That would be really cool, but this is a thread about Star Citizen.
People say ED isn't an MMO because while you can have thousands, tens of thousands in the same game world, you're generally limited to less than 20-30 in an instance (and it doesn't generally handle that many well) although it has been shown that over 100 is possible.
If ED is not an MMO then SC definitely isn't one, since you can only have 50 people in the whole game world, regardless of location.
I do wonder what is the actual "requirement" in terms of number of players for a game to be considered an MMO. I know some NWN2 persistent worlds could get up to 100 players at once on a server. Fortnite has 100 players at once. Is that an MMO?
At what point can we all agree a game is an MMO, and is instancing allowed or not? If there are 5000 people playing, but have to be instanced if they are all in the same location, is it still an MMO, or the game has to be able to handle all 5000 being in the same location? If not, then how many should it be able to handle in the same location?
As for SC "aiming" to be an MMO, SC aims to be lots of things. Doesn't mean it is right now, or ever will be. Talk is cheap, making things happen is harder.
EDIT: To bring up Ark again, a default dedicated server is 70 people, although that can be increased. Is Ark an MMO? At what point is "massive" considered massive?