I wouldn't want to bet my kids lives on these numbers that were obtained from asking a few questions of a few randos online, but I'd bet these numbers are within reasonable error bars of the overall trend of the marketplace. And generally, when working with data, the more data points you get that corroborate each other, the stronger the certainty of any conclusions derived from that data is. To broaden the breadth of the sources of data I've used, I've gathered data from sources quite clearly distinctly separate of each other, reddit, youtube, broadsheet newspapers. All those sources have tens of thousands of people who would see the survey, and thousands of participants giving a large sample size of participants obtained from organic footfall. The three Elite Dangerous specific sources are within a few percentage points of each other, 28% 36% & 24% so ~30% mean which falls beatifully within a +/- 6% error bar. That range of stats is consistent with the 29% on the WP article, which leaves the 17% from flight sims as an outlierIt's still biased. No matter what. The context was not established, the participant carefully selected, and the access limited.
Since you posted that, I'm now wondering if the exemander method of "plinking" the Vanity cam and the HUD toggle keys are part of a "konami code" series of button presses left in there as an easter egg for which we need to find the way to enable the on foot gui / hud / reticule etc....This to me says more than the half <redacted> VR attempt because it means they're not looking at the future of ED as moving onward onto more powerful platforms, whereas with VR they already had the cockpit stuff knocked up in two days by some dude who no longer works there (and I'm guessing he wasn't replaced by another VR developer), so the on foot stuff would have to reach a certain professional level with controllers etc to maintain the VR label and was probably the first thing kicked to the kerb...
I'm kind'a hoping they left in the kludgey hacky camera VR bits for us* to knock something together.
DOOOOOM!!!!!and o7
* and when I say us I mean those far cleverer than me
The default key presses to turn off the holograms on the dashboard of a ships cockpit are CTRL + Shift+ G - has anyone tried pressing them in exemander mode to see if it enables the missing interface elements?