The way I see it.
If Odyssey has VR support it trumps Star Citizen without VR support Star Citizen trumps Odyssey.
If Odyssey has VR support it trumps Star Citizen without VR support Star Citizen trumps Odyssey.
I kind of do. VR is probably the future of gaming. As someone who has never been able to afford a VR capable gaming PC, the fact that I could afford a PSVR moves it to a mainstream market. As tech improves and what can be done gets better and seemingly easier, it becomes the standard. Games that were released a decade ago were rereleased in VR to tremendous financial success.Meh. I tried the hack to do on foot mode with my Rift S; it was pretty cool but I wouldn't ask FD to divert resources to it.
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Not that the costs would be very big here; the Pimax optimisation, for instance, means bypassing a chunk of redundant code...
Try using the Vanity camera when on foot in VR the 3rd person with the camera behind you that looks assume and the flat screen is gone.Having seen how Odyssey looks on foot in VR, i can just say this is the most shameful implementation I have ever seen - a freaking screen hovering in the air, can it be anymore non-immersive than that?- FDev should be ashamed of themselves to even implement it in that way - that is absolutely appalling.
Given the level of planning in this disaster, I suspect when they realized they were staring into the abyss in terms of delivering anything.When do you think the decision to cut VR was taken? I honestly think it was taken long before we ever heard of Odyssey, or anyone knew how much of a problem child it was going to be...
About that... Let's be clear, Cobra is in such a bad state that we could see a real FSD invented before we get to that point. And remember, if the purpose of Odyssey was to develop Cobra, rather than further develop ED, then while VR may be relitively important for the latter's development, it is at best a 'nice to have' for the former.The very premise of this thread acknowledges they are in a deep hole with Odyssey, as such what we are asking for them to make a commitment towards an improved VR implementation, but only starting work on that when they have cleared their feet.
Yes, that is a perfectly reasonable deduction. I don't claim to understand their reasoning, like everyone else I'm only guessing. What I've suggested is simply that if you view Odyssey as a showcase for Cobra, rather than an expansion for ED, then VR becomes less important. Beyond that there may be other factors that may have caused them to decide to rule out VR on a future roadmap, after all even without VR support a games engine could still be placed in a successful niche for the next few years.Here we would have to agree to disagree. IMHO the decision to ax VR was taken at the same time it was taken down from the website, so 2018. Conversely it was when Odyssey went into so-called "full production". The corpospeak "no plans for further VR development" can't be more clear. Sorry. Of course, if Quest continues to explode (and we just sold @Juniper on one I think ;-) ) it might come back and bite in the arx, where they will be frantically repaying the technical debt they put themselves in now. But I doubt it. We're written off at this point, same as Mac users.
That DB video warning about VR was from 2016. Not new found by any means. Just sayingGiven the level of planning in this disaster, I suspect when they realized they were staring into the abyss in terms of delivering anything.
About that... Let's be clear, Cobra is in such a bad state that we could see a real FSD invented before we get to that point. And remember, if the purpose of Odyssey was to develop Cobra, rather than further develop ED, then while VR may be relitively important for the latter's development, it is at best a 'nice to have' for the former.
Naturally, when discussing their intentions, I would also add caveats where it comes to Braben's new found (alleged) views on VR, not to mention FDev's well-documented aversion to committing to anything at all (if you asked then whether they'd save a drowning man, they'd likely respond with "we consider life to be very important, and while we are not ruling out saving that drowning man, we currently have no plans to do so"). Either way, I can't see any commitment being made in a very long time, if ever.
Still newer than the last update made to VR.That DB video warning about VR was from 2016. Not new found by any means. Just saying
So what? Coke 2 is new to anyone who's never had the opportunity to try it before. And even then, what's your point?Coke 2 was made after coca cola, doesn't make it new
Not really. It's new as far as VR support is concerned, because there has been no update there since it was first introduced and certainly since before he expressed those views. If you prefer we can call them newer, or updated, but to call it 'dishonest' does sound just a tad pedantic.My point is it's not his 'new found' views. When you say it like that it works to manipulate the naive to belive this is something new. It is not. That makes it a dishonest statement, whether intentional or not.
I had the telemarketing experience myself when young, as well as debating in college, so I'm well aware of how to let people have my own way. In this case it was more a case of thinking like a software engineer, where you include every possible case, however unlikely, and I do think Braben's changing views on VR are unlikely to have made a significant difference (that's why I referred to it only as a caveat).I was a telemarketer for a while, you're taught how to word things in a certain way to lead a convo and coach a decision. You recognize these things when your trained to use them. Its how I would have approached it tbf. Ocd isn't ruled out either
Probably I didn't explain myself well enough. Put it this way, when building Odyssey, two approaches could have been taken:As for Cobra as a show piece... I may be dumb, but I would have thought the more feathers in your cap the better, but what do I know -- perhaps we're talking repositioning it as a pure theme park management game creation kit...
2. Create a new engine from scratch and recreate all the pre-existing Horizons functionality using this new framework. Significantly more labour involved, not least of all requiring that sunk cost of creating a new engine to begin with.
In the end they went for the second option...