Elite Dangerous: Odyssey Update 4

Game continues to run like absolute crap. There are very obvious problems with the shaders being used on some objects. On foot sections are way too FPS intensive relative to how it looks for a 2080 TI. I don't understand how this managed to be released. Entering and exiting supercruise freezes the game for a couple seconds sometimes. Much of the smoothness in Horizons is gone.
 
Just one of those trial & error methods, coz I had Orange Sidewinder after update 4, and just tried by logging into different versions of ED, and now I'm in Ody fine.
Ok, logged in Horizons till "recovery to orbit", canceled that, back to Ody - still orange sidewinder.
 

Ozric

Volunteer Moderator
I am looking at it right now.... 165k ls to go...
We have...

1. Balance: Credits spent on suits, personal weapons, consumables, # premium suits/weapons purchased, credits spent on premium suits/weapons
Note: both of the last two need fixing - thry are cut off and from what I can see have the wrong values, unless I have purchased more than 10,000,000 suits...

2. Combat: Dropships, CZs, CZ wins (by type), total wins, settlements defended, settlements conquered, skimmers killed, scavengers killed
Note: some of these are wrong - I have killed many more than 0 scvengers

3. Crime: Settlements shutdown, Production sabotaged, production thefts, total murders, citizen murders, guards murdered, data stolen, goods stolen, production samples stolen... profiles cloned...
Note: some of these are also at zero... and shouldn't be...

4. Exploration: Shuttle journeys, shuttle distance, credits spent on shuttles, first footfalls, settlements visited
Note: again... these numbers are not correct...

5. Search & Rescue: Surface salvage, illegal salvage... maglocks cut, panels cut, settlement firess extinguished, settlements rebooted...
Note: this should be renamed as Search, Rescue & Salvage... and the numbers are off, again...

6. Crafting: As expected, just like the ship engineering stats

7. Exobiology: New stuff... These numbers are correct!

Note: not an exhaustive list, but you get the idea.

@Sally... Cmdr Codex is in, but the numbers are mostly wrong, and by wrong, I mean set to 0.

Heya! Yess so I saw @Ozric 's post and then really, really needed some food.
I'm looking into this now and what you've listed here is MASSIVELY helpful to me in this thread. Thank you. I just need a bit of time to get back to you guys so I'm accurate in understanding things. Thank you!!
Awesome, thanks both :)
 
Greetings Commanders!




See you in the black, Commanders o7

Has the megaship cargo issue been looked into Sally? It's been around for a while and is quite problematic since it locks out one of the "newer" gameplay elements.

Here's the ticket, we managed to merge down several into one some time ago and then got to confirming and voting.


(There are several "expired" ones that I noticed too, but it's all the same issue - no megaship is able to eject it's cargo when hatch breakers are used)

I hope this can finally get a look.
 

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Noting that other have had success with Verifying Game Files from the Launcher as a fix for Orange Sidewinders.

I play via GeForce Now, and the menu items on the ED Launcher do not function (seems they require Javascript and GFN doesn't have Javascript enabled). So I'm stuck & unable to try that fix. Anything that can be done from Feds end to force a verify for GFN users?
 
Read the box...the arrow is literally pointing to what is in the box.
That menu pops NOT FOR ALL. I cannot pop that menu at all. GFN users cannot pop it too. And some old windows installations pop it bugged invisible.
Menu itself is broken at first place. For me it don't work since they started to post galnet articles again.
 
Babaa Yaga: Repeatedly posting a screenshot of something we've already tried isn't particularly helpful regardless of how many times you repost it. If it worked for you, I'm very happy for you.
 
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