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Romanesco Broccoli is what you get if you render procedural kale with Odyssey:

romanesco-square-Small.jpg
10/10!
 
If your supervisor asked you why you weren't getting any work done, and you referred them to this thread, and you've not heard from them since, would/should you be worried?

Asking for a friend. I reckon not, there's a lot of catching up to be done, right....?
hopefully they have started reading from page 1 in which case they should catch up by about mid July keeping the effectively off your back for a good while...
 
Romanesco Broccoli is what you get if you render procedural kale with Odyssey:

romanesco-square-Small.jpg
Oh and since I discovered this vegetable I've been using it to manipulate trick convince people that we are living in a simulation,
projected reality CALCULATED on some yet to discover kind of COMPUTING system.

It's pretty simple scheme :
IF NEEDED you introduce to them what fractals are and that their visualization precisely follows CALCULATIONS of specific formulas,

then I ask them to think about reason/causes why fractals are more or less very obviously present in our reality OTHER then obvious option, that they are part of procedural generation based on math, ergo: calculated.

But calculated WHERE?
 
I think people also think that 'Random / procedural' = no pattern at all, whereas if you look at nature, there are patterns everywhere.
That's just semi correct - yes everything has a pattern.
But: the trick is to hide the obvious patterns and this can be done. One "simple" (bc i don't know their engine etc) way would be to modify prefab tiles with noise patterns.
That way you can generate a near infinite number of patterns without breaking the trick.
But here they had just 2 stamps and put them just everywhere.
 
That's just semi correct - yes everything has a pattern.
But: the trick is to hide the obvious patterns and this can be done. One "simple" (bc i don't know their engine etc) way would be to modify prefab tiles with noise patterns.
That way you can generate a near infinite number of patterns without breaking the trick.
But here they had just 2 stamps and put them just everywhere.
yep you can use a whole lot of deep editing to allow a very complex procedural that is very efficient
 
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