Thanks, found it.Directly above the slider
Thanks, found it.Directly above the slider
That's because it was made for the promotional pictures and not get sued for the "ingame footage". It never say "and it's optimized" after all.Can confirm, that setting made stuff look quite magical. but it ran like dogsh*** even out in the middle of the galaxy
Isn't this a planet screenshot from the Alpha? If it is, then that planet most likely doesn't look that good anymore as Frontier seemed to have nerfed the planet tech from the alpha (Rock scattering is lessened greatly in the current version). As for using ULTRAFORCAPTURE, that setting tanks performance for a lot of folks currently since FDEV decided to release Odyssey without a single shred of basic optimization such as culling.Where is your repetition here?
Yeah, thats why they made that fake planet preview algo quick before release (it wasnt available in alpha) so it will run fast. They could do better, but it seems dont had enough time. Dont blame devs for this, they made an excellent work for planet gen tech and it look great and full glory on decent pcs.Can confirm, that setting made stuff look quite magical. but it ran like dogsh*** even out in the middle of the galaxy
Citation needed.Yeah, thats why they made that fake planet preview algo quick before release (it wasnt available in alpha) so it will run fast. They could do better, but it seems dont had enough time. Dont blame devs for this, they made an excellent work for planet gen tech and it look great and full glory on decent pcs.
Its a screenshot from release version with ULTRAFORCAPTURE enabled.Isn't this a planet screenshot from the Alpha?
I'll go there myself and verify then.Its a screenshot from release version with ULTRAFORCAPTURE enabled.
As for rock scattering I dont see that as issue too, because I see a lot of rocks in many places on ultra settings (not ULTRAFORCAPTURE)View attachment 230731View attachment 230732View attachment 230733View attachment 230734. They didnt downgrade it for sure.
In this unoptimized state: yes to the hardwareCitation needed.
Also if this is remotely true, then the recommended hardware specification itself is humbug.
Yes, "many times", maybe you can give some more exact data what is the ratio of those repetitive monsters to the rest of planets?So, considering it was described as such, having this kind of repitition appear once, let alone many times shows this new tech has failed to deliver.
It's technically true. Just super beefed up setting not intended for use. But legally, it's true, it's ingame footage, and that's all that matters.Citation needed.
Also if this is remotely true, then the recommended hardware specification itself is humbug.
No, if we find two examples in such a short space of time - let's be generous and assume something like 200 systems searched so far - we can assume there are going to be A LOT.Lol.
Exactly because of galaxy scale dealing in absolute (numbers) is pointless, it's percentage or chance that gives us information about probability (you mentioned).
You really need to stop using ultraforceapture as your end-it-all. We shouldn't have to use such a drastic setting just to get what the planet should look like in the first place, where it matters, as a flyby or in orbit, where this issue is most prominent. While it did exist on a few planets in Horizons. It was nowhere close to being this bad and we didn't have to change the graphic settings so drastically to make it look good. As it should of if this new generation be actually better.Its a screenshot from release version with ULTRAFORCAPTURE enabled.
As for rock scattering I dont see that as issue too, because I see a lot of rocks in many places on ultra settings (not ULTRAFORCAPTURE)View attachment 230731View attachment 230732View attachment 230733View attachment 230734. They didnt downgrade it for sure.
I meant the part where he explains that somehow magically lower then ultraforcapture conjures up a fake planetary map in orbit.It's technically true. Just super beefed up setting not intended for use. But legally, it's true, it's ingame footage, and that's all that matters.
added another example there.Looking at the high number of reported planets. I have gone ahead and created an issue tracker for this one. I urge everybody to go ahead and tick "can replicate" with as many examples as they can provide.
Thanks everyone!
I agree, you would think Ultra would be enough.You really need to stop using ultraforceapture as your end-it-all. We shouldn't have to use such a drastic setting just to get what the planet should look like in the first place, where it matters, as a flyby or in orbit, where this issue is most prominent. While it did exist on a few planets in Horizons. It was nowhere close to being this bad and we didn't have to change the graphic settings so drastically to make it look good. As it should of if this new generation was actually better.
As for being on foot. Yes in some areas it does look better. But the first thing you see before footfal is the planet. It should be the first impression. Not what you see on 10 meters above the ground during normal gameplay. Not having to stop 100ls out just to change the graphic settings we didn't have to before just so it looks decent.
My bad then. Yes it's the same planet. Just beefed up setting for marketing purposes.I meant the part where he explains that somehow magically lower then ultraforcapture conjures up a fake planetary map in orbit.
Plus he hugely overrates how much better things look with UltraForcLag adds. It makes LoD look better at distance, it doesn't add planet detail at all. It will not change how tiling or planet generation works at all-- as it's just a level-of-detail setting.You really need to stop using ultraforceapture as your end-it-all. We shouldn't have to use such a drastic setting just to get what the planet should look like in the first place, where it matters, as a flyby or in orbit, where this issue is most prominent. While it did exist on a few planets in Horizons. It was nowhere close to being this bad and we didn't have to change the graphic settings so drastically to make it look good. As it should of if this new generation be actually better.
As for being on foot. Yes in some areas it does look better. But the first thing you see before footfal is the planet. It should be the first impression. Not what you see on 10 meters above the ground during normal gameplay. Not having to stop 100ls out just to change the graphic settings we didn't have to before just so it looks decent.