The elephant in the room is Frontier putting on public display employees who are not fully engaged with its community for whatever reason. . It would have been much cheaper and more effective for fdev to sub contract an intermediary group of well known content creators to act as a negotiating buffer group.
Thats communication, these people understand the community, they understand the game, and know what is needed.
If ANY dev or CM cannot keep a promise then that promise should not be spoken of.
The content creators are the public coffee lounge of your community , alienating them is serving only to damage frontier’s image and confidence. When they start to stream competitor games that provide the features that this community have pleaded for, it’s the star of the very steep slippery slope of players actually starting to play these competitor games.
How much further would you like to see your share value drop.?
Take decisive action immediately and publish your intentions publicly by someone that your community trusts and respects.
Speaking as a Content Creator there is no way in hell I would like to act as a Community Manager on a full time basis! I've not got the temperament and would insult far to many of our community that I'd be fired within the week
That said when Lave Radio have a Frontier Representative on, we'll frequently canvas questions from the community, filter out the inappropriate ones. I.E. if we were ever lucky enough to get some one on one time with Dav, we'd not ask him a load of UI questions, neither would we critique Frontier's Image to him. It's not his job.
I am in semi regular communication with Frontier, and I was lucky enough to get what some members of the community have said was a bribe (I.e. the Terrarium, which I am doing my best not to kill!!!) However I've never been a 'shill' for Frontier, nor have they ever asked me to be. I've been accused of being a white knight, I've been accused of going out of my way to criticize the game (sometimes even in the same episode!).
If I can feed anything back to the community from the 'benefit' of my peek behind Frontier's curtains it's that they are so aware of what 'we' want. They might not be able to say it, even behind closed doors but you can tell from the eye rolls when someone brings up <insert pet feature here> for the 50th time that they both know about it, and in an ideal world (if it's a good idea!) would even want to implement it RIGHT NOW. However (and I now slip my Developer hat on) no company, even with infinite resources can implement everything right now, everything has to get prioritised, and (as has happened with my day job today) gets re-prioritised on a weekly (if not daily) basis! Knowledge has to be transferred from the people with it (In my work Business Analysts) to the Developers, and even then there can be 3 or 4 people working on one tiny bit. I.E. one person might focus on the database interactions, one person on important and exporting the data to templates, one person on the UI and one person who creates the glue to stick it all together. It'll come to no one's surprise that mistakes can be made!!!
They're not made maliciously or even stupidly, sometimes it can be as innocent as a false assumption, or miss-reading a point from a 20 page document. Heck sometimes the use case itself can be wrong!!!
In the theme of transparancy between all of us, things like this are genuinely a bit hard to read - I won't lie.
A lot of us in Community Management come from development and dev team roles - several of us with over a decade worth of experience.
Despite your opinions here in this post, I'd like to reassure you that we do know and love the game (we dedicate our lives to it at this point), we do hear and understand what people believe is potentially needed for a greater experience, but that's not for us to then personally sign off as CMs. We can only take hold of it and relay back, keeping in line with how development works, stakeholder wishes, priorities for the wider players - many factors with how a game is developed and how a development team functions. This takes time and careful handling - we ALL want to get it right for you.
We aren't content creators, so wouldn't expect for our roles as CMs to be imagined in line with their awesome work, or us assumed to carry less clout than them if they were the "negotiating buffer". If they spent their time being that buffer (as we do, believe it or not), I can't imagine how they'd have a chance to then be the incredible content creators they are, in all fairness. That would make them CMs.
They're unique and a force in their own right and we cherish (and are hugely grateful for) any amount of time they choose to commit to Elite Dangerous.
We communicate daily with development teams and we read a vast array of comments, feedback, DMs on all platforms, tackle any immediate and nasty issues we see, whilst aligning that with our dev side work - we're not lying to anyone if their particular issue isn't fixed in the update they wish, it's not our decision to make, it's collective and aligned with all core functioning teams and the development cycle at that time.
Decisions on development are made out of our hands as CMs, but these decisions when based on gameplay changes, additions and suchlike, could be better communicated to you, we've spoken out about that fact, we do know it's a source of frustration for you all and we truly are aiming on working harder in this area as we move forward.
We understand why it's a huge deal for you, seriously. We want to do better at this. We're not going to hide that fact.
I hope this at least gives a bit of personal insight from my side of things really.
There's a lot of misconception about the team currently and if I can help settle anyone's frustrations right now, then I'll try and be as human as possible about it.
Thanks for your time, as always.
Sally, Arf, Bruce, Zac, and our dark and brooding lord of destruction Paul, you guys do one hell of a job and for that I salute you. I also feel for you because it seems like you're thrown to the wolves to be mauled by the community without even a bone to give us. I know that you'd love to tell us ALL the shiny things you know (apart from Arf, because he he likes cackling from his thrown and occasionally throwing Sith Lightning about) but I ALSO know that whilst you'd love to tell us all, actually you DO NOT want to tell us all, and we do not want to know all. I.E. You can not say that you've seen concept art of someone walking around a base reviving people because if you did and the feature did not pan out for one reason or another the community would lynch you for it!
I personally feel the #1 thing the community is looking for just now is hope... though how you give that to us in an acceptable manner I've no idea. You've already told us that Elite is still having new development and features being worked on. You've told us that you're working on hundreds of bug fixes and optimizations. I don't know what you can do differently though (and I am sorry to say this) but I do agree with some of my fellow content creators that Star Citizen and Microsoft Flight Simulator are not just communicating their upcoming features better but also helping us understand their development better. I.E. Star Citizen have recently had an hour long video about the AI behind their equivalent of the BGS and it was in so much depth that as as a ML developer was struggling to keep up. Another week we had a lovely chat where a CM and concept artist just chatted whilst the concept artist explained how he would make the scope of a gun. Even Kay talking planet tech and showing slides is not as transparent as this is. The closest I think would be the Thargon Swarm video that you guys did. David Braben and Ian Bell made a generation of Techies, most of whom love Elite Dangerous. Out Nerd Us! I double dare you!!! We'll lap it up!!!
I know that you guys are planning on bringing dev's out explaining stuff to us more. whilst things are in 'firefighting' mode if I could suggest explaining some of the optimisation issues that are being worked on, and why (in very technical details) they're not just something you can roll your face over and punch the "fix it" button
Sincerely and with Love, Cmdr Eid LeWeise (Lave Radio)