Game Discussions Star Citizen Discussion Thread v12

I find it hard to understand what argument you are making. Do we know what it exactly means to have "inbuilt AWS support" in Lumberyard? Does it matter if they are not using it anyway? Do you think SC will not need additional server processes to "mesh" and always be able to reuse them? That somehow having an API for managing instances makes it much better for an MMO?

I am seriously lost.

The inbuilt support in lumberyard, according the bumph, looks to be mostly in hooking into Amazon's Gamelift API, which talks to AWS, makes it easier to set up servers, handles some client authorisation, messaging. Without going on a technical dive I can't say more specifically.

Even if you're not using (or end up using) an interface you're provided or are evaluating, sometimes that can give you pointers as you roll your own, so from a coding standpoint, yeah, it's still useful to have a point of reference, especially if the license provides source code so you get a peek under the hood. Sometimes the API level interface ends up being used under a wrapper interface which may not resemble the API much if at all. That's down to the call of the lead in that department and if they think the overhead in doing so is worthwhile.

SC is going to need a great number of server processes, and those processes (due to setup/teardown time as well as propogation of authority data) are going to have to be spun up (likely in response to regional load), reused and balanced (in response to actual game instance requirements) on the fly, otherwise the proposed dynamic instance range mechanism simply can't work erm, dynamically, and you're left with something that's much more like the traditional MMO method of rather fixed zone (or player group) instance processes governed by a central set of gateway and database servers.

An API that deals with the management of instances is extremely useful, yes. Doesn't do everything required, far from it, but it likely helps.

Again, it's no magic solution. It's not a means of avoiding a frankly horrifically complicated setup. It's not a 'yay this will work 'cos Amazon'. It's a set of tools which, to me, look useful.
 
Decided to do a dive into Spectrum and here are the results

A glimpse into the future of SC (read the comments.... so like the ED forums at times)
I'm sure once CIG get around to implementing NPCs in a 9 to 1 ratio that are indistinguishable from players though all problems will be solved!
ooh wow… so, role players jumped into the PvP vs PvE “conversation” too?
 
The inbuilt support in lumberyard, according the bumph, looks to be mostly in hooking into Amazon's Gamelift API, which talks to AWS, makes it easier to set up servers, handles some client authorisation, messaging. Without going on a technical dive I can't say more specifically.
Sidenote : CIG had too heavily modified the core of the CryEngine be to able to update it easily. If they want something new from LY, they have to retrofit it in.
If you don't know, the version of CE used by CIG is the 3.8, LY is a fork from the 3.8.1 version. Amazon had bought from Crytek the right to license older version of CE, that's why CIG have been able to switch the license from a 3.8 CE to a 3.8 LY (which is just a relabel of license).
 
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You would think CIG knew what their server requirements are and validated those needs with AWS before signing on the dotted line?

You would, but when you hear Chris talk about it at the time it's all a bit... sky magic...

Source: https://youtu.be/nvule1cD_zk?t=1690

We're going to have this sort of mesh of servers, so we'll be able to have, hopefully, a large amount of players all in the same area, so we won't have to instance it, in the way that originally we were thinking we'd have to instance it. We have a kind of different server design now that could potentially have thousands of players all in the same sort of area at the same time, which would be really cool. Because that's something that again, it's not something that you could get a while, y'know, a year ago or ten years ago, but you know with sort of the newer tech, the power of the machines, kind of some of the stuff you can do in the cloud, the possibility is sort of opened up and you want to utilize it.

Hopefully someone somewhere was doing due diligence though...
 
You would, but when you hear Chris talk about it at the time it's all a bit... sky magic...

Source: https://youtu.be/nvule1cD_zk?t=1690



Hopefully someone somewhere was doing due diligence though...
Due diligence?

Bwahahahahaahhaa. That's sounding dangerously like working to spec. We'll have none of that at Chez Roberts, thanks.

Don't get me wrong, I think SC's got 'potential' (or more precisely bits of it are inspirational - especially the art style), and I think it's a very interesting development to follow.

But large elements of it are sky-fairy-oo-bananas wishlisting or superfluous design gone mad.
 
Well if you think you can sink one of these.

SK6ee18.jpg



With one of these.

OFtb6y3.jpg


Go for it, i'll watch :D
One thing, look up 1982 and Exocet, worked pretty well then
 
I'm well aware of it, large 780KG missile launched from land.
The Exocet is a French designed air to surface missile...particularly for marine targets though not exclusively. We were terrified of the bloody things after the Sheffield. The ARA pilots (Armada de la República Argentina) were pretty good at what they did. The ARA also flew French designed and built Dassault-Breguet Super Étendards...which are pretty quick when you're trying to shoot them down. Watching them scream in at zero feet at 'Bomb Alley' (San Carlos bay) was one of the most terrifying things I've ever seen :)
 
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Having worked in the game industry, yep, a lot of it is clueless, and huge tracts of it is figuring it out as you go.

Not everyone using a platform will (or has to, depending on contract) disclose that they are. You might see it in the credits later. You might not. If it's freely usable it might be for a bit before being discarded.

Lumberyard is (effectively) cryengine with some inbuilt AWS support (and importantly continual updates in that regard). In particular here, I think they're using the Gamelift api*. That they have developers who originated the template of that engine in house makes it sensible to use without relearning a new architecture entirely.

@Xink: Why are you gibbering on about transport protocols?

*: I'm not saying this is useful to the server architecture they need, but it's certainly useful in getting multiplayer prototypes out quick.

I'm also not saying I'm right. I'm saying FROM FIRST LOOK it seems useful. It's no longer part of my job to spend days actually evaluating things like this, so I really don't want to. It's not that fun.

I think the root of the problem is CR decides what he wants without any understanding of what is possible, or without consulting the right people, and then does a Picard and says "make it so". He is on record as saying he doesn't like people who tell him no "i want americans, not american'ts" so people either get out of dodge or just nod their heads, say yes sir, three bags full sir, and then try and do what CR wants. This might also lead to a culture of blame shifting, when you don't want to report to the boss that something can't/shouldn't be done, so you find some other tech/team that is a blocker.

And this, if correct, would very well match what we have seen in CIG's communications over the years. A constant shifting of reasons as to why things are not being delivered. Why they can't add new systems. Why they can't add salvage or other mechaincs. There is always something else that is stopping it from happening.

As long as the devs keep nodding along to CR's demands then CR will think his devs can make it happen, its just some other reason things can't be delivered. And yeah, game dev is hard yo!
 
I don't need to look it up, I was there watching it happen then helped in dealing with the burned sailors from the Sheffield...My team had only 'cross decked' from HMS Sheffield to HMS Glasgow the previous afternoon. I knew some of the matelots who were killed.

Shout out to my home town!

burned sailors

Ooof. Not good.

HMS Sheffield

What nincompoops named a ship after a landlocked city?
 
I was pretty ashamed at the time to see french weapons used against british guys. War is dirty...
The Argentinians also used some of the stuff we sold them against us as well...a few ships, a submarine and many, many weapons. Not to mention most of Galtieri's officer corps being trained at the British army's officer training and tactics school at Sandhurst. I had even helped to train some of the Argentinian Marines that ended up shooting at me :rolleyes:

A very strange little war all together...all over drilling rights in Antarctica... with the Falklands (Malvinas) being the last deep water port able to handle the building and support facilities to facilitate all that. All this sovereignty nonsense was just so we had something positive to show to the media. Quite normal in a war :)
 
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