Damned impressive stuff. Was holding out some vain hope for the oppressor, but alas, it shall not be today.I’ve done extensive testing with a G5 Oppressor and am frankly left asking the above question – what is the point of the Oppressor? What role does it fulfill?
In my quest to answer that question, I dove into several different level Ground Conflict Zones and compared the Oppressor’s performance with my AR-50 as well as my Tormentor. The stats and builds of the weapons are as follows:
G5 Oppressor:
View attachment 242211
- Greater Range
- Stability
- Extended Magazine
G5 AR-50
- Scope
- Extended Magazine
View attachment 242209
G5 Tormentor
- Noise Suppressor
View attachment 242210
I recorded my CZ sessions for each weapon: a Low, Medium and High CZ for the Oppressor and AR-50 and a Medium and a High CZ for the Tormentor. The videos are posted in the Spoilers below:
Discussion
As you can tell from the videos, the Oppressor is vastly outperformed by both the AR-50 and even the Tormentor in all scenarios. Even with a penalty against shields in High CZs no less, the AR-50 is able to hold its own and tear through everything; the Tormentor is able to 2-tap NPCs in Low and Medium CZs and 2b1h (2 Body shot, 1 Headshot) NPCs in High CZs.
So I’m left asking the opening question: what is the point of this weapon? Why does it exist if it is outperformed by everything else – even weapons that have penalties against certain damage types?
Quite simply, there isn’t one.
The Oppressor does not bring anything to the table that every other weapon cannot do. Close range engagements are dominated by the Tormentor / Intimidator / SMGs, and even the slug shotgun Executioner performs well here; mid-long range you're better off using the AR-50 / Aphelion due to higher hit probability, and the Executioner if your target is AFK.
So what can be done to make the Oppressor a competitive option to use?
Suggestions
After extensive playtime with the Oppressor (I’m even modding up a second one with Headshot damage, a Scope, Extended Magazine and a fourth mod I haven’t decided on yet), these are my suggestions to help make the Oppressor a competitive option:
TLDR
- Double the projectile velocity.
- Drastic? Yes. The Oppressor’s base velocity is ~75 m/s, which is absolutely glacial; projectiles can be dodged at ranges shorter than 10 m by merely tapping the “A” or “D” keys.
- A twofold increase to the velocity would result in a more consistent weapon as your shots will hit more often. Even at 150 m/s, the projectiles will still move slower than the AR-50’s at 180 m/s (which could also do with an increase…), and will still require a good deal of skill landing shots at longer ranges.
- Slightly increase the damage.
- A G5 Oppressor’s DPS is ~16.1 MJ/s; a G5 AR-50’s is 27 MJ/s; a G5 Tormentor’s is 38.1 MJ/s?!
- Increasing the damage to at most 20 MJ/s (~2.99 MJ per shot, up from 2.4 MJ per shot) can help the Oppressor pack a little more punch.
- Oppressor is vastly underperforming
- Increase its projectile velocity
- Slightly increase its damage
Out of interest, does the greater range upgrade improve a plasma weapon's shot speed, or did you just add it because the default 35m is kinda pitiful for an AR?