New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Hello, I am called a White Knight, Apologist, and have even had a poster suggest I have a mental health issue... I imagine a lot of the posters here have read a post or two of mine in the recent past...

4 screenshots below - same body some 500 LY out from Colonia - just happens to be the one I am in currently so no selection made deliberately. Landable, Non-atmospheric (of course) with my target between two large craters. Note the difference between Horizons and Odyssey on approach (yes there is a repeating pattern too!) and on the surface - Horizons I could land, Odyssey couldn't 'find a spot' either manuall or automatically.
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Some difference, isn't there?
Something is certainly amiss in Odyssey's planet generation as can be seen quite obviously.

The curious thing is that the differences are not all one-sided, although the planetary surfaces, from the few dozen I've taken a look at in the last few days, do seem much 'flatter' in Odyssey when compared to Horizons - and often much more rounded. (although this particular body isn't a good example as it is more rounded in Horizons when landed!)

There is something amiss, without doubt - alpha planetary tech was much more diverse in terrain (if somewhat strange in 'bumpy surfaces' at times) than release.
 
You know, I would pay money for having giant cat statues scattered across some planets. Preferably with yarn surface material.
Curiously enough some of the 'cool' Pomeche likes looked like they'd been played with by inter-galactic cats. My point is some things in Horizons looked pretty absurd as well, but with all these problems Odyssey isn't exactly showing an upgrade.

Again I really hope all of these are bugs or a result of rushed development, not intended design.
 
I would like to add actually, that as an explorer, if Elite becomes a game where these planet copies become the norm, then why would i stay instead of go to somehwere like Star Citizen? Elite's huge galaxy will become pointless, as you'll find the same things whether you are 50000 light years away, as if you were inside the bubble, meaning why even have the large galaxy at all? Just cut the game down to the bubble area and be done with it.

What would i stay for, the ships? To me Elite's ships aren't 'iconic', they are dumb looking for the most part, Star Citizen's ships look far more amazing. Take my ability to find new things away and Star Citizen's limited but vastly more realistic looking world becomes more appealing. Heck we have the same frame-rates now anyway, so i won't notice that difference either.
At least SC permanently declares it's an everlasting Alpha, so if you're happy with that, bye...
 
Hello, I am called a White Knight, Apologist, and have even had a poster suggest I have a mental health issue... I imagine a lot of the posters here have read a post or two of mine in the recent past...

4 screenshots below - same body some 500 LY out from Colonia - just happens to be the one I am in currently so no selection made deliberately. Landable, Non-atmospheric (of course) with my target between two large craters. Note the difference between Horizons and Odyssey on approach (yes there is a repeating pattern too!) and on the surface - Horizons I could land, Odyssey couldn't 'find a spot' either manuall or automatically.
View attachment 231058
View attachment 231060
View attachment 231061
View attachment 231063
Some difference, isn't there?
Something is certainly amiss in Odyssey's planet generation as can be seen quite obviously.

The curious thing is that the differences are not all one-sided, although the planetary surfaces, from the few dozen I've taken a look at in the last few days, do seem much 'flatter' in Odyssey when compared to Horizons - and often much more rounded. (although this particular body isn't a good example as it is more rounded in Horizons when landed!)

There is something amiss, without doubt - alpha planetary tech was much more diverse in terrain (if somewhat strange in 'bumpy surfaces' at times) than release.
These are the inconsistencies I talk about. To me the actually landing surface in Odyssey looks FAR better than Horizons. Horizons looks like a crumpled azure rug.

It CAN look good, so for me something is going right. Ignoring the topography for now, and just looking at how the ground and rocks look.
 
Hello, I am called a White Knight, Apologist, and have even had a poster suggest I have a mental health issue... I imagine a lot of the posters here have read a post or two of mine in the recent past...

4 screenshots below - same body some 500 LY out from Colonia - just happens to be the one I am in currently so no selection made deliberately. Landable, Non-atmospheric (of course) with my target between two large craters. Note the difference between Horizons and Odyssey on approach (yes there is a repeating pattern too!) and on the surface - Horizons I could land, Odyssey couldn't 'find a spot' either manuall or automatically.
View attachment 231058
View attachment 231060
View attachment 231061
View attachment 231063
Some difference, isn't there?
Something is certainly amiss in Odyssey's planet generation as can be seen quite obviously.

The curious thing is that the differences are not all one-sided, although the planetary surfaces, from the few dozen I've taken a look at in the last few days, do seem much 'flatter' in Odyssey when compared to Horizons - and often much more rounded. (although this particular body isn't a good example as it is more rounded in Horizons when landed!)

There is something amiss, without doubt - alpha planetary tech was much more diverse in terrain (if somewhat strange in 'bumpy surfaces' at times) than release.
Alpha tech was too godly for current hardware. Jk.

Well, look at this, obviously Odyssey has some problems in planets surface generation with all these copypasted tiles. But on the other side its ground tech is way more better, complex and advanced than Horizons. You cant deny it. And Horizons looks like crap too.
 
These are the inconsistencies I talk about. To me the actually landing surface in Odyssey looks FAR better than Horizons. Horizons looks like a crumpled azure rug.

It CAN look good, so for me something is going right. Ignoring the topography for now, and just looking at how the ground and rocks look.
Exactly what I was saying, on this tiny body the surface looked 'nicer' in Odyssey - it does appear to have been biased for surface level appeal overall.
I'll continue 'doing the rounds' of this ssystem, it has 3 atmospheric landables and around 10 non-atmospheric ones.
We have a patch arriving soon, and I have RL tasks to do, by the time I come back the downtime will be over and I'll take a look again.
 
This is exactly what happens when you are so disconnected from the community during development and keep everything as a surprise, assuming people will take everything they do for granted.
For horizons we had a glimpse of development and changes at least but Odyssey was completely developed behind locked doors with no mention of features anywhere.

Not sure what they are trying to do with this "remain silent" development model but this kind of backlash will keep on coming in the future.

People have asked numerous times about what the changes in planetary tech are. You never had the consideration of asking or showing the community what your plans were in a 3 year development process (Odyssey).

Now you have a wonderful No Man's Sky initial release example in your hands. What bothers me is that it is also the only game in the making that could pull off a positive makeover in following years.

That video posted in this thread is not only sad but it "exposes" your tricks.

Keep up that community schedules with fluff and nothing interesting with no development blogs or videos and you will get more of this.

First time in my life I will have to leave a negative review because it takes a great deal of commitment and skill to make something great into something awful.
 
The fundamental problem with this is that it's now architectural: this CANNOT be fixed in Odyssey. We're stuck with it when Odyssey is merged into Horizons, too.

There are only a limited number of Slartibartfasts (people hand-coding planet features), unlike the functionally infinite combinations the mathematics of Horizons could generate. This is why you won't get the varied canyons of Horizons (and why Cmdr. Sanderling was right to simply uninstall the game). Hooning is never coming back. If you do find a canyon, you can be sure it's repeated over and over again across the galaxy. You won't find any unique race tracks.

Odyssey is becoming a bitter disappointment. Yes, the performance problems and bugs will be fixed, but architectural problems like this are here to stay.
 
Alpha tech was too godly for current hardware. Jk.

Well, look at this, obviously Odyssey has some problems in planets surface generation with all these copypasted tiles. But on the other side its ground tech is way more better, complex and advanced than Horizons. You cant deny it. And Horizons looks like crap too.
I wasn't criticising Odyssey particularly - surface level detail is generally better than Horizons - as illustrated in my post.

The screenshots were in high - rather than ultra too ;)
 
First time in my life I will have to leave a negative review because it takes a great deal of commitment and skill to make something great into something awful.
They had enough. Stop already! Stop ruining rating like a small child that didnt liked his toy. Its a really complex project for such a small low budget studio. Its far from even CDProject Red. I dont think this is fair at all, such hatred. They made a truly unique game, and you hate them for that? Because of bugs? Hate investors, not devs, because they released unfinished product.
 
Exactly what I was saying, on this tiny body the surface looked 'nicer' in Odyssey - it does appear to have been biased for surface level appeal overall.
I'll continue 'doing the rounds' of this ssystem, it has 3 atmospheric landables and around 10 non-atmospheric ones.
We have a patch arriving soon, and I have RL tasks to do, by the time I come back the downtime will be over and I'll take a look again.
Yeah, I just keep getting the same feeling we had when Horizons went from beta to final, and they did the exact same thing we see here :D The shame is that some planets are awesome, lovely to look at, and the fact that they can have mixed surface conditions is epic. But then you get close and see the molten ice cream mountains on some, and wonder if you took a wrong turn and ended up in WC3's surface missions.
 
Hello, I am called a White Knight, Apologist, and have even had a poster suggest I have a mental health issue...
OT: in point of fact, that you are so repeatedly fixated over multiple posts on what some rando opined on the state of your mental health does, in fact, seem to indicate an "imbalance" (at best) of sorts... ;)
 
Most just have ty gfx because of their potato pc, which isnt ready for nextgen. Look at this image better. This is a real next gen.
This one looks nice though it seems the patterns run from NW to SE. But at least there are no visible repeating patterns on it. I like that it has distinct regions of different geology.
 
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