Elite Dangerous: Odyssey Update 4

I will let the first sentence pass, because I'm not easily insulted by people who doesn't know anything about developing software. You're just plain wrong, but it's not my problem.

FDev is made of people. People made wrong judgement calls sometimes, not necessarily they just plain lie to their customers. I'm not saying Odissey is perfect. It isn't. They know perfectly well. The fact is, they are working to address issues, and if after 4 patches some issue still persists means that the issue is just not easy to fix.
Passing judgements from people who doesn't work in the sector is a wrong thing to do. To each their job.

And no, beta is not necessarily close to release, it depends on the company internal production cycle. They may have an open beta stage, one or more release candidates, so, the assumption that beta is close to release is not necessarily true (nor wrong, though, it's just an assumption and not a fact).

I respect the opinion of a unsatisfied customer, as long as it remains an opinion and not a technical comment unless it comes from a technical person. I, too, as a customer, I'm actually unsatisfied with the results (the Neutron star lightning problem is awful to say the least), but I can't say that they don't know what they're doing, because it would just be wrong.
FD have been dishonest in the past.

When Powerplay launched FD talked about Collapse (it was even in the instructions), only to be rumbled a few weeks later.

The only difference is that Powerplay was one part of that update, unlike Odyssey which frankly does this to many players:

1624869360083.png


Did they fix Powerplay?

Still waiting six years on. FDs answer to 'fixing' Collapse was to...er....remove mentions of it from the instructions.

Yay! All fixed, 1984 style.
 
  • MapUI - If there is only one result found in the search bar, pressing select will then take you straight to the location, closing the search bar.
Is this on the galaxy map? This is actually undesirable for our player group. We bookmark 10-30 systems at a time, from lists, meaning we copy-paste the system names. Having to open the search bar each time will add that much more time to the process.
 
Fdev sold this as a release version that I consider alpha (correct me if I'm wrong but beta is close to final version and looking for issues?) with bugs obvious from playing for five minutes, optimisation unfinished, broken planet generation and lighting system (neither likely to be fixed before the console release).

It's also obvious lots got cut from the 'final' release (the amount of plants populating 400 billion systems), the triangle of combat - ship, srv, foot, not to mention foot based Thargoid battles (one and done DLC not a seasons pack remember) and a clear demarcation between on foot ahd ship based gameplay...

The typical code names used for pre-release builds is:

Alpha phase - Not all features might be in yet, expect a lot of bugs and updates to add features. Stability questionable!
Beta phase - All features are in, used for bug hunting and fixing
Gamma phase - Not used by everyone or called pre-release, is used to test out what is going to be the release build. Only minor bugs expected, but these should be squashed before the final release build.
Release - The one that the general public should see.

whether a phase is closed or open is something that the developer decides. Some developers use a two tiered system where they will do closed and open versions of each phase (except usually gamma, which tends to be open as that can then be used to track down those difficult to test for bugs that only pop-up when the software is used by a large user base with extremely diverse computer systems)
 
Actually i think that this people wish to go back to horizons.

... but the problem is: when they merge the Oddity content (lighting, planets, DSS, surface POI, etc) into EDH, if they don't address the issues that EDO has at the moment then they will actually break Horizons - not to mention that people might have rigs that run EDH fine but will struggle when EDO "stuff" gets merged in.
 
Me too, but wil they do what we are waiting about them ?
If they don't do what all ask for , ED is doomed to oblivion.
The problem there is what the definition of "what ALL ask for" - at this point, that's bug squashing. Not ALL want ship interiors. (Not all wanted space legs in the first place). Not ALL want VR. Not ALL want Powerplay improvements, pilotable megaships, multicrew, or any of the other features people claim EVERYONE want.

There are a whole host of features that are "missing" from the game at the moment but most of them are important to a group of people, not to everyone. So FDev have the unenviable task of having to decide which ones to please. And no matter what they do (aside from fixing the basic @#$@# game!) others are going to lose their marbles and claim they're ignoring the community and the game is "doomed."
 
Whatever they do should at least run on the recommended spec and be a finished product.
See, now THAT I agree with and back 100%. Which is why I really, really, REALLY hope that they're busy squirreling away at that as we speak, as opposed to reading open letters demanding ship interiors, complaining about powerplay, moar ships and SRVs, streams, decals and shipkits, and all the other feature requests demands that are here there and everywhere.
 
The problem there is what the definition of "what ALL ask for" - at this point, that's bug squashing. Not ALL want ship interiors. (Not all wanted space legs in the first place). Not ALL want VR. Not ALL want Powerplay improvements, pilotable megaships, multicrew, or any of the other features people claim EVERYONE want.

There are a whole host of features that are "missing" from the game at the moment but most of them are important to a group of people, not to everyone. So FDev have the unenviable task of having to decide which ones to please. And no matter what they do (aside from fixing the basic @#$@# game!) others are going to lose their marbles and claim they're ignoring the community and the game is "doomed."
The point is that people want what they had promised when it was on kickstarter : ship interiors and " made for VR", and also offline mode...
That is why most of the backers have backed for, and not really get, or almost a "lite" version of it : ship interiors were mostly just cockpit seen only in VR ( if you look around while in your roomscale you will see what is BEHIND your pilot seat ), made for VR is only cockpits, and offline mode is "solo" mode...
This is not what was promised, it is just a lie disguised with bells and whistles that leads to inevitable frustration of an unfinished product.
 
Back
Top Bottom