I love the effort put into the update, and I have a suggestion that would help the immersive believability for me.
It seems that in small settlement, most NPCs are on edge for a battle to start at any moment. There is an undercurrent of dislike for my presence that seems too routinely automatic. I don’t know if this is automatically so already, but if not, it would be nice if the NPCs behaved in a friendlier manner if my character is rated “friendly” or higher with the faction. It would also be nice if some settlements were inherently friendly unless I gave cause for otherwise.
I like that when I inappropriately (and accidentally) draw a weapon that the NPCs immediately go into combat mode. This feels like classic ED to me - even though it’s cost me several mission failures and having to learn the hard way.
I hope the VR efficiency improves over the next several months. Keep up the good work!!!!!!
It seems that in small settlement, most NPCs are on edge for a battle to start at any moment. There is an undercurrent of dislike for my presence that seems too routinely automatic. I don’t know if this is automatically so already, but if not, it would be nice if the NPCs behaved in a friendlier manner if my character is rated “friendly” or higher with the faction. It would also be nice if some settlements were inherently friendly unless I gave cause for otherwise.
I like that when I inappropriately (and accidentally) draw a weapon that the NPCs immediately go into combat mode. This feels like classic ED to me - even though it’s cost me several mission failures and having to learn the hard way.
I hope the VR efficiency improves over the next several months. Keep up the good work!!!!!!