...did I seriously just read the suggestion that EDO is a 'finished title' and that hotfixes are just to 'polish up the mistakes'?
Whether it's easy or not is irrelevant. If you care about your product, and your product isn't finished because 'coming from a coder, it's not that easy', then you either postpone release, invest more in the development, or release a watered down version that actually works with an actual road map for the remainder.
If you don't care about your product, then you make an informed decision to take an acceptable risk on releasing an unfinished and poorly tested product in the knowledge that meeting your end-of-year projections will likely pay off in the long run, salvaging what is left of the project from a financial perspective. Then post-release you can patch her up to MVP standard and hope another no mans sky or cyberpunk happens with regard to reviews and word of mouth support.
Whether it's easy or not is irrelevant. If you care about your product, and your product isn't finished because 'coming from a coder, it's not that easy', then you either postpone release, invest more in the development, or release a watered down version that actually works with an actual road map for the remainder.
If you don't care about your product, then you make an informed decision to take an acceptable risk on releasing an unfinished and poorly tested product in the knowledge that meeting your end-of-year projections will likely pay off in the long run, salvaging what is left of the project from a financial perspective. Then post-release you can patch her up to MVP standard and hope another no mans sky or cyberpunk happens with regard to reviews and word of mouth support.