So... SC has this implemented ingame right now? It modifies how your character sits in a chair based on gravity? That's pretty cool.So change my "sitting" by "different gravities" or "zero g"
So... SC has this implemented ingame right now? It modifies how your character sits in a chair based on gravity? That's pretty cool.So change my "sitting" by "different gravities" or "zero g"
It's mostly about the gravitic drag on I guess.So... SC has this implemented ingame right now? It modifies how your character sits in a chair based on gravity? That's pretty cool.
Lol. It's not an exhaustive list. The fact that you have to highlight a mechanism that you think is simple to implement in MMO (when it's complex in fact) says a lot. So change my "sitting" by "different gravities" or "zero g" or "different temperatures with effect" or "full interactable ingame screen" or "different atmosphere with effect" if you prefer. You want more ? I just scratched the surface...
It's mostly about the gravitic drag on I guess.
YesSo... SC has this implemented ingame right now?
Don't know, I haven't find a chair in 0 g yetIt modifies how your character sits in a chair based on gravity? That's pretty cool.
? Desperate of what ?Not to take anything away from SC for what they have achieved that is good and perhaps somewhat groundbreaking (the planets for example) adding things like sitting just makes you look desperate.
You dropped the most amazing thing. In order to walk you need to see where you're going. And this is achieved by such groundbreaking inventions like a virtual eye in the game world. Yes, you can view the game world via an eye of your character. And that's not all! That character can carry items. You're a movable container in a virtual world. You can even lie down! With the items! And see it all through the eyes of the character. It is an amazing feat and I've never experienced anything like it.But it was you who added it to your list in the first place when listing the amazing tech that exists in SC.
If you list sitting, of course you're going to get called out for it. It looks like blatant padding.
Not to take anything away from SC for what they have achieved that is good and perhaps somewhat groundbreaking (the planets for example) adding things like sitting just makes you look desperate.
And again, we come to the position of SC is good because it has XYZ while dismissing any games that have ABC but not XYZ.
I've been down this road before with backers, comparing lists of gameplay features that exist in SC vs ED, and it just gets silly. They start adding things like "walking", "walking with a box", "walking in buildings", "walking outside buildings" or they start listing things that don't actually exist yet (future as present tense).
Its just a futile exercise.
But at least don't put "sitting" on your list of features when SC does indeed have much better things to list, which you yourself noted!
You have exactly understand where the magic of SC is and why it gets so much money. You try to be ironic when in fact that's what a lot of gamers want and start to get in SC.SC is the bestest game evar. You can ride a spaceship and walk around, holding your mug of supremely simulated coffee while a box sits on your bed in the same gravity as everywhere else, then go take a dump and your dung flies out the back of the spaceship and hits another spaceship that just happened to be flying by, shattering their windscreen and causing a blow out because of pressure, all while another spaceship parks near a cave and goes diving for rocks.
Fidelity.
Things like this video remind me of why I wanted to play this game in the first place. Things covered in this video remind me of how Chris Roberts failed to learn his lessons from Freelancer... despite claiming otherwise. Things not covered in this video, like his dozens of shell companies and his clan's blatant plundering of backer money, remind me of why I refunded in the first place.I've just been watching Elite Cmdr Will and Kate's videos of the first few days of trying out Star Citizen...it certainly made me smile at some of Kate's comments during the 3 videos she's put up so far..."I can't believe it, I have an actual box on the bed in my ship!"
I really enjoyed seeing Star Citizen through certainly less jaded eyes than mine, she conveys a sense of wonder I seem to have lost just plying my daily way through the myriad of bugs that make up the Star Citizen experience ("My god! That's actual water down there, it's a sea!")...Well worth a watch whether you're a backer, a cynic or just a typical SC agnostic...very entertaining. I'll be following her video progress as she continues
Lol. It's not an exhaustive list. The fact that you have to highlight a mechanism that you think is simple to implement in MMO (when it's complex in fact) says a lot. So change my "sitting" by "different gravities" or "zero g" or "different temperatures with effect" or "full interactable ingame screen" or "different atmosphere with effect" if you prefer. You want more ? I just scratched the surface...
The tech demo is not a tech demo anymore, complex content start to appear in game.
Suppose you have a video of a piece of dung flying out of a spaceship, hitting another spaceship and causing a crack on the screen? Will pay good money to see that.You have exactly understand where the magic of SC is and why it gets so much money. You try to be ironic when in fact that's what a lot of gamers want and start to get in SC.
Swimming pool in space chariots. Nuff said.Here, though? The game's flight model simulates effects acceleration has on a person's body. People can "red out" or "grey out" during maneuvers. Conversely, those boxes didn't budge at all during flight... despite the game's mechanics indicating that the game's artificial gravity should be insufficient to overcome the effects of ship thrust. This breaks the world's verisimilitude, and also highlights a missing feature of a bed that is in a potential freefall environment: it should have straps as a safety feature. Straps that could be used to secure those boxes to the bed. Which is what I do all the time when I have a single bag of grocery in my car. Seat belts are good for more than just keeping people in their seats during sudden, unexpected deceleration.![]()
Personally, I hope I never lose my sense of wonder while playing a video game. The first time I saw the sun reflected off the ocean, near sunset, in Empyrion: Galactic Survival, was definitely a "wow" moment... and it remains a moment worth savoring if I'm not doing anything time critical at the moment. Heck, I still have those moments while playing Kerbal Space Program.I'll give it a pass then. And i'd do the same if it was for ED or any other game.
People who say things like "I can't believe it, i have an actual box on the bed in my ship" are probably the same sort of people who went wild over the helmet flip demo.
Its the sort of amazement that makes me think if you showed them a pack of 32 different coloured crayons they would be equally amazed.
So... SC has this implemented ingame right now? It modifies how your character sits in a chair based on gravity? That's pretty cool.
I'm going to have to call horse hockey on this claim. From what I've seen on SC videos, and even analyzed on one occasion, every environment in SC, outside of a freefall one, seems to have Earth standard gravity. There are plenty of games out there that do have such non-standard gravity, so it's easy to identify their effects should look like these days.
No it's not. It's a deep, deep issue with the core game engine, and the link between object positioning in said code vs the terrible physics engine that still makes use of artificial jitter in 2021. Dont get me started on how many levels of broken this is. They will NOT fix them, ever, unless they dump CE entirely and start over with something that works.I know exactly how to get killed by my MSR doors, elevators, i know how to get my avatar to fall through buildings, i could spend an hour of creating calamity after calamity, if i wanted to, because they have not gone over every inch of the game fixing every little trap and hole, nor should they at this point, that's for BETA refinement. when you have everything in place, then you run a pass over it to fix all the cracks.
Something like that ?Personally, I hope I never lose my sense of wonder while playing a video game. The first time I saw the sun reflected off the ocean, near sunset, in Empyrion: Galactic Survival, was definitely a "wow" moment...
Lol, no. More fantasy land dream crafting backer's fever dreams.So... SC has this implemented ingame right now? It modifies how your character sits in a chair based on gravity?
I can confirm, every planet and moon has the same gravity for players, ships and wheeled vehicles. They are kinda mass-less with some hardcoded "go downwards at a certain rate".I'm going to have to call horse hockey on this claim. From what I've seen on SC videos, and even analyzed on one occasion, every environment in SC, outside of a freefall one, seems to have Earth standard gravity. There are plenty of games out there that do have such non-standard gravity, so it's easy to identify their effects should look like these days.
No. You should try the alpha. If the effect doesn't suit you, it doesn't change the fact that the game manage diffferent gravities and 0 GI'm going to have to call horse hockey on this claim. From what I've seen on SC videos, and even analyzed on one occasion, every environment in SC, outside of a freefall one, seems to have Earth standard gravity.