It's DangerousPlayed x3 for half an hour. Decide to go to the terran to grind rep so I can buy one of their ship.
Get smashed into a station trying to dock.
Didn't save since he started.
Laugh. Uninstall.
It's DangerousPlayed x3 for half an hour. Decide to go to the terran to grind rep so I can buy one of their ship.
Get smashed into a station trying to dock.
Didn't save since he started.
Laugh. Uninstall.
Got a few more "rubbish ideas" I just made up on the fly.Sorry, I should have made myself clearer.
I find it fascinating how people invent excuses for something that's just tedious unfunny game design masquerading as "content" and "gameplay loop".
At least having the scanner upgradeable would add a bit to the incentive to do anything more than buying a dumb suit with the new content for non pew-pew people.
Can you please stop making reasonable suggestions. This is irritating.Got a few more "rubbish ideas" I just made up on the fly.
Taking not just plant but also rock/ground and atmospheric samples, which would feed into the codex and maybe provide mats. Those could be collected on foot, either a mobile sample processing tool and/or the ship could get a new internal module that would allow further analysis (which could increase yields/credits).
But no, all we got is 'hold trigger 3 times in a row with lots of running around in-between' instead. The playerbase seems to love it though so I'm gonna stop now.
Let me try again... I think Frontier should extent the sample requirements from 3 to 5, reduce the scanner radius by 50% and make the biodiversity requirement in terms of distance a minimum of 1,500m.Can you please stop making reasonable suggestions. This is irritating.![]()
Careful, don't give them ideas. You know, the mods are reading....Let me try again... I think Frontier should extent the sample requirements from 3 to 5, reduce the scanner radius by 50% and make the biodiversity requirement in terms of distance a minimum of 1,500m.
Better?![]()
Got a few more "rubbish ideas" I just made up on the fly.
Taking not just plant but also rock/ground and atmospheric samples, which would feed into the codex and maybe provide mats. Those could be collected on foot, either a mobile sample processing tool and/or the ship could get a new internal module that would allow further analysis (which could increase yields/credits).
But no, all we got is 'hold trigger 3 times in a row with lots of running around in-between' instead. The playerbase seems to love it though so I'm gonna stop now.
Yep - given the game already tracks a lot of stats about stellar bodies I'm sure some of that could be further refined or even taken out of the sys map and incrementally put back in via more meaningful exploration/sampling gameplay.I've been saying for a long time they should look at what Kerbal Space Program does. Similar to your ideas - they have surface samples, instruments to measure the atmosphere (barometer, etc), thermometer for temperature readings, gravimeter (or whatever it's called) and some other instruments. Put them all together (combined with the biomes/zones) and you have great exploration gameplay. Not sure if it makes sense to have the procgen create a few zones on each planet or not - but I do really like the ideas of more instruments and sampling......(and we don't need minigames - just collect the experimental data/material in the right locations).
Exploration has (IMO) by far the most potential of anything in ED - but it's also (again IMO) easily the most underdeveloped type of game play.
This is exactly what happened to me. I had zero interest in X4 until the great letdown of EDO caused me to look elsewhere. Now I'm hooked!
View attachment 240528
So you prefer blurry illusions over crispy ugliness?![]()
The alternative would have been 4 pages NMSThis is what ED has come to. We get the "biggest update ever" and threads dedicated to talking about it turn into pages of X4 talk.![]()
I would play X4 but I just want a detailed combat spacesim, which I do not get the vibes of at all from what I've seen of X4. I'm stuck with EDH until FD relieves themselves on it with EDO. God, please deliver an alternative soon.
View attachment 240565
...couldn't resist.
...I just want a detailed combat spacesim...
NMS is sort of detailed though in its own ways...
This is what ED has come to. We get the "biggest update ever" and threads dedicated to talking about it turn into pages of X4 talk.![]()
I would play X4 but I just want a detailed combat spacesim, which I do not get the vibes of at all from what I've seen of X4. I'm stuck with EDH until FD relieves themselves on it with EDO. God, please deliver an alternative soon.![]()
On second thought, what's the point of this thread.
Never mind.
EDIT - right maybe removing my OP wasn't such a good idea, basically the gist of it was that I feel there's a distinct lack of purpose playing EDO content, unlike Horizons (i.e. ships) gameplay loops. There's only engineering of weapons/suits but you don't really need that per se, as I found that even just G2/3 level gear (I'd argue even stock) is more than sufficient for pretty much anything EDO throws at you.
On top of that the time investment vs reward is completely out of whack compared to Horizons, even though (and also because) EDO gameplay loops are meatier now - and yet they feel shallow mini-games bolted onto the main game, with no real synergies between EDH & EDO.
(at least now it's not a wall of text anymore!)
Awesome - you are going to single handedly convince me to finally finish up X3 and move to X4!On that note, here are some more X4 screenshots I grabbed. This picture is from the flight deck of my destroyer, which has docks for four small ships. Unlike ED, I can actually display my ships on my "personal fleet carrier" and walk around them, board them, etc. Notice that when the lighting is right, this game can look surprisingly realistic (more akin to Elite).
Here's a view of the flight deck from the bridge. Yes, this "fleet carrier" has a bridge where I can walk around or take control and fly myself. I'm pressed up against the window as far as I can go, so the actual bridge is behind me, but I wanted to show the view of my small collection of little ships - a scout, a heavy fighter, and a "racer".
Here's an external view of my destroyer, showing my little fleet docked below. I can place all these ships in the hanger just like in ED, which is a good idea should I come under attack (except for the heavy fighter which I'll be jumping into).
This beauty was just floating adrift in a backwater system. It needed some fixing up, but it's now the fastest ship in my fleet. I can't normally buy this ship, because it belongs to a faction I'm not aligned with. Seeing that I need to "win a race" to unlock research to improve my engines, the timing of finding this racer is perfect!
I know that I'm supposed to play this as a menu / map driven game like Stellaris, but I keep returning to playing it like it's ED, flying my own ships, fighting my own fights (who told you X4 wasn't a detailed combat space sim?), exploring, etc. Sure, I've got mining ships that work for me while I'm out having fun, and I'm producing silicon wafers as fast as my humble little station can pump them out, but most my time is spent flying, not map-sitting. Of course, I'm still early game and in my honeymoon phase, so perhaps this will change with time.
I'm a console peasant these days, but I loved X2: The Threat and - despite criticism - liked X3 (what little I played, my computer couldn't really handle it).On that note, here are some more X4 screenshots I grabbed. This picture is from the flight deck of my destroyer, which has docks for four small ships. Unlike ED, I can actually display my ships on my "personal fleet carrier" and walk around them, board them, etc. Notice that when the lighting is right, this game can look surprisingly realistic (more akin to Elite).
Here's a view of the flight deck from the bridge. Yes, this "fleet carrier" has a bridge where I can walk around or take control and fly myself. I'm pressed up against the window as far as I can go, so the actual bridge is behind me, but I wanted to show the view of my small collection of little ships - a scout, a heavy fighter, and a "racer".
Here's an external view of my destroyer, showing my little fleet docked below. I can place all these ships in the hanger just like in ED, which is a good idea should I come under attack (except for the heavy fighter which I'll be jumping into).
This beauty was just floating adrift in a backwater system. It needed some fixing up, but it's now the fastest ship in my fleet. I can't normally buy this ship, because it belongs to a faction I'm not aligned with. Seeing that I need to "win a race" to unlock research to improve my engines, the timing of finding this racer is perfect!
I know that I'm supposed to play this as a menu / map driven game like Stellaris, but I keep returning to playing it like it's ED, flying my own ships, fighting my own fights (who told you X4 wasn't a detailed combat space sim?), exploring, etc. Sure, I've got mining ships that work for me while I'm out having fun, and I'm producing silicon wafers as fast as my humble little station can pump them out, but most my time is spent flying, not map-sitting. Of course, I'm still early game and in my honeymoon phase, so perhaps this will change with time.