scientist to understand that. Yet this tiny shades of blue nonsense is pointless IMHO.
Which is my biggest complaint btw. A giant blue blob doesn't really help me find these things, as I have proven on multiple planets now. A colour gradient-from blue to red-made far, far more sense....but was seemingly abandoned based on alleged complaints about "confusion".O
M
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It is binary according to FDevs own answer and what you quoted. This is not a heatmap. It is only an indication of where it is possible to find or impossible. A heatmap would change color where it is more or less likely. This does not.
There are no sites as such. Stop looking for them. Instead, you will find objects (fumarols, vents, bacteria patches...) that may be dense (trip over them every couple of meters) or sparse (only one to the horizon), or anywhere in between.Seriously, I don't know if its a bug or not, but the blue markings have not been any true indicator of whether or not that area contained a Geological Site.
There are no sites as such. Stop looking for them. Instead, you will find objects (fumarols, vents, bacteria patches...) that may be dense (trip over them every couple of meters) or sparse (only one to the horizon), or anywhere in between.
And finding bacteria patches... ugh (but I do it anyway).
There are no sites as such. Stop looking for them. Instead, you will find objects (fumarols, vents, bacteria patches...) that may be dense (trip over them every couple of meters) or sparse (only one to the horizon), or anywhere in between.
And finding bacteria patches... ugh (but I do it anyway).