PSA: VR works in the Odyssey Vanity Cam

Not hate but that phrase has been relentlessly slammed by many content creators. I'm just saying it's there despite all that.
 
Just as a bonus, found this intriguing glitch too :)

Well this is interesting 😁

Source: https://www.youtube.com/watch?v=PqK9RDT4d6c


TLDW: The CZ 'black screen bug' seems to put VR users into the native VR view for a moment, rather than in the 2D cinema screen view.

Here's an example of my headlook seemingly being picked up during that moment:

Source: https://i.imgur.com/Tg0T4uH.mp4


It's another suggestion (alongside the vanity camera VR) that VR may work natively on foot 'by default'.

(And that the pitch in the OP is maybe not totally off the beaten track, in terms of what might be possible)

:unsure:
 
So they have it almost done and ready and they could give it to us, but they simply don't want.

Only bad will, nothing more. (n)
 
Just as a bonus, found this intriguing glitch too :)
That's most interesting and kind of confirms a hunch I had back when we first campaigned for it in Odyssey, that FDev would have to work at disabling VR if they didn't just delete the HMD Option in the UI and thereby preventing VR altogether (unless some enterprising souls managed to hack it back on again).
It looks from your vid suspiciously like once VR is enabled in Odyssey that the FPS "2D" view has been hacked over the top, or in place of what would otherwise be a native VR view. Its a shame we can't get it displayed for more than a second, otherwise it would be interesting to see how it behaves and what horrors FDev saw in there that scared them off of VR for Odyssey? "liberate me" perhaps....or was it "libera te tutemet"? My latin, inter alia, has always been poor ;)

 
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That's most interesting and kind of confirms a hunch I had back when we first campaigned for it in Odyssey, that FDev would have to work at disabling VR if they didn't just delete the HMD Option in the UI and thereby preventing VR altogether (unless some enterprising souls managed to hack it back on again). It looks from your vid suspiciously like once VR is enabled 9in Odyssey that the FPS "2D" view has been hacked over the top, or in place of what would otherwise be a native VR view. Its a shame we can't get it displayed for more than a second, otherwise it would be interesting to see how it behaves and what horrors FDev saw in there that scared them off of VR for Odyssey? "liberate me" perhaps....or was it "libera te tutemet"? My latin, inter alia, has always been poor ;)


Yeah this is kind of the basis of the 'toggle off the 2D screen' suggestion. The idea that native VR essentially works out of the box on foot in EDO, due to its implementation for ships etc. The 2D screen is interceding, and preventing us from viewing of it.

(For understandable reasons as things stand. With no changes to the vanilla game, we'd just be a camera near some floating arms and a pair of legs, possibly not even attached to them at all, with UI stuck to our face like unpleasant spiderweb, and a reticule that interacted horribly with objects at different depths, and no other end of horrors. Not least the classic stick nausea for the susceptible if we were able to stick-drive our view ;))

I get why they'd draw a cloth over that ;)

But one step at time. We can see there's something to build on there. Just need to keep expressing our desire that they do. And ask for us old hands to be able to potter around the building site in the meantime ;)
 
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I’ve just been having a mess with it this morning - I can get the in-head view to trigger most of the time (the combo for me with my Xbox pad is B+dpadRight + RS click) but the disappearing body still happens unless leaning very forward. Helmet torch block thing and weaponry stays visible all the time.

One bit of strangeness - when going back to the virtual flatscreen view, my legs remained missing 😅 There was still a shadow and footprints appearing, but I was proper legless until getting back into my SRV and disembarking again.
 
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(For understandable reasons as things stand. With no changes to the vanilla game, we'd just be a camera near some floating arms and a pair of legs, possibly not even attached to them at all, with UI stuck to our face like unpleasant spiderweb, and a reticule that interacted horribly with objects at different depths, and no other end of horrors. Not least the classic stick nausea for the susceptible if we were able to stick-drive our view ;))
...
For what it's worth; I am pretty sure I recall, when I tried 2D VorpX back in alpha, being able to look down at my character model's truncated neck, and torso with limbs and all.

I like having a fully rendered body, even if it comes with animations that do not reflect my own motions, or with janky IK.

As we can see in the vanity cam, our third person model already tracks our mouselook pitch -- we may not see our own heads, but tie that pitch to the HMD absolute tracking instead of the relative mouse/stick, and other players can see where we are looking -- that should come as part in parcel with simple face-gun, which is effectively a mere controls binding, without any extra coding needed (other analogue settings can already be absolute, rather than relative).

Then, of course, you have the creators of Job Simulator, who were rather, err... "fundamentalist" about their paradigm of not only not drawing your body, but removing even your hands when holding an object, leaving only it, floating in the air, where it substitutes for your manipulatory appendages. :7


...and the reticule quad would need to be adapted to draw at the depth of the target; Agreed... although they are not even quite done sorting the AR elements of that class out on the map screens, yet. :p
 
We can see there's something to build on there. Just need to keep expressing our desire that they do. And ask for us old hands to be able to potter around the building site in the meantime ;)
I would definitely prefer to work with Frontier on this (hell I only live an hour away from their offices) but they need to come to table too otherwise you might as well yell into the bottom of an empty barrel where at least you'll get something back.

Would you pay for a proper VR implementation in Odyssey even as LEP owners?
Can Frontier get Odyssey running at a stable 90fps on VR, and would they segment high-end PC VR from other platforms?

There is I'm sure a good and proper conversation that can be had regarding VR, but it takes two parties to have that conversation and we don't seem to be there atm from what I see. That's the problem that needs fixing first....
 
For what it's worth; I am pretty sure I recall, when I tried 2D VorpX back in alpha, being able to look down at my character model's truncated neck, and torso with limbs and all.

Oh that’s interesting. I’ve just been going by stuff like these bugs (floating point error?) where the first person seems to be the classic arms + legs only:

Source: https://old.reddit.com/r/EliteDangerous/comments/no7h8y/now_this_is_emergent_gameplay/


I’m pretty sure the TrackIR guys were saying it was a torso-less first person model for them as well.

Just wouldn’t be surprising, it’s a pretty standard approach etc.
 
There is I'm sure a good and proper conversation that can be had regarding VR, but it takes two parties to have that conversation and we don't seem to be there atm from what I see. That's the problem that needs fixing first....

The problem with this kind of stuff is that they’ll never want to discuss operational affairs with the fan base. No dev houses do this. And VR Legs are clearly caught up in operational concerns. (Resourcing is X, profit target is Y, conclusion is: bad for VR Heads, for now).

AskAGameDev is good on some of the reasons for the lack of dialogue on stuff like this.

All we can do is continue to emote a big sad face as a community. (And suggest outlier solutions for now that fit within the current VR dev resourcing. IMO.)

The current refund cascade caused by the latest VR news (which was old news, but whatever ;)), will certainly get their attention as well though…
 
Oh that’s interesting. I’ve just been going by stuff like these bugs (floating point error?) where the first person seems to be the classic arms + legs only:
...

I could of course be mistaken, or misremembering, or maybe it was an "alpha" thing... :7

(That clip still has the legs, hips. and upper arms drawing, mind - not sure I'd expect any of those bits in classic first person framing, although we do possibly see the arms being offset forward and down more than the alert pose might leave them, which could indeed go with framing for a camera that would likewise be lowered...)

...refund cascade...

Don't forget to refund, doctor Fee-man. :p
 
How hard is it to just add a head look for VR on foot.... The vanity cam trick is neat but I am still waiting for that one hero who will create a VR mod for elite that will give us true head look in VR
 
How hard is it to just add a head look for VR on foot.... The vanity cam trick is neat but I am still waiting for that one hero who will create a VR mod for elite that will give us true head look in VR
The real problem is that while this game may allow for some tertiary plugins, it does not allow for modding.
 

Craith

Volunteer Moderator
I finally got it to work last night (I had alt bound to throw grenade) and I hate to say it but I had that Armstrong moment that the devs were talking about.
I play way less Elite now than before the announcement concerning no plans for VR, but when I do, and walked around in VR on foot, I really liked it, apart from the performance. The performance is something unrelated to VR, it is bad on many systems (not always though, which leads me to hope it is related to something fixable), and they still plan to release to last gen consoles, afaik.

Walking around the planets and settlements felt real, even though I was seated. The pancake mode to enter the ship was the only jarring moment.
 
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