I called it psychopathic behaviour because in the real world that is what it would be - impulsive, complete lack of empathy or concern for consequences. Of course they're not actual psychopaths, just as they're not really star ship commanders. But if you're going to simulate a game world, it does help if you make it believable.I disagree. I am not a PvPer, but when you log in to open it clearly states the conditions. Given that it is a video game and not an actual life thing, you should expect people to behave as if it is. They are under no obligation to make your simulation experience more realistic and calling them out to be psycopaths is taking it a step too far.
As for not being obligated to make 'my' simulation experience more realistic, that's a bit creepy, TBH. We all would like to see the game changed in different ways and discussing such things is what these forums are for - so your personalized response is more than a bit over the top.
I'd agree with this. Presently I think the current status quo is probably the best solution presently available. Doesn't hurt to discuss other options though.The only way of reugulating this would be a more punishing crime and punishment system (but resetting someone’s commander is not a reasonable step).