Odyssey Progress

I'm sorry @David Braben but Odyssey is an absolutely shambolic release, quite how it was released in this blatant beta state is beyond me.

Huge performance issues, major lack of features, bugs all over the place, copy & paste AI and Stations, poor VR implementation, the list goes on and on.

This is not good enough, if I hadn't of bought the Lifetime Expansion Pass all those years ago I'd be demanding a full refund on this Odyssey product. But uninstalling will have to do, it's tarnished Elite Dangerous and I'm not sure the promise of fixing everything will be enough.
 
Not sure if this was reported befor or whether this is the correct place to mention this:
Routes planned in galaxy map are not persisitng when entering SC after leaving a station or planet. This neccessitates to re-enter the galaxy map and select recalculate route before you can see in the cockpit the dot for the frist waypoint.
The place is definitely not correct, but let's stop for a moment here and look for what the consequences will be if you described this right.

First and foremost do you know that there is a key "select next system in route" to re-target your highwake destination. If that stopped working, oh mama.

If this is true and plotted route is broken when entering supercruise, then your anti-gank hiwake escape has just been made null and void. No way someone will survive re-plotting a jump in a middle of a gank!

I sincerely hope this is just a minor user error... Otherwise this will be one of the bigger epic fails of this UI keelhaul...
 
I admit there is currently ton of bugs in the game and it is not looking as product on the release. But I hope very much that all of this is coming from the attempt of converting stagnating product (which was Horizons) to the rapidly-developed one "early-access product" (which is now Odyssey). Experiencing constantly connection problems leads to frustration but if I ask myself whether I'd like to wait another 6 months or I do get early-access and contribute to the development of final bug-free Odyssey - I would definitely prefer the latter. The only advice to FDev - keep working pushing it forward and think of the reward for all the people who invested into your early product their time and money!
 
I'm sorry @David Braben but Odyssey is an absolutely shambolic release, quite how it was released in this blatant beta state is beyond me.

Huge performance issues, major lack of features, bugs all over the place, copy & paste AI and Stations, poor VR implementation, the list goes on and on.

This is not good enough, if I hadn't of bought the Lifetime Expansion Pass all those years ago I'd be demanding a full refund on this Odyssey product. But uninstalling will have to do, it's tarnished Elite Dangerous and I'm not sure the promise of fixing everything will be enough.

Aye, I deleted it last night and got 55Gb back. Felt good.

Like you, if I didn't have an LEP I would have refunded it. As it is, that money is long gone, so I just have to put up with it - but it doesn't need to waste space on my HD for the next year or so while they fix / finish it.
 
to do a quick fix, wich makes i at least a bit more playable is, brighten up the textures, even when you want just do a paintjob its darkest night....its like yes i believe its blue , but could be black ...dont know
 
Aye, I deleted it last night and got 55Gb back. Felt good.

Like you, if I didn't have an LEP I would have refunded it. As it is, that money is long gone, so I just have to put up with it - but it doesn't need to waste space on my HD for the next year or so while they fix / finish it.

When a lot of "fellow old-timers" take issue with a hastly done and not well thought out release like Odyssey, it must feel like a gut-punch to whoever of the old crew is still at FD.

What irks me the most is that all of these issues are fixable. The technical foundation (well, except for multiplayer...) is there and is solid. For a game that started out as a pure space game, both vehicles and space legs "feel" quite solid. But once again, the things where FD lack vision and skill is multiplayer, AI and gameplay design. And I guess management, since there's clearly quite a few super talented people working on this game, who have to make it in time for some insane release schedule because... reasons? Quarterly numbers?

Whatever the reason for this release date, this should've been in the oven for at least 6 more months.

EDIT: Reading back a few pages, I see Juniper also had the same rough time estimate. And I also agree with his statement that this rests squarely on management. Heck, even IF some devs were not up to the task, it's still a management problem because it's up to them to get people to work on the parts they are most effective at.
 
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The problem I see now is all EDO based things (which are nothing to do with the spaceships or space based gameplay) are going to suck up inordinate amounts of time so as far as Horizons level stuff is concerned its frozen.
 
The new UX is way worse than the old one which was clear, concise and task-oriented.
I agree with you on this.

In places it is buggy or works in a bonkers way (suit customisation is ridiculous, frankly).

There is unnecessary unusable UI occupying screen space all over, from contacts to shipyards.

I'm also not entirely happy with crew management/helm, but that's a purely change-related concern and I discount those as UI criticisms.
 
The problem I see now is all EDO based things (which are nothing to do with the spaceships or space based gameplay) are going to suck up inordinate amounts of time so as far as Horizons level stuff is concerned its frozen.

Not only that, but as well as finishing & optimising Odyssey and getting it ready for the console/full release, they're also having to deal with the randomness of a live server & firefighting that. It's going to be so SO much harder to manage for the next several months while they continue development.

I feel really sorry for the devs at this point. I don't think this was their doing or idea, or how they intended things to happen... because the issues around Odyssey go way beyond just bugs.
 
A true apology would either be:
a) Withdrawal of the addon for everyone. With an optional refund. Those who keep to stay can opt to participate in a 6-month beta on separate infrastructure and help discover and fix bugs
b) Fixing all Odyssey and past Horizons and base game bugs ASAP.

Until either is achieved it's only words, not actions. And only actions reflect the truth.
 
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For me this release has not sat well, its late alpha code at best I wouldnt call it beta as beta would be a 'feature complete' release and this isnt even that as they have removed stuff to get it to work correctly. I would definitely not have released this to the public unless it was marked as 'alpha' and not indicative of the final release. I do hope that lessons are learned from this shambles and future releases are more 'complete' than this alpha build.

I was going to get this as soon as it came out but I think I will be waiting for the 'next' expansion so that I know this has been done before getting it as I still dont know 100% what I am buying into.
 
Odyssey is an appropriate name, at least. FD sure made themselves one.

My perspective is lack of coordination for all the issues, bugs, and server meltdowns and for that it all falls in management's lap. I spent a lifetime in both the trenches and in the chairs and I can tell you my life's lesson when it comes to productivity, quality, and success...

"Prior Planning Prevents P*** Poor Performance"

All I wanted to do, FD, is get back in The Ghost, point it that-a-way, and fly back into the black. I can't even do that, so I'm left with a easy choice, play or not play. It seems I'm going to have to pick not play as this disjointed mess of an 'upgrade' has made it impossible to just log in and have some fun. I'm refusing to be your guinea pig while you 'figure it out'. All my ships will still be at Jameson's. I'll check back in every couple of weeks to run them through the car wash and charge the batteries.
 
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The place is definitely not correct, but let's stop for a moment here and look for what the consequences will be if you described this right.

First and foremost do you know that there is a key "select next system in route" to re-target your highwake destination. If that stopped working, oh mama.

If this is true and plotted route is broken when entering supercruise, then your anti-gank hiwake escape has just been made null and void. No way someone will survive re-plotting a jump in a middle of a gank!

I sincerely hope this is just a minor user error... Otherwise this will be one of the bigger epic fails of this UI keelhaul...
My comments from another threat for what it's worth:
My procedure: Insert destination in top window of galmap, press the destination button on the right in gal map to generate the route, check route description at bottom of galmap, leave galmap, check route is correct on nav panel, leave station or planet, enter SC, can't find where to go since the dot for the first waypoint is not shown in the cockpit because the hologram for the station or planet is still there, checking nav panel but route as well as system of first waypoint are no longer shown, so go back to galmap, click recalculate route on the left in galmap, leave gal map, now the missing instrument with the dot is shown in the cockpit and the hologram of the station or planet is gone.Yesteray, I departed from two stations and ten planets and it happened each time. Today, I left from two sations and experienced the same problem.
Update:
Under display option on the left of the galmap the box for "Show System Connectors" is blank/unselected. Another thing I noticed when looking at "Route Settings" is that none of the boxes for "Jump Data" is selected. Will test tomorrow with "Show System Connectors" and "Fastest Route" enabled. In EDH "Fastest Route" is persistent for generating every route once it was selected for generting a route, so I never thought of checkking this in EDO each time I generated a route after the first one.
Will also test this suggestion by Cmdr Filtymick420 by clicking on the FSD button after being in SC:
This happens on console (to me at least) kind of a lot. What happens when you engage your FSD anyways? For me it still takes me to the plotted route even though I don't have it selected anymore. Just push it anyways. If it's anything like what I regularly experience it should just jump you there with the route replotted. I understand it's not showing anything is targeted but that doesn't effect what I'm asking you to try.

Bug report from another Cmdr: https://issues.frontierstore.net/issue-detail/34303

Update:
Unable to reproduce bug with SDW, only happens with DBX in my case.
Cmdr Filtymick420 suggestion did not work since clicking on FSD disengages SC due to no target selected. But the route is displayed again without having to access galmap.
 
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I've been abducted by Orange Sidewinders for 2 days, before CMDR Vulcan came to the rescue. A couple days later, and now a Taupe Cobra has captured me.

At least now I know what I'm going to do while attempting to recover from eyestrain related to VR binging: WRITING the third short story!

"What about Danger Star?"
"Do you HONESTLY care about that? If not, my creativity is a very 'when-I-feel-like-it' business! And NOW is the time to write the third story: Elite, The Orange Sidewinders!"
 
Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David
Greetings,

I suggest to read next reddit article: Source: https://www.reddit.com/r/EliteDangerous/comments/nj1f5x/odyssey_renderer_is_broken_details/
This together with numerous bugs in missions, UI, Cosmetics, issues with older game mechanisms and troubled servers is all saying clearly that what your company have released 19 May is nothing else as a "Open" beta. Frontier could easily avoid much of criticism and still to have good profit if they were honest with theirs customers. Sadly this is not the case of Odyssey DLC release.
 
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The amount of issues (mostly server issues) is really big. I know you must have your hands full and I'm not sure if you will ever read this, but this game at this moment has so much potential. Enpower the on-foot exploration because you will attract a legion of players. And for the love of God, make fighters more useful (let them LAND on planets even from space, and let us disembark from them), engineering, longer distance from main ship, and able to target on-foot characters. On-foot players should be able to counter fighters with the missile launcher.
 
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Greetings Commanders,


With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.  

First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.  

Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.

Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.

I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.  

Thank you all, 



David
With all due respect, after 4 days of Orange Sidewinders and with hotfix 2 not hotfixing it, I'd really like that regular and open communication on how it's being fixed now...
I really believe you're on it, but my idea of spending the weekend was very different from what I am doing now and my free time to play is almost gone now.
I know it's the weekend and all that, but you know, it's the weekend and all for us too.
 
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