New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Those I just saved from screenshots thread, theres plenty more, see for youself.

I look frequently. All of which have been 'debunked' effectively for the activities discussed.

Again stop just repeating yourself unless you can produce something actually related to the discussion or you simply lose any credibility and just sound like a white knight trying to cover up legitimate issues for a lot of players.
 
Textures?
I had small hills raising or flattening in front of me as I was flying low.
I assumed it's a common bug, don't know why actually :)
I think it's the resolution of the landscape updating dynamically as you get closer to it, so the hills get more defined as more points are added. I actually don't mind this too much as it's fairly seamless, but I think everything needs to be an extra level of detail to begin with for it not to look silly.
 
I look frequently. All of which have been 'debunked' effectively for the activities discussed.

Again stop just repeating yourself unless you can produce something actually related to the discussion or you simply lose any credibility and just sound like a white knight trying to cover up legitimate issues for a lot of players.
What do you mean debunked?
 
all the pictures and ingame experience I had are either white flat desert with occasional big bump, or the "dessicated mud" terrain like you have there.
I guess you barely played then.
 

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If this is not a mountain (~3.5 km high), then Idk what mountain is.
 

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Was it ever clarified that math was the only way Horizons heightmaps are generated?

Dr. Ross answered this, highlighted below:

"Q: So you've built the galaxy, how do you go about the finer details?"
"So, the last time we did a talk on this, I went into how planets start not as spheres but as cubes, with square patches that make up the cubes. Everything then becomes a sphere and an offset is generated to represent terrain. For Horizons, that terrain is generated entirely mathematically. There was a lot of effort put into representing the kind of shapes a hill or canyon makes, just using maths."

Source:
 
Dr. Ross answered this, highlighted below:

"Q: So you've built the galaxy, how do you go about the finer details?"
"So, the last time we did a talk on this, I went into how planets start not as spheres but as cubes, with square patches that make up the cubes. Everything then becomes a sphere and an offset is generated to represent terrain. For Horizons, that terrain is generated entirely mathematically. There was a lot of effort put into representing the kind of shapes a hill or canyon makes, just using maths."

Source:


So tiling is a straight up downgrade then for terrain generation....
 
Err, no, Horizons is procgen - apart from POIs and the immediate vicinity. That's the whole point of this thread - read the OP for details, but the basic summary is that someone at FDev said with great pride that they were now going to have handcrafted bits of scenery added to the game. So they weren't there before. And now they are, we have the inevitable visible tiling effect. That's a problem for many players, including this one.
 
LOD bug after today's patch.
I tried to force better LOD in-game and by using Nvidia tweaks (even hidden ones using Nvidia profiler), but it just stays like this.
I haven't had anything like this lately.
Did they just break something even more?
I really hope it's not the case.

High-Res-Screen-Shot-2021-05-27-09-00-05-small.jpg
 
Horizons use handcrafted land textures too, theyre not procgen!
Err, no, Horizons is procgen - apart from POIs and the immediate vicinity. That's the whole point of this thread - read the OP for details, but the basic summary is that someone at FDev said with great pride that they were now going to have handcrafted bits of scenery added to the game. So they weren't there before. And now they are, we have the inevitable visible tiling effect. That's a problem for many players, including this one.
 
LOD bug after today's patch.
I tried to force better LOD in-game and by using Nvidia tweaks (even hidden ones using Nvidia profiler), but it just stays like this.
I haven't had anything like this lately.
Did they just break something even more?
I really hope it's not the case.

High-Res-Screen-Shot-2021-05-27-09-00-05-small.jpg
Yes, I posted a thread specifcally about that.


It seems it's not just ice worlds, and also on another planet the textures just looked 'off'. Again, early days but from initial impressions it seems LoD bugs et all are even worse. In a way I'm not that bothered because I know the state the game is in, and the chaos at HQ to try and sort out and fix these issues..
 
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