why on earth would you hate to say that?I finally got it to work last night (I had alt bound to throw grenade) and I hate to say it but I had that Armstrong moment that the devs were talking about.
why on earth would you hate to say that?I finally got it to work last night (I had alt bound to throw grenade) and I hate to say it but I had that Armstrong moment that the devs were talking about.
Well this is interesting
Source: https://www.youtube.com/watch?v=PqK9RDT4d6c
TLDW: The CZ 'black screen bug' seems to put VR users into the native VR view for a moment, rather than in the 2D cinema screen view.
Here's an example of my headlook seemingly being picked up during that moment:
Source: https://i.imgur.com/Tg0T4uH.mp4
It's another suggestion (alongside the vanity camera VR) that VR may work natively on foot 'by default'.
(And that the pitch in the OP is maybe not totally off the beaten track, in terms of what might be possible)
![]()
That's most interesting and kind of confirms a hunch I had back when we first campaigned for it in Odyssey, that FDev would have to work at disabling VR if they didn't just delete the HMD Option in the UI and thereby preventing VR altogether (unless some enterprising souls managed to hack it back on again).Just as a bonus, found this intriguing glitch too![]()
That's most interesting and kind of confirms a hunch I had back when we first campaigned for it in Odyssey, that FDev would have to work at disabling VR if they didn't just delete the HMD Option in the UI and thereby preventing VR altogether (unless some enterprising souls managed to hack it back on again). It looks from your vid suspiciously like once VR is enabled 9in Odyssey that the FPS "2D" view has been hacked over the top, or in place of what would otherwise be a native VR view. Its a shame we can't get it displayed for more than a second, otherwise it would be interesting to see how it behaves and what horrors FDev saw in there that scared them off of VR for Odyssey? "liberate me" perhaps....or was it "libera te tutemet"? My latin, inter alia, has always been poor
For what it's worth; I am pretty sure I recall, when I tried 2D VorpX back in alpha, being able to look down at my character model's truncated neck, and torso with limbs and all....
(For understandable reasons as things stand. With no changes to the vanilla game, we'd just be a camera near some floating arms and a pair of legs, possibly not even attached to them at all, with UI stuck to our face like unpleasant spiderweb, and a reticule that interacted horribly with objects at different depths, and no other end of horrors. Not least the classic stick nausea for the susceptible if we were able to stick-drive our view)
...
I would definitely prefer to work with Frontier on this (hell I only live an hour away from their offices) but they need to come to table too otherwise you might as well yell into the bottom of an empty barrel where at least you'll get something back.We can see there's something to build on there. Just need to keep expressing our desire that they do. And ask for us old hands to be able to potter around the building site in the meantime![]()
For what it's worth; I am pretty sure I recall, when I tried 2D VorpX back in alpha, being able to look down at my character model's truncated neck, and torso with limbs and all.
There is I'm sure a good and proper conversation that can be had regarding VR, but it takes two parties to have that conversation and we don't seem to be there atm from what I see. That's the problem that needs fixing first....
Oh that’s interesting. I’ve just been going by stuff like these bugs (floating point error?) where the first person seems to be the classic arms + legs only:
...
...refund cascade...
The real problem is that while this game may allow for some tertiary plugins, it does not allow for modding.How hard is it to just add a head look for VR on foot.... The vanity cam trick is neat but I am still waiting for that one hero who will create a VR mod for elite that will give us true head look in VR
If you can't do the job yourself don't be shy about asking for help.. so maybe they should revisit that decisionThe real problem is that while this game may allow for some tertiary plugins, it does not allow for modding.
I play way less Elite now than before the announcement concerning no plans for VR, but when I do, and walked around in VR on foot, I really liked it, apart from the performance. The performance is something unrelated to VR, it is bad on many systems (not always though, which leads me to hope it is related to something fixable), and they still plan to release to last gen consoles, afaik.I finally got it to work last night (I had alt bound to throw grenade) and I hate to say it but I had that Armstrong moment that the devs were talking about.