Allow the VR '2D screen' to be disabled?

What the current state of VR is in Odyssey? I tested it in Alpha and briefly checked it in Beta to confirm that they fixed the Ski Goggle issue I was having, but is there any way to increase the size of the 2D screen while on foot or any options of any kind for that matter?

Now that it's out, has anyone tried using VorpX to use VR on foot and if so, what settings are you using?
 
FDev, love and respect what you've done. Absolutely my most played VR game. For the first time ever, I'm living the dream as the Captain of my own spaceship. Just like the original post, I'm requesting an opt-in for space legs. Let us decide what's too much to handle...at least if it's relatively easy to implement.

If space legs opt-in isn't easy to implement...just let us know. Have no problems waiting a bit longer if it's too hard to code at present.
 
VR has currently a lot of issues!
Ship HUD elements that were in 3D are now flat
Left and Right eyes sometimes rendered differently
Unreacheable buttons in menus
Shipyard Fleet Page broken
DSS recticle broken
Bad optimization

... and I only played the game for 2 hours.

The only positive element is the vanity camera on legs that is still full VR (unfortunately no HUD or interactions available though, only for sighseeing).
 
VR has currently a lot of issues!
Ship HUD elements that were in 3D are now flat
Left and Right eyes sometimes rendered differently
Unreacheable buttons in menus
Shipyard Fleet Page broken
DSS recticle broken
Bad optimization

... and I only played the game for 2 hours.

The only positive element is the vanity camera on legs that is still full VR (unfortunately no HUD or interactions available though, only for sighseeing).

Yes. I think this thread should be renamed to "Plz let VR function as in Horizons at least"
 
On a light atmosphere planet my framerates drops dramatically in VR. So I have the awkward situation that the cinema-view actually looks better than the game in vr. But that has to do with my old hardware. My GTX 1080 just does not do the job.
 
On a light atmosphere planet my framerates drops dramatically in VR. So I have the awkward situation that the cinema-view actually looks better than the game in vr. But that has to do with my old hardware. My GTX 1080 just does not do the job.
Same card, same issue. But during the alpha phase 1 it was not that bad so I think FDEV did something wrong.
 
Given the fact that my card can run half-life alyx smooth and full of wonderful details in texture and lightening, I think there could be done a lot to improve the graphics in elite odyssey vr. But I fear frontier lacks the will and the skill to do so.
 
Given the fact that my card can run half-life alyx smooth and full of wonderful details in texture and lightening, I think there could be done a lot to improve the graphics in elite odyssey vr. But I fear frontier lacks the will and the skill to do so.
Yesterday in Yamik's livestream they showed how badly rendered is ED.
For example, even hidden solid geometry is rendered. This takes a lot of resources.
The trick of not rendering what's not visible was created in the '90's with the 3DFX Voodoo2, if I'm not mistaken.
 
Yesterday in Yamik's livestream they showed how badly rendered is ED.
For example, even hidden solid geometry is rendered. This takes a lot of resources.
The trick of not rendering what's not visible was created in the '90's with the 3DFX Voodoo2, if I'm not mistaken.
I have an old book about "Programming 3D Graphics" from 1985 that describes how it's done. It's not particularly complicated (relative to 3D in general). I was able to do the code back in 1985, on a PC XT. The thing is, that you have to plan ahead, and not just plan on fixing it afterwards. The way coding is done these days is a mess, partly driven by hardware becoming cheaper than good software engineers. Back in the day it was the other way around.
 
I have an old book about "Programming 3D Graphics" from 1985 that describes how it's done. It's not particularly complicated (relative to 3D in general). I was able to do the code back in 1985, on a PC XT. The thing is, that you have to plan ahead, and not just plan on fixing it afterwards. The way coding is done these days is a mess, partly driven by hardware becoming cheaper than good software engineers. Back in the day it was the other way around.
Ironically I played with hidden line and hidden surface removal graphics on a BBC micro way back when. Which is when I first started playing Elite.....
 
All sounds like a great idea to me and exactly what I'm after. In fact it's what I originally expected, especially seeing what a fantastic job FDev have done with the rest of the game in VR. My only comment on the original post would be I'm fine with the Hud it has. HUD info doesn't have to be close, within your helmet, it can be projected to look further away and large so that in the end it's the same scale it is now. Works great in ships and SRVs.
 
Hello, first post ever on this forum, just to add a stone to this pile. I just did a few minutes of on-foot in VR via vanity camera... ITS AMAZING. Please pretty please FD, at least can you just add littles things that would improve that ? The simplest one being letting us move the freecam vanity camera so we can at least position it in front of the character's head (or just get a slightly better shoulder view), without resorting to tricking the headset view back and forth with resets. Mechanics are already here, you just need to enable it back like it is in flatscreen mode :)
 
Long time since logging in and making any comments here. Had an account since 2014 and love this game purely for VR. Deffinately in the enthusiast crew. From what im reading it isnt a huge edit or ask to have the option of 3D enabled for VR view on foot. Id love this. Im yet to try odysee. I have the lifetime pass that gives all test phases and updates for the one cost i paid. Please Frontier do as the peeps here are asking. Especially if its not a huge edit of the game to do so. And if it requires xml tweak it makes any issues arrising from the changes entirely the users reaponsability to accept. We can also get an idea of what works and doest helping the eventual development of the vr on foot youd be adding later anyways.

Lastly guys i read above or at least it reads to me like folks have found a way to achieve 3d view whilst on foot already. Please could sumone direct me to the instructions on hiw to achieve this.
 
Thanks for your support Cmdr :)

Lastly guys i read above or at least it reads to me like folks have found a way to achieve 3d view whilst on foot already. Please could sumone direct me to the instructions on hiw to achieve this.

The vanity camera is in VR, so you can take in some views in 3rd person. Or, with a bit of faff, you can orientate yourself to be facing the same way as the avatar, and fake a form of first person VR. (Basically just turn and reposition yourself in real life.)

Note that there are no menu interactions available or HUD displays etc, so you can’t do much in the way of gameplay. Scanning biologicals on planets works, and blind firing your weapon, but it’s not hugely practical. (You also have to reset your view again after transitions to and from vehicles, or if you need to leave the vanity cam to interact with something.)

It’s definitely worth checking out, but not really a way to play the game as such.

(Here’s a vid of me hopping around an Anaconda in the alpha ;))

Source: https://youtu.be/lSVNhg7Sapk
 
Thanks for your support Cmdr :)



The vanity camera is in VR, so you can take in some views in 3rd person. Or, with a bit of faff, you can orientate yourself to be facing the same way as the avatar, and fake a form of first person VR. (Basically just turn and reposition yourself in real life.)

Note that there are no menu interactions available or HUD displays etc, so you can’t do much in the way of gameplay. Scanning biologicals on planets works, and blind firing your weapon, but it’s not hugely practical. (You also have to reset your view again after transitions to and from vehicles, or if you need to leave the vanity cam to interact with something.)

It’s definitely worth checking out, but not really a way to play the game as such.

(Here’s a vid of me hopping around an Anaconda in the alpha ;))

Source: https://youtu.be/lSVNhg7Sapk
Thanks for responding to my laziness. Excellent work mate on vanity cam. Googled it and it came up with you and some other folks vids. Really is very doable. Lets hope Devs sort this. Id be very happy with an xbox controller for legs and just a decent vr view in headset. Got an amazing flight seat for srv and ship play. Using hotas shifter n stick. Would mount xbox controler in center for on foot play. And then hope for anadjustment to the seat control that gives me a wee bob motion when walking and crouching etc. Would feel so much more fluid that way within VR. Ive not tried it yet. Very hesitant as going from 3d to pancake im worried it will ruin the experiencefor me.
 
Agree with this. I could happily use keyboard or whatever for the controls but just allow headlook through the VR headset. Can't be that hard - already using the mouse to pan around. Would just be nice to do it in the headset my moving my head instead.
 
Is vorpx, able to do something with cobra?

Some have had a play with it. Sounds like only headlook + screen view to date, with no stereoscopics. So the same as the 2D screen (but without the plus of native VR in ships/SRVs).

Unless the author comes up with a specific template don’t think it’s going to be super useful.
 
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