Detailed Surface Scanner - What colour an I looking for for the signal sources?

OK, so I have used the detailed surface scanner on Odyssey and I have a large blue blob in front of me that says that it has several signal sources. As I get closer I can see the some of the blue is different shades. There are also greeny blue areas and some almost black areas. I have been down closer and some of the colouration is due to lumps and bumps on the surface under the blue foggy mess, which discolours the fug over the surface. Then when you get down close the screen shakes and all the blue fug disappears. Now you did remember where that slightly different coloured blob was, don't you? No. What coloured area has the highest probability of having these signal sources? If I go for the black I get smacked in the face by a mountain. If I go for any other colour then it seems to be random as to whether I find anything or not. I might just as well cruise over the whole planet at 2Km until I spot something. And as for bacteria.... I don't seem to be able to find anywhere that will supply me with a microscope :D. Apparently they look like someone has doodle in the sand. I have been driving for miles, then I thought I had found some. Only to discover it was tracks from my SRV. :mad:

Needles, haystacks grrr

20210608065341_1.jpg
 

Deleted member 38366

D
For ease of purpose :

  • anything that isn't blue or shades of it? Nothing the current Filter of the DSS has will be there -> avoid, those are the areas where you will not find it
  • blue : the place you will want to go to find what your current Filter of the DSS has selected

The rest is knowing which Biological type is predominantly found in which type of Terrain.
Bacteria will love super flat Terrain or flat patches with little inclination.
Fungoids or "Shrubs" (Frutexa) in comparison? You'll likely be looking at Mountains, hilly terrain and the immediate proximity.
Concha? You'll be looking at quite rough terrain as well, often in conjunction with larger stretches of rockfalls.

To see the Terrain vs. shades of blue on any specific Planet, simply cycle Analysis/Combat mode to see the corresponding differences in Terrain.
 
I think the "upgraded" analysis overlay is based on the WHO COVID Dashboard graphics, which is just different shades of blue with the hardest impacted regions having the severest degrees of the blues. Here in EDO the overlay is even simpler - just a uniform but translucent blue showing a THERE (blue) vs NOT THERE (not blue). That we can see the terrain through it has the effect of making us think that different shades of blue means something.

The Night Vision mode may help highlight at least the bigger organisms, when eyeballing while flying low over the terrain at a moderate pace. Or, as FalconFly wrote, make a note of where types of plants are when you find them and look there for more of similar kinds.

We had a more detailed filter in the Alpha, which either must have been confusing or may have given spurious results. Either way, for some types of organisms, the filter is near useless.

:D S
 
For ease of purpose :

  • anything that isn't blue or shades of it? Nothing the current Filter of the DSS has will be there -> avoid, those are the areas where you will not find it
  • blue : the place you will want to go to find what your current Filter of the DSS has selected

The rest is knowing which Biological type is predominantly found in which type of Terrain.
Bacteria will love super flat Terrain or flat patches with little inclination.
Fungoids or "Shrubs" (Frutexa) in comparison? You'll likely be looking at Mountains, hilly terrain and the immediate proximity.
Concha? You'll be looking at quite rough terrain as well, often in conjunction with larger stretches of rockfalls.

To see the Terrain vs. shades of blue on any specific Planet, simply cycle Analysis/Combat mode to see the corresponding differences in Terrain.
This. Good info, thanks!
 
Obviously this is for biologicals. For geologicals use the filter to check that the heatmap IS the same for them all and drop anywhere in a blue. Then use the SRV scanned to drive to a nearby site and find out that Piceous Cobble and Needle Crystals are all Sulphur, or Carbon, or paper or whatever. Then log into Horizons and patiently wait for stability and performance fixes to be finished rolling out so the devs can get onto gameplay fixes.
 
Let me get this straight...

Those black freckles in ops picture are places where the possebility for biological stuff is above 0. Certain terrain is better than other.

Thats how they changed it for odyssey?!
 
Let me get this straight...

Those black freckles in ops picture are places where the possebility for biological stuff is above 0. Certain terrain is better than other.

Thats how they changed it for odyssey?!

Yes, the "black" areas in that image are just night-side terrain. The blue areas will contain that particular type of life or geology, depending on which filter was selected in the DSS. However not all of the blue areas will have equal amounts of that life, depending on the terrain. Some types of terrain are more favored by each species, or less favored, and so the amount of life present will vary depending on its preferences.
 
To blue, or not to blue, that is the question:
Whether tis no bluer in the DSS to suffer
The scans and errors of outrageous fortune
Or to take flight against a sea of stars
And by frame shifting to enter them
That was brilliant.
 

Deleted member 38366

D
btw. since the colors of the Heatmap aren't intuitive ("50 shades of blue"), I often wished for a small Heatmap scale explaining the shades (i.e. present with Low, Medium or High Density).

That small detail would help out alot IMHO.
 
btw. since the colors of the Heatmap aren't intuitive ("50 shades of blue"), I often wished for a small Heatmap scale explaining the shades (i.e. present with Low, Medium or High Density).

That small detail would help out alot IMHO.
There ARE no shades. See FD reply here --> https://issues.frontierstore.net/issue-detail/32054

That's the whole point, I think. The "heat" was removed from the heat map. Now it's just one shade of blue. Any variations are from the underlying terrain.
 

Deleted member 38366

D
There ARE no shades. See FD reply here --> https://issues.frontierstore.net/issue-detail/32054

That's the whole point, I think. The "heat" was removed from the heat map. Now it's just one shade of blue. Any variations are from the underlying terrain.

Odd, I'm clearly seeing several shades (?)
(Link doesn't work for me btw., requires active JavaScript with network access which I won't permit on my machine for security reasons)

Either way, the Filter currently remains unreliable, as it'll show presence of certain Biologicals in areas where they 100% cannot be found in any reasonable timeframe.
Currently, that's my biggest gripe.

Let me do a few Screenshots....
 
Last edited by a moderator:
Ok, well here's the text from FD:

STATUS BY DESIGN​

Greetings Cmdr, This is working as expected - the blue areas highlight locations where organic life is supported on this planet. There is no longer a "heat map" as this was causing some confusion. Hope this helps! QA-Jack o7
 

Deleted member 38366

D
1624025746813.png


1624025780756.png


1624025798374.png


Now the Terrain part is true - but the 3 visibly present coloring gradients here also indicate where better to go and where the chances are significantly lower, depending on the Filter selected.
So in a sense, picking the right color still remains important vs. any specific Bio requirement.

That, however, requires experience - otherwise folks will look for Bacteria in rougher Terrain and won't find any or look for Frutexa in smooth & flat Terrain without any success.

If that's just coincidence, someone at FDev needs to go back to the design - since we need a reliable Heatmap (?)
 
Back
Top Bottom