But this was true when elite was being developed. Its still true now even though there are far more VR users now than there were in 2014.
Besides, if its a financial anathema to do VR, how come a small dev house with a quarter of the resources of Frontier can just add it almost as an afterthought? How come Bethesda can chuck out two titles which were already well established and aging at the time, with VR support?
How come 100 developers are just unable to do what 25 developers could do without really trying? What does that say about Frontier? To me it speaks volumes that they value the bottom line only and nothing else.
Besides, if its a financial anathema to do VR, how come a small dev house with a quarter of the resources of Frontier can just add it almost as an afterthought? How come Bethesda can chuck out two titles which were already well established and aging at the time, with VR support?
How come 100 developers are just unable to do what 25 developers could do without really trying? What does that say about Frontier? To me it speaks volumes that they value the bottom line only and nothing else.