There are dual issues here though.
A) Some of that existing fat is high-end sirloin stuff. It's had AAA assets lavished on it. More than a normal prototype would during standard gaming R&D. It's gonna be both a wrench to get rid of, and in some cases, an outright pain perhaps. (Do you need to remodel your ship again to remove those interactive module bays? What happens to the fancy mobile turret you just sold on your pseudo-X-wing if it proves untenable?)
Source: https://www.reddit.com/r/starcitizen/comments/mi9evo/all_new_access_on_gladius_ptu_313/
Source: https://www.youtube.com/watch?v=ZgXkx2OT3PA
B) They're still layering on stuff that looks very much like future fat to be cut. Chris's gas system that needs to be
piped into all of the ships, able to be struck by a stray bullet from space. That's if the bullet (and the networking?) can handle
the bizarre plan to add material properties to the existing ship materials at this stage, altering centre mass and damage properties etc, but constrained by the visual designs created to date.
They're still slapping on the excess merrily.
But I do agree on the future need for a prune being inevitable. And they should probably stop tracking argon now
I'd be interested to hear any thoughts you have on how other teams may be impacted by the wait for server meshing. Like we see an obvious fallout in their missed deadlines on getting a 2nd system into the game. But presumably design and engineering in other departments will also be fairly roadblocked in what they can do until the networking architecture is in a firmer place?