I'm having a hard time deciding what's worse. The chicken scratched clay balls or the skybox.
And maybe I don't have the science, but why is a yellow star producing a white reflection?
I'm having a hard time deciding what's worse. The chicken scratched clay balls or the skybox.
Those I just saved from screenshots thread, theres plenty more, see for youself.
I think it's the resolution of the landscape updating dynamically as you get closer to it, so the hills get more defined as more points are added. I actually don't mind this too much as it's fairly seamless, but I think everything needs to be an extra level of detail to begin with for it not to look silly.Textures?
I had small hills raising or flattening in front of me as I was flying low.
I assumed it's a common bug, don't know why actually![]()
What do you mean debunked?I look frequently. All of which have been 'debunked' effectively for the activities discussed.
Again stop just repeating yourself unless you can produce something actually related to the discussion or you simply lose any credibility and just sound like a white knight trying to cover up legitimate issues for a lot of players.
I guess you barely played then.all the pictures and ingame experience I had are either white flat desert with occasional big bump, or the "dessicated mud" terrain like you have there.
What do you mean debunked?
And what terrain theyre looking for?As in already been checked out and shown to not the terrain that people are looking for.
Would deffo be considered a mountain in Australia..... Oh wait!!If this is not a mountain (~3.5 km high), then Idk what mountain is.
Was it ever clarified that math was the only way Horizons heightmaps are generated?
Dr. Ross answered this, highlighted below:
"Q: So you've built the galaxy, how do you go about the finer details?"
"So, the last time we did a talk on this, I went into how planets start not as spheres but as cubes, with square patches that make up the cubes. Everything then becomes a sphere and an offset is generated to represent terrain. For Horizons, that terrain is generated entirely mathematically. There was a lot of effort put into representing the kind of shapes a hill or canyon makes, just using maths."
Source:
Planetary Tech with Dr Kay Ross: Recap
Greetings Commanders! Last week, we were joined on stream by the fantastic Dr Kay Ross to answer some of your questions regarding planetary tech and the changes coming in Elite Dangerous: Odyssey! If you missed it, you can watch the entire stream on YouTube - but we're also going to give you a...forums.frontier.co.uk
Hi, Mathematicians costs more than artists OK?!So tiling is a straight up downgrade then for terrain generation....
Man I almost spat my coffee lolHi, Mathematicians costs more than artists OK?!
Err, no, Horizons is procgen - apart from POIs and the immediate vicinity. That's the whole point of this thread - read the OP for details, but the basic summary is that someone at FDev said with great pride that they were now going to have handcrafted bits of scenery added to the game. So they weren't there before. And now they are, we have the inevitable visible tiling effect. That's a problem for many players, including this one.Horizons use handcrafted land textures too, theyre not procgen!
Err, yes.Err, no, Horizons is procgen - apart from POIs and the immediate vicinity
Yes, I posted a thread specifcally about that.LOD bug after today's patch.
I tried to force better LOD in-game and by using Nvidia tweaks (even hidden ones using Nvidia profiler), but it just stays like this.
I haven't had anything like this lately.
Did they just break something even more?
I really hope it's not the case.
![]()