Game Discussions Star Citizen Discussion Thread v12

This is why I never… NEVER, bought anything… I mean pledge anything that didn’t have LTI on it or I could CCU with an “LTI token”

It was really hilarious every time CR said… yeahhh don’t worry about LTI… pfff no big deal.

aaaand even with LTI they have hinted that insurance can be void by risking the ship in certain systems…

I really want to see CIG have the balls to allow ships people bought with real money be perma loss… Griefers paradise… imagine the salt of that Idris being ganked rofl 🤣
Exactly, and what gets me is that basic hull insurance is so cheap as to be inconsequential, but if you forget it, you lose your ship permanently. It would be like saying "if you let your guard down, and the bugbear manages to hit you even once, it will kill you without question, and you face this threat every single time you leave the safety of port. That said, don't worry, it's nothing."

What I'm curious about is how inconsequential this hull insurance is going to be, because so far everything promised has inflated significantly, and I don't know if any of you have noticed, but they like putting in the punishments first, and the fixes much later. I mean, the "it's in the FAQ" answer doesn't help, because it's from 2012, before the massive ship sales even became a thing, and yet you'd think from these people's answers it's not changed at all over the past 9 years while everything else has.

I just don't have that kind of blind faith in Chris.
 
From what I see, the point is that with FDev, software engineers will comment on why something's not working right, and how FDev can fix it. The community will say "yeah, it sucks until they fix it, but that makes sense."
From what I see here, it's a gamer (which is also an engineer) that say what is not working now, FDEV make no comment at all, and a big part of the community not accepting this fact while the rating of the game burst in flame on steam.
 
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Am i right in thinking that theres still a monthy charge for star citizen? Is there any part ofit thats VR? also, while i'm here....is it any good? I dont want to read a thousand pages of keyboard bickering but would like to try a different space game.
No monthly charge. No VR. And it's good to test if you can accept numerous bugs (some of them gamebreaking).
 
Most definitely.

Fleet week will be the same old broken physics acting up, streamers pretending to be surprised/amazed by a 3d model moving on screen, and people patting themselves on the back for bankrolling the project by another few millions. Like, yawn.

Odyssey now will crash on some PCs, expose tons of uncaught/unfixed bugs, surprise people who haven't found out about the Horizons/Odyssey multiplayer segregation, reignite the crusades of VR fundamentalists and ship interiorists, highlight hilarious practices such as ramming drop troops with an Eagle, launch exciting new debates about the future of space legs, and one of the 3 PP players still around is bound to ask about ground combat merits. The forums are going to be glorious, and you should absolutely be excited. I know I am!

Thought I'd go for the humble flex. :p

And as of now, it looks like Old Duck hasn't tried Fleet Week, but I have seen his rants in a good few Odyssey threads. I'm not saying that I was right, but... I was right!
 
I still can't believe anyone thought CR could/would deliver anything. I played the heck out of WC 1,2,3,4 back in the day... but CR blew all the money and bailed on Freelancer over 20 years ago. The guy hasn't been involved in a successful video game project since the days of DOS/Windows 95.

I will say that I'm kind of surprised we've haven't seen more publishers/devs jump into the space games market... there's clearly a lot of demand when something that is a pretty obvious grift can pull in 350 million dollars.

SC's model is paying for collectible vehicles to show off, not 'space game', though. It is more in the vein of Train Simulator:

I would say SC proved there is a market for more games with this business model. A properly marketed Robot Citizen with cool, expensive mecha starting from scout robots to huge platforms (think Armourd Core), could IMHO work very well financially.
 
I did a kind of sideways upgrade on the PC since I had a Ryzen 7 3700x and an Asus x570 MB sitting in my spares pile that I had originally bought at mates rates as a cheap-ish upgrade for my wife's i7 6700k. More out of curiosity than anything else, I stuck the 3700x and MB in mine to see how it compared to my 5 year old i7 8700k...and I was quite surprised at how good the 3700x was. It fairly tanked the overclocked 8700k at stock settings in almost everything I tried. It certainly gave Star Citizen and a few other games a bit of a boost :oops:

Needless to say, my wife has been dumped with the ancient 8700k and I'm having the 3700x. I haven't touched AMD for like a million years it seems, not since the Athlon days. Sideways upgrade it may be since I had planned on eventually shoving a 9 series Ryzen or equivalent Intel in there...but I kinda like this 3700x :)
 
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I did a kind of sideways upgrade on the PC since I had a Ryzen 7 3700x and an Asus x570 MB sitting that I had originally bought at mates rates as a cheap-ish upgrade for my wife's i7 6700k. More out of curiosity than anything else, I stuck the 3700x and MB in mine to see how it compared to my 5 year old i7 8700k...and I was quite surprised at how good the 3700x was in everything I run. It fairly tanked the 8700k in places. It certainly gave Star Citizen and a few other games a bit of a boost :oops:

Needless to say, my wife has been dumped with the ancient 8700k and I'm having the 3700x. I haven't touched AMD for like a million years it seems, not since the Athlon days. Sideways upgrade it may be since I had planned on eventually shoving a 9 series Ryzen or equivalent Intel in there...but I kinda like this 3700x :)

Hah, same here, I haven't touched AMD in ages, but around xmas I upgraded from my long-serving i5 2500k to a Rysen 9 3900x. The price/performance ratio was hitting my sweet spot, and it's going to last me for ages, even more so as the gaming industry starts tapping more seriously into multicore. Even with the GPU shortage leaving me stuck with the old 1050, everything's still holding up pretty well.
 
Not for everyone it seems 😏
It's weird to read some players saying they have less framerate from EDO than SC for less details and talking about the necessity to switch to a better api like DX12/Vulkan...

Its very funny. Thing is, we can be fairly certain FD will improve things over the coming weeks. The same can't be said of CIG, because the moment they do improve performance, CR will slap down another ton of stuff to be added that will bring performance to its knees again :D
 
Hah, same here, I haven't touched AMD in ages, but around xmas I upgraded from my long-serving i5 2500k to a Rysen 9 3900x. The price/performance ratio was hitting my sweet spot, and it's going to last me for ages, even more so as the gaming industry starts tapping more seriously into multicore. Even with the GPU shortage leaving me stuck with the old 1050, everything's still holding up pretty well.

Yeah, its why i opted for a less powerful 16 core over a more powerful but equivalently priced 8 core. It seems like number of cores is becoming more important these days.
 
It's weird to read some players saying they have less framerate from EDO than SC for less details and talking about the necessity to switch to a better api like DX12/Vulkan...

As ever, the time to humblebrag about that would be when CIG have actually implemented Vulkan ;)

CIG talk the talk endlessly...

Star Citizen announced Mantle support in 2013, DirectX 12 support in 2015, and now, Vulkan support in 2017

But what are they currently on?

Yep, still DX11.
 
Ah, this old chestnut again.

The real test is going to be when a whale with a $$$$ ship crashes into a planet/gets gooned to oblivion and is then told by CIG that them's the lumps and needs to grind for a new chariot.

To be a digital fly on that particular wall.

But who am I kidding? The jpegs would have been handed down to the children in lieu of material goods as, well, alpha.
 
Ah, this old chestnut again.

The real test is going to be when a whale with a $$$$ ship crashes into a planet/gets gooned to oblivion and is then told by CIG that them's the lumps and needs to grind for a new chariot.

To be a digital fly on that particular wall.

But who am I kidding? The jpegs would have been handed down to the children in lieu of material goods as, well, alpha.

I think the goons should build a mountain of coffee cups over a landing pad and let people crash into that!
 
Fan of SC criticizing the Javelin interior.

Bemoans the fact that he can't even go to the cargo bay..... ED says hello.


From comments

What scares me is that Devildog is running low frames on a fairly high-spec computer. As an avid player of Star Citizen on my green-potato of pain, I feel like even getting into render distance of this awe-inspiring thing is gonna cause a wildfire.

Ah yes, all those people who blame low frame rates on people having potato PCs.... where are those people when someone is getting low frames on a powerful computer?
 
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Not for everyone it seems 😏
It's weird to read some players saying they have less framerate from EDO than SC for less details and talking about the necessity to switch to a better api like DX12/Vulkan...
which players are you referring to?
the ones like you that actually never played ED?
 
Its very funny. Thing is, we can be fairly certain FD will improve things over the coming weeks. The same can't be said of CIG, because the moment they do improve performance, CR will slap down another ton of stuff to be added that will bring performance to its knees again :D
the funnier thing is that with the same system, ED actually run far better than SC, like everyone can try for themselves if he had the decency of playing the game
 
I did a kind of sideways upgrade on the PC since I had a Ryzen 7 3700x and an Asus x570 MB sitting in my spares pile that I had originally bought at mates rates as a cheap-ish upgrade for my wife's i7 6700k. More out of curiosity than anything else, I stuck the 3700x and MB in mine to see how it compared to my 5 year old i7 8700k...and I was quite surprised at how good the 3700x was. It fairly tanked the overclocked 8700k at stock settings in almost everything I tried. It certainly gave Star Citizen and a few other games a bit of a boost :oops:

Needless to say, my wife has been dumped with the ancient 8700k and I'm having the 3700x. I haven't touched AMD for like a million years it seems, not since the Athlon days. Sideways upgrade it may be since I had planned on eventually shoving a 9 series Ryzen or equivalent Intel in there...but I kinda like this 3700x :)

My last AMD CPU before Ryzen was a Phenon II X6 1090T, the last good CPU AMD made before Ryzen. After that it was all Intel.

Until Star Citzen made my overclocked 4690K choke, along comes AMD with 6 fast cores and 12 threads and i said ta very much just what i need. Frame Rates in SC jumped by up to 3X.

Later I treated myself to a Ryzen 5800X when they came out, expensive but an absolute monster of a CPU, i'm sure its why my performance in SC is actually half good.

Its good to see AMD back, we really needed the competition because Intel was stagnating.
 
My last AMD CPU before Ryzen was a Phenon II X6 1090T, the last good CPU AMD made before Ryzen. After that it was all Intel.

Until Star Citzen made my overclocked 4690K choke, along comes AMD with 6 fast cores and 12 threads and i said ta very much just what i need. Frame Rates in SC jumped by up to 3X.

Later I treated myself to a Ryzen 5800X when they came out, expensive but an absolute monster of a CPU, i'm sure its why my performance in SC is actually half good.

Its good to see AMD back, we really needed the competition because Intel was stagnating.

They say competition between companies is a good thing.

However, in the case of FD and CIG it seems like they are competing in the wrong direction.
 
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